Copied from my post in the Gear Discussion Thread
They could make crafted items have a "Stat Amount" number and you could then either make an item (armor, weapon etc) from the blueprints/diagrams whatever they want to call it and that would give it the stats they have at the moment. Or you could choose to make it in a random way. The total stat amount would the be randomly put into the item (into the stats that should be in the item but in a random way.
So looking at a Greatsword of Justice for example.
A diagram version would end up with:
33 vit
65 melee
65 focus
Then if you chose the other route you would have 163 pts that would go randomly into the slots so something like:
40 vit
80 melee
43 focus
That would of course be random, and you could be lucky or unlucky with what you get. Yes someone could get something VERY unbalanced like 0 163 0 but that would be very rare and cost alot in mats...
If this was put forward to every craftable item we would see lots of different point differences out there. Would also give crafters a nice way to sell their more unique wares.