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Zathabar9

Member Since 06 Dec 2017
Offline Last Active Feb 01 2018 19:28

Posts I've Made

In Topic: Player Suggestions

10 December 2017 - 01:28

the admins have said before that if you contact them,a new leader can be arranged,but as usual you have to put a ticket in

And this is mentioned in the game where precisely? 
Not doubting your word friend though had an Admin said this it would have been so much better (just saying)
The fact I just witnessed it in chat tells me its either not in the game anyplace or so deeply buried as to be non useful so How about this being mentioned someplace in the Alliance set up or notes?


In Topic: Player Suggestions

09 December 2017 - 19:39

Had another idea just come up in chat. 

How about if an alliance leader goes inactive for 7 days there is some way the Leadership can be transferred? Had a few Alliances basically have to start again because of that recently?


In Topic: Player Suggestions

07 December 2017 - 17:37

Anyhow lest you think all I do is complain: Here's a few suggestions from being a brand new player for a few weeks now.
{Oh yes I did take the time to read through the entire thread before posting this}

1) Alliance defined tasks. As an adjunct to the global challenges. Maybe leaders/so leaders can set Alliance challenges IE
*Capture +10 sectors in a week for a reward..!* Now the rewards would be donated by the Alliance membership and could be a way to trade special artefacts in a limited fashion perhaps 

2) Alliance static defences. SO we get territory eh! Great, how about  each alliance could contribute RESOURCES to build a mobile defence tower that auto attacks non allies in its range.... Doesn't have to be a big attack just a repeated one. But the point is if all members in that area were AFK they would get a bit of general help against a sneak attack rather than just relying on their turrets.

3) Hidden resources. How about a Res tile appears of an unknown type until you scout it? Might be a good one might not but be a super rare item who can say. Just add a bit of spice (and a reason to actually use scouts) into the game


In Topic: Player Suggestions

07 December 2017 - 17:25

So I saw we had a mother-ship on Zeta 2 today. by amazing coincidence it landed in the same spot on all the servers - just like the silos. 

Has there ever been such a lazy bit of progrramming as this before - I dout it!

So you launch an event all the old layers that have risen to great heights on another world now get the same advantages on the new one. 

Riddle me this how do you expect to get actual NEW players if every feature is exploitable by those that have hung around till a new server opened?

 

When a developer announces a new feature everyone really wants to know how it'll impact their experience. 

..snip..

We know it can be frustrating, especially if it's a feature you're excited for or want to know about. What we can say is that we are planning to release more details about Invaders next week and it should be a pretty comprehensive breakdown, so please hang in there!

 

Honestly did nobody go to design school? or even did a basic marketing course?? So are you saying some things may actually be different this time form when the saucer appeared on other worlds??? Or are you trying to convince me this is the first time its happened when on all the worlds (I checked them) Big alliances have territory around the crash sights off into the distance... that takes hours and days to do they all knew it was coming and presumably knows what its benefit is..


In Topic: Incoming Patch : Game Update 1.8.5

06 December 2017 - 14:55

To anyone having log in difficulties. I found I had to uninstall and reinstall three times to get back. My instinct is that an old file is not being overwritten by the new content somehow hence the total uninstall getting it clear for the new content.

I even had to delete the Facebook Game room data manually before this worked for me at home. But it did work.

 

While the Developers do their best behind the scenes please give this a go :) 


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