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#141 CandyCandy

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Posted 20 July 2016 - 23:53

last year it was the 22 july https://www.eldevin....ummer-s-Passing

Goodbye everybody, I may come back in the game in 2058 biggrin.png


#142 gogsy

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Posted 25 July 2016 - 17:24

hellllllllllloooooooooooooooooooooooooooooooo :)


FREE THE SOCIALIST ONE


#143 Taranaka

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Posted 27 July 2016 - 09:00

Returning to give my opinion.

 

While I had invested a great deal of time and money in the game (esp. compared to most other ttiles I played), the reason Ileft was in short that the vision and the reality of the game didn't match.

 

What I mean is that Eldevin is/was one of the few MMORPG's that could be called a virtual world, with loads of stuff to explore both in zones etc. as potentially in the system.

 

However by the Devs overly focussing on reaching/rushing to Current Cap and Group-orientated content in a game that struggled to have a hundred concurrent users online/Realm (let alone of the same level-range), as well as driving off piecemeal buyers vs subscribers and a clear 'best choice' in character stat building, I felt increasingly unwelcome in the game (I score very high in the Bartle-type Explorer, I am not a Bartle-type Achiever, in fact I find the concept of video games and 'prestige' rather baffling, probably also due to age - early 40's).

 

Which really is a shame, as with e.g. the Story Mode dungeon system, the high variety of content/level, and excellent world-building, as well as theoretically free-form character building, they have the tools to cater to a different demographic than the one already being served with WoW and its clones -and IMO should, as nobody does WoW better than WoW. 

 

But even a XP Blocker (allowing you to Craft, grind out and enjoy Gear, and explore at your leisure) is/was nowhere to be found., instead scheme upon scheme to be launched to Current Cap in order to waste time looking for others to hope for playing the game.

 

it's sad.



#144 panchop

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Posted 28 July 2016 - 12:41

Hi, what about this HCS ???

 

 

We can't share any info on it just yet, but as soon as we can we will! :D

 

 

There will be a Summer event in Eldevin :)

When is the summer event ?

 

 

will we get the L50 content?

Yes, no, when is ?

 

Who answers this and other questions, please.

 

In this game no have idea who is the supporter. In FS in now is Biggrim this guy answered all (about FS), we can have a cool supporter like him ?



#145 Tenkei

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Posted 31 July 2016 - 23:00

I really hope this game doesn't go under. I just recently discovered it. Despite the graphics, I find the gameplay really great so far. It makes me sad. It makes me wish I had knowledge in how to make, design and support games, because of instances like this. I feel like this could go somewhere, but it's a little... old feeling. But I like that nostalgia.



#146 RebornJedi

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Posted 04 August 2016 - 05:58

Eldevin is a grind.. reward a bit quicker and juicier throughout the gamers experience and with events.. with two to only three digit population counts what are you trying to milk, cows? Lowerthe price or boost the reward from all the paid features, items, and utilities.. give 25% or more XP from quests, creatures, etc..

Get an auction house into the game, finish the level 50 content, boost all of the reward systems, *cough*make the start of the game take you into the first dungeon before moving on to the rest of the game*cough*, add a more complex chatting system..

Get Steam (and other platforms/media) to advertise the new auction house, content, and upgrades... everyone will enjoy the bigger population before you take a break from the game.. maybe these simple upgrades give the farm the inspiration to help polish the game as a whole..

You have a big game that few have ventured deep into, including myself.. do these suggestions before giving up for too long.. give a reason for players to travel into the story that acmany cows have built..

 


#147 Eliessar

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Posted 15 August 2016 - 05:57

HuntedCow, Question can you give us any info on the type of game you making? is going to be single player? Multiplayer? and the genre?



#148 CandyCandy

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Posted 15 August 2016 - 12:29

look under the eight games in the portal page https://www.huntedcow.com/

or click directly this link : https://www.hexwar.com/

Goodbye everybody, I may come back in the game in 2058 biggrin.png


#149 scorp

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Posted 24 August 2016 - 14:49

So instead of focusing on the Fallen sword app and developing their hidden gem(Eldevin) they decide to waste money and resource on new franchise,im just speechless.

Edited by scorp, 24 August 2016 - 14:50.

Fire,i like fire.

#150 gotan

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Posted 24 August 2016 - 16:59

So instead of focusing on the Fallen sword app and developing their hidden gem(Eldevin) they decide to waste money and resource on new franchise,im just speechless.

