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Member Since 16 Jun 2013
Offline Last Active Nov 17 2023 04:04

#1009133 Planned GvG Updates

Posted by missshiv on 15 March 2023 - 17:06

First of all, thank you for taking the time to consider breathing new life into gvg's.  This has been long overdue, and overall, these changes are a good start.  

 

  • The 1 hour notification is a great idea.  It'll allow for prep and participation, while still taking into account some quality of life for everyone involved, especially defending guilds. 
     
  • The tiered Guild Structure upgrade for gvg notifications is a fantastic idea.  Not only would  it be a gold sink, but it would allow the guild to choose if gvg's are a priority or not.  While maybe the guild never actually intends to hit back, the hour or two delay in getting hit may be enough of a deterrent for attacking guilds who just want to farm RP quickly. Maybe the only way to see if they chose this upgrade would be to check their guild upgrades before the gvg was initiated.  My only input would be to greatly raise the cost of this structure, as 1k gold/etc is very inexpensive.
     
  • The RP rewards need to be reworked in order to get more guilds interested in participating, but that's already been addressed.  
     
  • The 48 hour window is fine, 3 days is better, but increasing the level range is a much  bigger improvement overall.
     
  • Please consider a gvg ladder system, with a random reset, like the pvp ladder, with some sort of reward for the top participants.  Maybe a visible guild achievement for X amount of hours in first place and/or overall wins/etc.   This would be just as optional as completing any other guild achievement, but would be a nice source of pride for those that actually compete.



#1009128 Planned GvG Updates

Posted by Leos3000 on 15 March 2023 - 13:08

  • Notification System for upcoming conflict

​Just like the Relics, we believe this will give Defending Guilds a chance to prep, and allow Guilds to strategize before the conflict begins. 

 

There was some talk about how much notice a Guild should be given before a conflict begins. There have been a few suggestions thrown around: 1 hour, 2 hours, though we believe 1 hour will suffice for the trial period.

This preparation time will be separate from the 24hr Conflict Window.

 

~ Fallen Sword Team

 

 

1 other thing to expand on this as there seems to be disparity on the notification and possibly slowing down how people currently GVG.

 

-Add a New guild Structure (Lookout Tower)

 

-If the guild does not have this structure they still get the notification, but can be attacked immediately.

 

-Level 1 gives the guild 30 mins to prepare for incoming attacks (Cost 1,000 gold per hr)

 

-Level 2 gives the guild 1 Hr to prepare for incoming attacks (Cost 2,500 gold per hr)

 

-Level 3 gives the guild 2 hrs to prepare for incoming attacks (Cost 5,000 gold per hr)

 

I dont think any higher levels are needed (maybe not even level 3, but gives some options)

 

Competitive guilds will use this and guilds that dont care about GVG are ultimately unaffected by the changes.




#1009127 Planned GvG Updates

Posted by Maehdros on 15 March 2023 - 13:02

Make it worthwhile to gvg. Rp items, potions, etc. Maybe even stronger guild bound items possibly?

Would rp pack buffs be breakable or unbreakable?

Rp items still the standard maximum of +7 stam gain? Or will we finally break that mold and add a +8. Here's your chance to drastically increase gvg activity.

Add medals. Bragging rights as one might say.

Gvg Dominance ( with weekly/ bi weekly resets. With staggered medals, 1-2 weeks, 2 to 4, 4 to 8, etc etc.)

A gvg medal for wins? Successful defends?


Also wanted to ask, thoughts on unresolved combats no longer counting as a loss? Make gvg a straight win/loss ratio with * unresolved * having no impact whatsoever.


Cheers~


Maeh


#1009115 Planned GvG Updates

Posted by IVANIDAS on 14 March 2023 - 21:09

 
First and foremost, thank you for focusing on GvG. It’s been long and awaited section many players like myself have been hoping for. 
 
Notification system: Doesnt seem to be a good idea. 
Attacking guilds have always done the method of waiting for the "perfect time to strike", with this new system it wouldnt work anymore.
For defending guilds, an hour is way more than enough time to pot up, switch gears and stay on throughout the beginning of the gvg. 
 
RP Packs: Doesn’t matter, just happy new packs will be hopefully added.
-a pack with cloak/deflect would be ideal
-a pack with enhancing items such as enchant helmet, rune, etc would be ideal. 
 
Level Ranges: Glad ranges are getting an increase. I know some ranges are “dead zones” so with an implement of ranges added, I hope to see more gvgs being done. 
 
Inactive time: 7 days seem fine, at most 3 days seem great aswell but like mentioned, leave it at 7 days if possible. 
 
