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#261 spyders

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Posted 04 October 2013 - 09:15

multi extract  so we wont have to click 200times on same resource....just chose what to extract  by 1 click


Edited by spyders, 04 October 2013 - 09:20.


#262 kwalsh5318

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Posted 04 October 2013 - 12:14

I would like to see the potions under the loyalty tab be able to be purchased for gold. There is no reason that Double 1200 is that big of a deal that it costs 150 loyalty points, but can't be bought for gold.

 

Hell I would even by it for 1 million gold if you gave me the option. Could be a great gold sink



#263 Pardoux

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Posted 04 October 2013 - 12:18

I would like to see the potions under the loyalty tab be able to be purchased for gold. There is no reason that Double 1200 is that big of a deal that it costs 150 loyalty points, but can't be bought for gold.

 

Hell I would even by it for 1 million gold if you gave me the option. Could be a great gold sink

 

Disagree, sorry.

 

Loyalty potions are just that - a "reward" for loyalty. The doubler and light foot should stay just as loyalty token purchase and I'd like to see the UB replaced by something else useful, but still only purchasable through loyalty tokens.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#264 Davros81

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Posted 04 October 2013 - 13:24

Disagree, sorry.

 

Loyalty potions are just that - a "reward" for loyalty. The doubler and light foot should stay just as loyalty token purchase and I'd like to see the UB replaced by something else useful, but still only purchasable through loyalty tokens.

So Loyalty is bought then heh

 

 

and a big no to taking UB from the loyalty section???!!! that is the best potion available there :blink:


Edited by Davros81, 04 October 2013 - 13:56.


#265 LLLovely

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Posted 04 October 2013 - 14:10

I think it is long overdue to have something to designate who are guild leaders in the various guilds built into the system. We also need to have automatic rank movement based on guild Experience gain with theree being X number of ranks that can be called what each guild wants. The suggestions of ading recognition for GVG, Buffing and other new medals is also a great idea.



#266 MummRa

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Posted 04 October 2013 - 14:17

I think it is long overdue to have something to designate who are guild leaders in the various guilds built into the system. We also need to have automatic rank movement based on guild Experience gain with theree being X number of ranks that can be called what each guild wants. The suggestions of ading recognition for GVG, Buffing and other new medals is also a great idea.

I'm not sure I understand what you mean. Custom Ranks are already in the game.  If a guild wants they can rank someone GvG General. or Recruitment Leader, etc



#267 grimnok

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Posted 04 October 2013 - 14:29

I'm not sure I understand what you mean. Custom Ranks are already in the game.  If a guild wants they can rank someone GvG General. or Recruitment Leader, etc

I think what this means is designate some people to be leaders, then have all other ranks (with only 1 person), automatically rearranged based on guild xp.



#268 Jonathan69

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Posted 04 October 2013 - 15:29

GvG is GUILD vs GUILD - it should be at least 2 players initiating and 2 players having to respond (or not, as they chose).

 

Hopefully a rework of GvG will appeal to most players, but I believe that this particular rule should be sacrosanct.

that dose not work for all guilds ! when i was guild founder of spiritual warfare i had 3 gvgers & they wernt on at the same time but wonted to gvg . when the last change came about we lost are gvgers & not every guild has allot who wont to gvg . so this has left many out of gvg who wish too . it's abvies many like it now the way it is , but with the old option of 1 gvger at 25/25 would bring more back to gvg .



#269 Hoofmaster

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Posted 04 October 2013 - 16:28

We've seem some great ideas and feedback on this thread so far.
 
We're going leave the thread open a little longer to keep the discussion going over the weekend. On Monday, we'll review the feedback and put together a list of improvements / features that we're going to implement with estimated timescales. This will be on a new thread which will include a poll and the votes on each of the improvements / features will determine the order we'll implement them. If two end up with the same amount of votes, we'll just determine the order of those.