 

We have to face a sad reality. PC and console gaming is being rapidly eclipsed by mobile (mostly smartphone) gaming. Any game studio cannot ignore that huge market. It needs to get  a piece of that market or die.  There is no question that games designed for the small touch screen lack the texture, tactics and depth of PC/Console games, but that has become the larger market. The best we PC gamers can do is to continue supporting our favorite titles and try to rally our friends to join in.  Unfortunately, PC gaming will probably fade into the background just as arcade games fell prey to PC games some years ago.

 

And ... no... I am not an employee of HCS .. lol



#151 HappyDays

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Posted 24 August 2016 - 17:05

xbox one massively successful, ps4 massively successful, pc gaming, booming. You make it sound like they are on it's knees. Maybe the simple answer is hcs are not very good at running/developing games. shocking as it may sound.

 

Also their next new project is basically a copy paste of games currently out which will dominate them. They just refuse to stop urinating money away. Let them. 



#152 Undjuvion

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Posted 24 August 2016 - 17:19

 shocking as it may sound.

 

i liked that bit :P



#153 HappyDays

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Posted 24 August 2016 - 17:22

At least I brought you some joy reading this forum. Bet you did not even hope for that today. 



#154 gotan

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Posted 25 August 2016 - 18:23

xbox one massively successful, ps4 massively successful, pc gaming, booming. You make it sound like they are on it's knees. Maybe the simple answer is hcs are not very good at running/developing games. shocking as it may sound.

 

You make a good point.  I am a huge fan of PC/Console gaming and evidently overstated my case.  I draw my concerns from this CNBC  post:

 

http://www.cnbc.com/...first-time.html

 

 



#155 Steve1973

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Posted 25 August 2016 - 18:47

 

xbox one massively successful, ps4 massively successful, pc gaming, booming. You make it sound like they are on it's knees. Maybe the simple answer is hcs are not very good at running/developing games. shocking as it may sound.

 

You make a good point.  I am a huge fan of PC/Console gaming and evidently overstated my case.  I draw my concerns from this CNBC  post:

 

http://www.cnbc.com/...first-time.html

 

 

 

The only trouble with that cnbc post, is its all based on speculation and expectations rather than producing facts and figures to show mobile games have actually passed PC games.

 

 

I think that HCS should make other games and be versatile, to accomadate all types of players and  to keep making money, BUT, surely business/common sense says finish one game off first and letting people know about it before moving on to the next, rather than get 90% done then say "sod it lets do something else and leave the players we already have hanging on a thread, we are sure they will hang around and keep paying money until we decide whether we will finish it off or not".


When in doubt. Blame lag ;)


#156 rowbet

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Posted 26 August 2016 - 06:05

While I would really like Eldevin to be developed much further, I think we have to be realistic, Steve. It is "business / common sense" for a company has to use its resources to ensure its future prospects. All businesses have finite resources, and they all have to take hard decisions about whether to spend them on existing projects or move them to take advantage of much more lucrative opportunities that might arise. These decisions are much starker for small companies than for large ones, as they just don't have any spare resource. Customer loyalty is one factor in these decisions, but to me, "business/common sense" says that being able to pay your employees is a much bigger factor.

 

Maybe the missing business opportunity in all this is the one often mooted in Legacy discussions: getting specific financial commitments from players to buy developments---a bit like an organ fund some churches run. Perhaps it is hard for HCS to estimate how much time/resource they would need (there is a history of things taking longer than expected), but they could at least float the idea to see how strong the player commitment is.

 

having said that, we would need to be realistic about what we could actually buy. I reckon it would take about 500-1000 players paying monthly supporters fees to support one person working full time on Eldevin.


Robet (Proph 49)   Orbet (mage 49)  Ebrot (magepro 49)

Tebor (warsin 49)   Orteb(sin 49)  Beort (warsin 49 - might become tank)

Betro (ranger 49)   Trobe (??? 6 - there for bene runs - just whisper


#157 Steve1973

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Posted 26 August 2016 - 10:04

While I would really like Eldevin to be developed much further, I think we have to be realistic, Steve. It is "business / common sense" for a company has to use its resources to ensure its future prospects. All businesses have finite resources, and they all have to take hard decisions about whether to spend them on existing projects or move them to take advantage of much more lucrative opportunities that might arise. These decisions are much starker for small companies than for large ones, as they just don't have any spare resource. Customer loyalty is one factor in these decisions, but to me, "business/common sense" says that being able to pay your employees is a much bigger factor.

