Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
there it is text book definition
there is no gear you can buy, you cant buy stats in any form here so thats out.... you must be counting the exp pots in shop and ability to buy gems from other players as a "at a faster rate than everyone else that makes the game largely unbalanced"?
but can you not fairly easily get the same gems they just baught? you'ld just have to work at it a bit... so whether or not it makes it unbalanced is decided by your availability to be online/laziness (not saying you're lazy just speaking in general)
and then exp pots.... does a paying player having to kill 1/3 less mobs to gain a level really make the game largely unbalanced?.... really?......
eh i stick with my comment about eldevin is not pay to win but infact pay for convenience
Although! it could be better classified as "Time to Win" where as those that can spend the most time in game has such a huge advantage that players with more limited time could never catch up. but aside form exp limits and/or energy systems added to the game there is no way to really change that.
That being said, they do have boosts...
soooooooooooooooooooooo... I can see how some might think it's p2w. but, with the aspect of EP being unbound and sellable, once purchased, diminishes that point slightly.