#270 Tharsonius

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Posted 04 October 2013 - 16:47

My vote goes to the implementation of personal achievements ... I need some new goals ...

 

It's sad that my profile has been saying "Achievements [ Coming soon... ]" for such a long time :P

 

Best,

Thars.



#271 pedroevan

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Posted 04 October 2013 - 17:14

I would like to see a re-create last potion feature for composing. Would be great for mobile use.

 

Quick question here, the epic quests have been updated ( part II of present darkness (Epic)?



#272 Tegwean

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Posted 04 October 2013 - 17:20

Can we finally get personal achievements? Its been saying coming soon for like almost a year now I do believe.



#273 gilby90813

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Posted 04 October 2013 - 18:06

next part of epic quest of 2012?



#274 rowbeth

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Posted 04 October 2013 - 18:34

GvG is GUILD vs GUILD - it should be at least 2 players initiating and 2 players having to respond (or not, as they chose).

 

Hopefully a rework of GvG will appeal to most players, but I believe that this particular rule should be sacrosanct.

 

I understand the argument, but if the effect has been to exclude guilds then its still not making it guild vs guild.

 

I have no idea on the actual participation. It would be intersting to know if GVG activity has gone up, down, or stayed the same since the minimum of 2 people was introduced.



#275 rowbeth

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Posted 04 October 2013 - 18:38

multi extract  so we wont have to click 200times on same resource....just chose what to extract  by 1 click

 

This is in FSH, so I didn't think to add it, but yes, this is another important FSH feature to port.

 

Also, the quick delete, so one can delete excess resources without reloading the page after each delete



#276 RebornJedi

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Posted 04 October 2013 - 18:42

love to see all the upper hands the users of the FSHelper are getting over the true players of Fallen Sword.. 


 


#277 Jonathan69

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Posted 04 October 2013 - 19:45

I understand the argument, but if the effect has been to exclude guilds then its still not making it guild vs guild.

 

I have no idea on the actual participation. It would be intersting to know if GVG activity has gone up, down, or stayed the same since the minimum of 2 people was introduced.

i know players , one who is my nephew that have lost a multi player gvg becouse one would start & get there kills & the next might do a few & stop ! all i'm saying is there are those out there who wont to gvg but are hindered by another player . it's allso up to the gf to allow a singl gvger to do a gvg , at least it was ! when i ran sw my nephew racked up about 11 wins & no loses before the new system started after that he had to reliy on at least one other player & most of the time he would be hanging while others would loggin then out & not do a dang thing to win the gvg . it got frustrating & he had to go to a new guild & i lost a few more that way . even at my high level if it goes back to 1 gvger at 25/25 & with a medal to get .. ya i'd gvg again !



#278 Pardoux

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Posted 04 October 2013 - 20:29

So Loyalty is bought then heh

 

 

and a big no to taking UB from the loyalty section???!!! that is the best potion available there :blink:

 

Actually, loyalty is earned - 'cos everyone gets loyalty points. Some just get more because they support the game, and without their support, there would be no game...

 

And UB - best potion ? - ok, i actually didn't think anyone used that anymore, given you can get UB190 and distil it. I stand sit corrected.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#279 Pardoux

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Posted 04 October 2013 - 20:34

I understand the argument, but if the effect has been to exclude guilds then its still not making it guild vs guild.

 

I have no idea on the actual participation. It would be intersting to know if GVG activity has gone up, down, or stayed the same since the minimum of 2 people was introduced.

 

I'm sure GvG activity has probably gone down. That, in itself, doesn't mean that the decision was wrong tho. There could well be other factors influencing that too.

 

I just fail to see that something designated clearly as GUILD vs GUILD can be (or, more accurately, could be) determined by a solo player in a guild. That, to me, was wrong. I understand the counter-argument, but just don't agree with it :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#280 uncola

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Posted 04 October 2013 - 20:55

Can we get an option that allows us to temporarily turn off Doubler, so we can finish a quest? ;) 




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