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Vampires of Stratos III - The Vampire Wars (game)


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#1 gothador_sephidroth

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Posted 16 December 2005 - 18:07

Okies - time to get started! I'm making the assumption that everyone already has a basic idea of how to play, either from participating in one of the previous games, or at least watching them, so I will not repeat the full set of rules. If you need to, you can refer to the posts for the previous games to read the rules posted there.

Some reminders though, just to make sure everyone remembers these things:

All roles are determined by me (the moderator/aka GM) in secret and at random. What role anyone has in this game has nothing to do with what roles they have had, or have not had, in previous games, nor does it have anything to do with your Gothador character or personna.

With only a couple exceptions, lying is completely allowed (and in some cases, even expected ...). Telling to truth about what role you have, while it can sometimes be helpful in building trust, can also bring negative consequences, especially if the person you have decided to trust is lying to you, and is actually on a different team.

Communication outside this, the main game thread, is allowed - but remember that people can lie about what role they have in Y!M or PMs just as easy as they can here.

Once dead, you're out of the game. You can continue to post as a "ghost", rattling chains and going 'boo', but you are not allowed to tell anyone else anything you knew from before you died.

There are alot of different special roles, not every one of them will get used every game. Below is a list of roles that are present in this game, anything not on the list is not being used this time around.

Here's a new one: You cannot directly copy/paste anything that was said to you via secret methods (i.e. PMs or Y!M), whether from myself or another player. It's ok to state that "so-and-so told me such-and-such" (whether real or you're making it up - remember lying is allowed), but you cannot post an actual copy/paste of the PM.

Questions are allowed at any time, if you are unsure of how something works, feel free to ask me by either posting on this thread or sending me a PM.

And now, the players present:

Adoration - eaten by vampires (innocent)
Ayla - poisoned by the witch doctor (vampire)
Benjyn - eaten by vampires (innocent)
Butters - eaten by vampires (innocent)
Chaotix - eaten by vampires (innocent)
Cynyth
DarkDragon88 - eaten by vampires (innocent)
Falconer - lynched (innocent)
Ghosten - lynched (innocent)
Grimgrot - lynched (innocent)
JimmyMac
Kareena
Mamori - lynched (vampire)
Maniaxe - lynched (innocent)
Maxie - eaten by vampires (innocent)
Nadat - eaten by vampires (innocent)
NakedDoor *
Nukleardog - eaten by vampires (innocent)
Roxatha - eaten by vampires (innocent)
Songwoven - eaten by vampires (vampire)
TomTom - eaten by vampires (innocent)
Truffle - lynched (vampire)
Wistomaniac - lynched (innocent)
WolfJack *
Xade - eaten by vampires (innocent)
Zeddicus - eaten by vampires (innocent)

(* = black mark for not voting once)

The roles being used, with a brief description:

Angel - each night, the angel can protect one other person in the game from death by vampires. At the start of each night, he sends me a PM with the name of the person he is currently protecting. He cannot protect himself, and he cannot protect the same person two nights in a row. If that person is chosen by the vampires as their target for the night, they are unable to approach him, and will not be able to kill anyone that night. The vampires will know their chosen target was protected, and the angel will know that the vampires attempted to kill the target he was protecting - but the target himself will know nothing, other than that he is still alive in the morning of course. If the vampires attempt to convert the protected target, the conversion attempt will fail and the vampires will lose use of the conversion ability. Once again, the target will not be aware of anything, and if this case the angel will also not be aware that a conversion attempt was made.

Seer - each night, the seer can sense one other player, by sending me a PM with the name of the person he wants to protect. I will send him a PM back telling him what the true role of the person he sensed was. Note that the seer's ability come before the vampires - the seer could end up sensing someone who dies that same night, or he himself could end up dead, unable to pass along what he has learned. Also, if the seer senses someone that gets converted that same night, the seer will see them before the conversion takes place, and will only see their original role. The seer can sense the same person more than once, if he begins to suspect that someone he sensed earlier in the game has since been converted. If the person sensed is one of the lovers, he does not see that part, only the person's original DM-assigned role.

Assassin - when the assassin dies, for any reason, he gets to name another player that he will kill as his dying action, taking that second person to the grave with him.

Cupid and the Lovers - right at the very start of the game, cupid has to pick two players to become the lovers. He does this by sending me a PM with the names of the people he picks. He is allowed to pick himself as one of the lovers if he so chooses. The lovers, from then on, are tied together, such that if one of them dies, the other dies (of grief) as well. They have no reason to keep any secrets from each other, in the event that one of the lovers is a vampire and the other is not, then the human one of the pair becomes a de-facto member of that vampires team, the vampires do not need to kill him off in order to win, and he wins or loses with the vampires, not the humans.

