This is a challenging, deep, and immersive game. It is not, and never will be, a mass-market game. And that is a good thing imho. The last thing an advanced game like this needs is a horde of short-term CCW looking for the latest and greatest thing, and expecting to finish end-game content next week.
If you want a mobile game that you can buy and finish in a month, this is not the game for you. If you want to look at pretty pictures and then move on to the next show, this is not your game. If you are looking for a twitch-shooter, this is not your game. If you get frustrated because everything isn't easy for you to understand and handle without effort as soon as you encounter it - run, don't walk, to another game.
The people who complain about lack of content simply haven't advanced far enough to unlock further features. Quests are unlocked no more than one level above the character. I have played for 2 months (about 350 hours) in this game. Just yesterday, at level 23, I opened up two detailed islands to explore that I never even knew existed. I currently have 38 quests open, covering 5 or 6 story lines. Probably 15 or so quests were unlocked yesterday. That number does not include another 50 or so possible daily quests. Some I cannot do yet because of my (lack of) skills, and others I just haven't had the time to do. 70% of the dungeons are above my level now. There are quests for fighting, scouting and running away, infiltrating, crafting, and puzzling. Some of the quests are very imaginative - I have adapted a couple for my D&D campaign.
Is it the perfect game for me? No. Does it have a few issues? Of course. But I play some every day. It is in my top 4, along with a game I have played for 7 years, and two others I have played for 2-3 years each. They each scratch a different itch. The other 3 are mostly in maintenance mode for me atm while I start to understand Eldevin .
Edited by Rurik, 25 October 2016 - 15:35.