A couple suggestions,,,,,
A quest added that explains gvg mechanics and gives some reward related to gvg (a potion with deflect 180, FS, KE and LD would be a great reward and tho a bit op I support the theory of give the new guy the op stuff to get them used to the game easier) I think a quest to get through a gvg or even better that and a quest rewarding a player for participating in one (lots of suggestions for a GvG medal how about make the bronze tier participate in one gvg??) and I think you will find it attracts more players!!!! Finally make sure everyone knows what they are, how they work and what it means especially how there isn't exp, gold or any other personal loss to them.
Not a bad idea.
Another point id like to make is at least to us GvG was the first taste of pvp we got and with the system used that takes out exp and gold loss it should be something new players are encouraged to do not discouraged at!
That said I think you should set it at lvl25 and nobody can participate nor be attacked until that level and up, a message informing the player that this portion of the game is now open will go far to keep people from thinking this is a big and game breaking deal which is what I think is 100% of the problem for those who leave over GvG attacks.
PvP is something players SHOULD get used to. It has been a part of the game since the start! That said, I think perhaps moving the cap on GvG to 50 might be worth while. After all, with the Epic Quest, you are learning loads of new stuff and can get to 35 in less than a day. Then you join a Guild and suddenly find you are being pounded into the dirt in GvG for no reason. I can see how that would turn people away and any saying they can't is being deliberately obtuse.
The Guild should educate them, advise them about buffs and provide them with adequate gear. If players left your Guild due to GvG attacks even though this had been done then the likelihood is they would have left FS anyway, no matter what the guild provided them.
But do they help? And do those players leave anyway? For someone who says he hates the conjecture from other players in this thread, you use rather a lot yourself.
I'm more concerned about the dumbing down of the game that's being suggested. And the fact that it may be considered without submitting the suggestion to a fuller audience.
Dumbing down? You mean making the OPENING STAGES of the game easier to get to grips with? What a terrible thing to be attempting to do.
As for not not submitting to a wider audience, we're looking at suggestions here and taking notes. Just like we always do.
Then, we'll discuss them here at the office. Just like we always do.
THEN we'll open the idea to the forum and see what everyone thinks. Just like we always do. Your conspiracy theories throughout this thread are getting ridiculous. Stop it.
you join a guild and get this message,,,,perhaps even a way for a founder to edit it and personalise to their guild??
"welcome to ,,,,,, you will find many benefits by working with a guild including a guild chat (insert link here) group attacks where you can recruit guildmates to help with a portion of their stats in one special attack (link to groups which has more info on how they work added as well) Guilds can share equipment which has had a special tag added to it (link to a mini tutorial of recall and store including what permisisons are needed and how it works) and you can now participate in guild conflicts,,,
Guild conflicts are a special match where a guild can test its fighting strength against another guild without the exp and gold loss experianced in regular pvp (a pvp guide added here as well wouldnt hurt) to participate in gvgs you should speak to your leaders as they may have restrictions to who can join for them and other guild specific rules (add a bit about how the scoring works and help avoid the fights and kicks a noob can and does get if they jump into a gvg,,, I recall how bad I got butt chewed when I jumped in and didnt know what I was doing my first time!)
(add link to gvg page with more new player friendly info posted there)
This sounds like a rather knifty idea. I like it. Will see what Hoofmaster thinks.
the rest of this is optional but I think a great way to encourage people to try GvGs and learn about them better
Quest available! participate in one gvg and get (insert anything from extra stam to potion to another great idea I had, do one gvg and get a special one time buff pack they can activate on you when being hit,, make it a powerful anti gvg pack that hopefully will also force a miss and encourage them to help; counter buff and fight back!!!)
(also could be once again the 1 participation needed to get a bronze gvg medal, some may think only one should not qualify for a medal but I think its a great reward to get people into it as well as show that they did something just by being part of the team as well as reduce the shock of the first one for a new person)
Quest available! When your guild is attacked in GvG the next time you get (insert anything from stam to pot to cheap gear reward that encourages people to find out all about this event and how they work)
Finally a lot more info availale to a new player to get them ready and prepared for a gvg will go far to reduce the shock of them as well as get people used to the idea of playing a pvp game. This also is a GREAT idea to add to pvp!!!!!!
This isnt set in stone just a few suggestions, id like to see feedback on it and perhaps a thread just for it and poll on options added, epsecially like to see the opinion of those who are very much against ever being hit if gvg and how this may have helped them be more adaptable to them.
Again, something we can discuss. We'll see.