 

Maybe the missing business opportunity in all this is the one often mooted in Legacy discussions: getting specific financial commitments from players to buy developments---a bit like an organ fund some churches run. Perhaps it is hard for HCS to estimate how much time/resource they would need (there is a history of things taking longer than expected), but they could at least float the idea to see how strong the player commitment is.

 

having said that, we would need to be realistic about what we could actually buy. I reckon it would take about 500-1000 players paying monthly supporters fees to support one person working full time on Eldevin.

 

That's what all supporters have been doing anyway as your last paragraph says, (unfortunately there are not as many as expected due to lack of effort to advertise on HCS's part :lol: ). Several are still supporting the development, but this money seems to be going to support other games instead.

If you are suggesting a seperate payments to the supporter route, unless HCS could prove they would finish the job and not just change their mind part way through and stop again, I have a feeling it would be hard to find people to back a venture like that.

 

 

This has been heavily editted and shortened. I did put a really long post in but I have a feeling it would just be repeating what I have said in the past.


Edited by Steve1973, 26 August 2016 - 10:19.

When in doubt. Blame lag ;)


#158 HappyDays

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Posted 26 August 2016 - 11:03

In response to the fund the company for updates discussion. If they had asked a good while ago something like this : hey we can't dedicate this amount of time to the game as it is not economical. If you donate x amount amongst yourselves over x amount of time we can make this for you. I probably would have went, hey I will help donate a portion. Even if it was a care pack for a few dollars to just help. Lord knows I had subscription when I did not need it etc. 

 

I would not do that now, obviously others may still want to do that, but the lack of communication and how stand off the company can get, it put me off ever considering something like that ever. I would just take a step back and if others wanted to risk, then I would go fair play, but I just could not justify even if it was only 20 dollars or something, handing it to a company which does not take its players seriously unless backed into a corner. More power to those that do. Even on this game alone I could list off a lot of things which alarm me from the first time it opened, which looking back now, show me they had no clear vision. Handing more money over for me at least, is not a way to reward them. 

 

Also rowbet, on the topic of hcs putting resources to ensure its future products. You mention common sense/business. It never makes sense to me that hcs spent a million dollars or whatever making eldevin, x amount of years, and then release it and from the get go, act like they have no clue/vision for what they are doing. One week they would state they were working on this and next week it was something else. Then this update will save the game, then next week it was a downloadable client. etc etc steam was a mess. Also they would just randomly blurt out at times something was almost done and then never hear about it again.

 

I just don't understand all of the above, then to top it off the mess of the steam release, then on top of that hcs are willing to blow supposedly a tonne of money making it, but then you are afraid to even advertise it. Also they are all about customer care when it suits, when it does not they are pretty quick to bin that mantra. They hoover their forums as well to alter perceptions, I have seen posts vanish and have heard long term bans for people for saying the wrong thing. No warnings just ban, then they don't answer customer tickets etc etc etc .

 

Let's see how well supported this app is after a few months. I genuinely mean that, let's see the level of customer care that game gets when the shine goes off it. 



#159 yodamus

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Posted 26 August 2016 - 14:44

wow..wish i had said all the things in the above post...excellent post..i tried to play this game..impossible on a slow computer..real time fighting on slow comp does not work out to well...i tried to talk about that a long time ago..was ignored..so i stopped playing the game..it is no wonder the game lacks players..no advertising..and unless you have a blazing fast comp..you cant play..so right off the bat..they eliminated many players from even being able to play...i have felt the burn of trying to help by saying something critical..warnings..bans..etc. have happened to me for speaking out..not good customer service when you are just trying to point out issues that could keep players from being able to play.......look at this thread..no replies from any cows since july..?? would really help if they would communicate better on the forums..



#160 rowbet

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Posted 26 August 2016 - 19:02

Steve - I was thinking ring-fenced and not just general funds

 

HD: (i) I fully understand that the opportunity for such an initiative is long past in many people's (maybe even everyone's) minds. (ii) HCS did put a *lot* of time and effort into Eldevin during beta, and for perhaps a year afterwards. That is a long time ago now, but it did happen. My interpretation is that they hadn't understood just how much effort was required to make Eldevin fly, and just how much of a learning curve they had to go through: 3D projections for better camera angles, wasd movement, non-browser client, problems with different platforms... --- all things that HCS had to go back and re-engineer, and into which they did pour a lot of coding time.


Robet (Proph 49)   Orbet (mage 49)  Ebrot (magepro 49)

Tebor (warsin 49)   Orteb(sin 49)  Beort (warsin 49 - might become tank)

Betro (ranger 49)   Trobe (??? 6 - there for bene runs - just whisper



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