Witch Doctor - the witch doctor starts the game with two potions: one healing potion, and one poison potion. Each night, after the vampires have selected their target, the witch doctor will receive a preminition of who is going to die (via PM from me). The witch doctor can then choose if he is going to use his healing potion in order to save that person, but he only has one healing potion, so can only do this once per game. If he himself is attacked and he hasn't used the potion yet, he can save himself if he wishes. He also has one poison potion, which he can use on another player during any nighttime phase. That player will then die.

Guardian - a daytime protector, each morning the guardian PMs me the name of someone he wants to protect for that day by locking them up inside their own home! That person cannot be voted for in that days lynching, and cannot be targetted by any other daytime powers (such as if the assassin were to die during the day). The person who is locked up is still allowed to vote in that days lynching (by shouting a name from his window) but cannot otherwise participate in the discussion. For the duration of that day, he cannot communicate with other players in any fashion, public or private. Similar to the angel, the guardian cannot protect himself, and cannot protect the same person two days in a row.

Inquisitor - the inquisitor has the power to force another player to publically reveal his true role. Unlike the seer, however, he does this "in person" by various interrogation techniques. He can only use this power once per game, and it is used during the daytime, by sending a PM to me with the name of the person he is using it on. I will then make a public post about the target's confession as to his true role, so that everyone in the game can see it. The person that was targetted by this power will also become aware of who the inquisitor is, although no one else will (unless he tells). This power can only be used once per game, but if the inquisitor gets converted before he has used it, he gets to keep it!

Mystic - with the addition of a second vampire team (see below) things may get a bit confusing for some people. Each morning, the mystic will awaken with a vision of how many vampires there are on each team. The first morning, this may be something like "3 on team A, 3 of team B", but later in the game that number can go down (as they die) or even back up (as they gain converts). The mystic will thus always know exactly how many vampires remain, and how many belong to each team.

Jack - short for Jack-of-all-trades, this character has a mixed back of abilities. Each night, he can choose one of the following abilities to use: Protect someone (as the angel), Sense someone (as the seer), Lock someone up come morning (as the guardian), Poison someone (as the witch doctor), or receive a vision about how many vampires remain (as the mystic). He can only use each of these powers once, and can only use one per night, although he is allowed to skip a night and not use any power if he wishes.

The Vampires and the Masters - this time around, the vampires are split into two rival teams, Clan Dracul and Clan Ruthven, who are fighting each other for control of the village. Vampires on each team only know who their own teammates are, not who is on the rival team. In order for a vampire team to win, they must eliminate all the rival vampires as well as the innocent villagers. Having two teams like this means a few points need to be clarified, however.
When each team of vampires picks their target for the night, it is entirely possible their target is a member of the opposite team - this is allowed, and it means that a vampire will die in the night in addition to a villager (instead of two villagers, which will be the case otherwise).
If both teams pick the same target, then whichever team it was that PMd me first gets credit for the kill, the other team cannot pick another target that night, however.
If one of the lovers is a vamp and the other is a human, then things are as they normally would be, with the human becoming a member of his vampire lover's team - however, if the lovers are each vampires from a different team, then they each become a traitor to their other vampires. In order for such a team of vampire lovers to win, they must eliminate all the other vampires (in addition to the villagers, of course) so that they are the only two players remaining in the game.
If one master vampire attempts to convert a member of the other team, the conversion will work - that player was already a vampire, but he will switch teams, without his original team knowing either! He will become like a double-agent, selling out his original team for the new one. The rival master vampire cannot be converted, however. Attempting to do so will fail, but will not result in the loss of the conversion ability (he will have to wait until a later night to try using it on a different target). If this happens, each master vampire will become aware of who the other is as well.
Also, because of the possibility of traitors on his own team, either by falling in love with someone from the opposite team or being converted, each night the master vampires have the option of testing the loyalty of their fellow teammates. Each master can only test one of his vampires per night, can only test each one once per game, and it cannot be done on the same night as he uses his conversion ability. When he tests someone, he does so by sending me a PM, and I will let him know if that player remains loyal to him or not.

I think that's it for now - will start sending out the PMs with roles right after this, so check your inbox!

#2 gothador_ayla

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Posted 16 December 2005 - 18:19

So the vamps can kill two people a night but the angel can only protect one person each night, is this correct? If so, I'd humbly request that the angel be able to protect two at night to even things up and make them a bit more fair.

#3 gothador_fornicanus

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Posted 16 December 2005 - 18:34

WOO HOO im excited! :D i wonder if im gettin a speshul role?

#4 mamori

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Posted 16 December 2005 - 18:35

So the vamps can kill two people a night but the angel can only protect one person each night, is this correct? If so, I'd humbly request that the angel be able to protect two at night to even things up and make them a bit more fair.


but the jack can also protect someone ;)

#5 gothador_ayla

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Posted 16 December 2005 - 18:37

You're already speshul as it is!

