it is sad news but Iwill still be around . If anyone is thinking of leaving the game feel free to send your unwanted / no longer needed goodies to me .
P.S. If you do feel so inclined I am usuallyon OC server IGN xrwiz
True blue Aussie
Posted by xrxr1 on 09 August 2015 - 12:29
As it stands
to buy 1 elemental flake cost 50 artisan points .
to buy 1 infernal flake costs 250 artisan points.
What I am suggesting is that we can possibly tradein 5 elemental flakes to get 1 infernal flake.
Posted by xrxr1 on 24 November 2013 - 06:30
I enjoy the questing and crafting aspects of the game .Currently i am level 12 character through various quests and alot of grinding low level mobs to get my leatherworking skills up. So far skinning is at 13 and leatherworking is at 7 (not a great balance there).
I have completed boondocks and am nowhere near the level 10 in leatherworking that is required to craft the azraq helm. I predict that my character would in fact level out of the boondocks set before i can even spend the necessary time required to complete my leatherworking to level 10 unless I spent every second devoted to improving the skill .
Here is where I feel some improvements need to be made.
Level 1 leatherworking gives +39 xp using 5 x tattered leather and 1 x smelly glue.
Level 5 leatherworking gives +43 xp using 8 x tattered leather and 2 x smelly glue.
Level 7 leatherworking gives +84 xp using 10 x tattered leather and 2 x smelly glue.
To improve my skill I am better off crafting the level 1 gear than the level 7 gear as i get +78 xp for crafting 2 x lvl 1 gear and only + 48 xp for 1 x lvl 7 gear. Equates to an extra +30 xp at the lower level for using the same amount of tattered leather and less glue. This does not make any sense to me at all.
Improvements in level should mean better rewards and I am not talking about the gear crafted as I doubt whether many players will be in need of crafted gear except of course the "set helms".
Dont have any time to test any further levels before wipe and release so hopefully HCS wilol read this post and decide if anything can be done .
Roll on release Looking forward to it.
Posted by xrxr1 on 27 September 2013 - 11:08
I agree with Alpion here , you also have to realise that you have the advantage of beta testing and have gone through numerous character respecs to get to the level that you are now. When the game goes live , most people will most likely be stuck with their character stats for awhile and not have the luxury of switching back and forth . All depends on how the respecs will work of course.
Posted by xrxr1 on 25 September 2013 - 08:21
I just want them all to end up as that one mentioned as well as some lvl 70 mob spawning on Eldevin central square, scaring public off
I agree about Crafting. There is no dispute with your general position. As we discussed today - the relics sets are better than same level crafts. And there is surely a disbalance in Dungeon farm and Crafting results.
You people get me wrong again What i want is FUN. Some CHALLANGING new activities - these are to be provided by the dungeon type described, nomatter what drops are. Let them be redused, or not that worty... General idea is in everyday interactions, drops go second.
I doubt whether too many people will be interested in dungeon runs if there are few or "not worth the effort" rewards at the end. I have seen quite a few of your own posts that are concerning the drops from mobs in dungeons. But each too there own . Perhaps you might like to start a poll?
Posted by xrxr1 on 31 May 2013 - 10:14
Wow Veronique sorry to hear that you were caught up in the tornados path. It certainly bought a lot of devastation to the surrounding areas and my thoughts go out to all the families affected directly or indirectly , glad that you and your family are ok , get better soon and get back here and kick your own beta butt
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