Look, I know the whole "low population requires the most basic matchmaking" argument.
But this is the current results. Impressions of a new player. Other team has three level 45s (including Lahara and Ben) compared to our two.
Let repeat what he said: "Worst pvp matchmaking in any game I've ever seen."
So you can talk population this, population that, but he's right. You currently have the WORST pvp matchmaking of any game. Why? Because its virtually non-existent.
So its your call. Do you want to adhere to the same fears of population and getting games started. Or do you want a label of matchmaking so horrible that nobody wants to do PvP.
I advocated two PvP tiers just for this reason. I'll advocate it again but add some other/alternative suggestions as well:
1) Have a more advanced system that doesn't just take the first eight. If the first eight have five top players, the system needs to recognize this and wait for another top player so there can be three on each side, or another not top player so there can be two on each side.
2) Better evaluate player strength. There are level 45s who are undergeared and are just as bad as a level 15 but they get ranked as a 45. System needs to evaluate K:D ratios of players as well as W:L of players to better divide teams. Not all 45s are even by a long shot and the game needs checks to recognize this.
Some might say: "Its hard enough to get a queue of 8" I'll respond with: So many players don't do PvP simply because the matchmaking or class imbalances are so prevalent. If these didn't exist more people would PvP and hence it would be easier to not only fill queue but overflow by a person or two so that more even teams could be created.
Edited by Doja, 23 November 2014 - 01:46.