#6 ROXATHA

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Posted 16 December 2005 - 18:37

nop 1 per night is ok...we are more ppl..will take longer...*hopes*

#7 Truffle

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Posted 16 December 2005 - 18:38

Cool :D now just gotta keep all the roles straight, lmao. Oh my wee brain.

#8 gothador_sephidroth

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Posted 16 December 2005 - 18:41

Yes - Roxatha is on the right track there. The vampries can kill two people per night, and the angel can still only protect one. But remember that ther are alot more villagers this time around! Also remember that with two targets being picked, it is more likely that one of them will actually be the protected target - and that it is possible for the vampires to attack each other!

#9 gothador_sephidroth

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Posted 16 December 2005 - 18:43

It is now nighttime -

Cupid, PM me the names of the lovers.
Seer, let me know who you are sensing.
Angel, let me know who you are protectiong.
Guardian, let me know who you will lock up in the morning (you can include secondary choices depending on who lives or dies in the night).
Jack, let me know if you are going to use one of your powers, and if so, which one.
Finally - each team of vampires, let me know who is to be your first meal!

#10 gothador_tomtom

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Posted 16 December 2005 - 21:28

Just one little observation that I mentioned earlier to Ayla-

In one night: the Vamps could kill two people, the Witch doctor could poison someone, and so could the Jack. That's four dead. Now, if one of the dead is one of the lovers, then the other lover will die - which makes five dead. And if that lover is also the assassin, someone else will die too.

Six deaths in one night.

Not likely, but wow :shock: :lol:

#11 gothador_wolfjack

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Posted 16 December 2005 - 21:35

Six deaths in one night.

Not likely, but wow :shock: :lol:


But that would be a maxium, one time only, kind of deal. Also, 6 out of 26 isn't going to cripple the game, imo.

#12 gothador_tomtom

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Posted 16 December 2005 - 21:39

I know, I know. I wasn't complaining or anything, I was just saying... wow! :lol:

Would be awesome though wouldn't it? :D

#13 gothador_ayla

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Posted 16 December 2005 - 21:50


Six deaths in one night.

Not likely, but wow :shock: :lol:


But that would be a maxium, one time only, kind of deal. Also, 6 out of 26 isn't going to cripple the game, imo.


It'd be funny though if most of those six were our vamps. :lol:

#14 gothador_maxie

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Posted 16 December 2005 - 21:55


Six deaths in one night.

Not likely, but wow :shock: :lol:


But that would be a maxium, one time only, kind of deal. Also, 6 out of 26 isn't going to cripple the game, imo.


It'd be funny though if most of those six were our vamps. :lol:


Your vamps? o.O

*starts checking the villagers for collars*

#15 ROXATHA

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Posted 16 December 2005 - 21:59

hehehe that will be awsome but...we won't get time to play....I want to play...

*and no don't tell me to get my toys*

#16 Cynyth

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Posted 16 December 2005 - 22:05

Who's got time for toys when there are stakes to be sharpened, garlic to be braided, and water to be blessed. Shame our noosesmith is taking this one off. Balord was a good guy, when he wasn't calling for my neck :lol: .

#17 gothador_ayla

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Posted 16 December 2005 - 22:07


Six deaths in one night.

Not likely, but wow :shock: :lol:


But that would be a maxium, one time only, kind of deal. Also, 6 out of 26 isn't going to cripple the game, imo.


It'd be funny though if most of those six were our vamps. :lol:


Your vamps? o.O

*starts checking the villagers for collars*


Silly, the villagers hold the leashes. Sheesh! lol

#18 ROXATHA

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Posted 16 December 2005 - 22:08

hehehe don't worry...You will find someone else to be on ur neck... :twisted:

#19 gothador_maxie

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Posted 16 December 2005 - 22:09


Six deaths in one night.

Not likely, but wow :shock: :lol:


But that would be a maxium, one time only, kind of deal. Also, 6 out of 26 isn't going to cripple the game, imo.


It'd be funny though if most of those six were our vamps. :lol:


Your vamps? o.O

*starts checking the villagers for collars*


Silly, the villagers hold the leashes. Sheesh! lol


*looks down at her hands*

I dun have one..... :cry:

#20 gothador_ayla

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Posted 16 December 2005 - 22:13


Six deaths in one night.

Not likely, but wow :shock: :lol:


But that would be a maxium, one time only, kind of deal. Also, 6 out of 26 isn't going to cripple the game, imo.


It'd be funny though if most of those six were our vamps. :lol:


Your vamps? o.O

*starts checking the villagers for collars*


Silly, the villagers hold the leashes. Sheesh! lol


*looks down at her hands*

I dun have one..... :cry:


Are you not a villager then? :?


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