Rewards/Accolades: GVGs have always been been a source for profit but recently it hasn’t. Atm some epics aren’t worth making or there’s too many ingame, so some rp items don’t have a value like they used to. Hope to see new epic worth grinding for. (Hope to see other current rp epics get an upgrade like the others)
For being number one place I hope to see a type of reward, maybe an achievement? Top rating get stamina gain or max stamina. Make a reward that would make guilds attempt to get the throne. Also I know some long timers wanting a gvg medal, maybe add a medal for gvg wins. 



#1009114 Planned GvG Updates

Posted by Morgwyn on 14 March 2023 - 20:51

For what it is worth, my 2 cents...

 

Overall, don't go for the changes that you suggest. It really won't help GvG.

A notification won't help, guilds that care and are active will respond to the guild log of initiation and start buffing and gearing up. Guilds that are not active or do not care, well they won't regardless of any earlier message.

What is next? We change PvP that way aswel? "Look out, player X will try to attack you in 2 hours!".

That will take the fun out, the unexpectedness is part of GvG/PvP.

 

Adjusting the activity timer, what exactly does it solve? An player that is offline for 36h is not very likely to come online because of a GvG notification. If he would even get that message while being offline.

 

Expanding level ranges could help a bit as there would be more targets and therefore more opportunities to initiate.

 

But it all depends on wether the targeted guild/players are interested in GvG.

Whatever you tweak, it will not do anything to those that are not interested.

Thus the ONLY solution is to make GvG interesting. And the ONLY way to do that is by making the rewards interesting by adding RP packs (though I think that adding buff packs only won't do that much), and adding more RP inventable items/epics that are good enough to compete with what is already out there.

 

Another option is to make the defensive RP gains higher than the attacking RP gains. The attacking guild is always into GvG, it is the defending guild you need to get interested. If the RP rewards are worth it and you get more RP by defending, then you have an incentive to actually defend. And maybe, just maybe get the players/guilds aboard that are currently not interested.

 

 

*edit* As I want to add something.

Probably not a very popular thought, but instead of having to add more and more powerfull buff packs and epics (unless you want stam gain to go up and up), you could consider being able to buy guild upgrades with RP. Not sure how much that would hurt the games income, though I would suspect most bought fsp is sinked into gear and personal upgrades rather than guild upgrades.
But it could remove some headaches on how to get more/better use for RP.




#1009111 Planned GvG Updates

Posted by MrValdac on 14 March 2023 - 19:04

Personally, I think most of these ideas are terrible. Expending the level range is going to be dependent on what the new level ranges would be. That one could go either way. 24 hour notice to defenders sounds nice on paper, and I get the idea behind it... but in practice, it's just going to make GvG even more of a slog than it already is.

 

Furthermore, if you reduce the AFK timer from 7 days down to 48 hours, that's the worst idea on this entire list. It's just going to mean that almost nobody has any viable targets, unless the expanded level ranges are intended to try and compensate for this. There are a LOT of semi-active players who still log in once or twice a week, but would no longer be viable GvG targets.

 

I would much rather you guys be looking at ways to try and make GvG more rewarding or engaging, instead of gutting it and making it even more frustrating. It's barely worth it as it is, and a lot of these suggested "improvements" are going to make it so nobody will even bother.




#1009108 Planned GvG Updates

Posted by EpicPiety on 14 March 2023 - 17:57

To the guys wanting an "opt out" option.  That will destroy GvG in total.  If they could implement a 0 durability(unbreakable) to defenders of GvG it'd be better!  The offensive attacks could still get durability taken away.  Just a  thought.

No, gear breaking is part of the strategy of GvG. Not another way to buff GvG Defense.




#1009106 Planned GvG Updates

Posted by Belaric on 14 March 2023 - 16:19

As founder of a guild that often gets farmed, and we don't much care, (once in the bluest of blue moons someone decides to hit back and make a contest of it, can't remember last time we had a draw, let alone a win) I do not think an opt out is needed. Yes it's annoying having your gear chipped away/occasionally trashed, but that's what gold is for. Even guild gold, but I've never used it for that purpose. 

 

48 hour activity will restrict targets. Widening the ranges in response in GvG seems fair. Especially in the ranges mentioned. The problem remains fewer fish in the sea, but that's a structural issue. I'd love to know population numbers for the game now, and how many players are exclusively mobile.

 

Agreement on server times? I can see the appeal, but I think the initiating guild should still have some advantage, and negotiating a time could be like herding cats with guilds wanting their guys from X timezone on, and the other guild, that has done its homework, deliberately wants to avoid them. Agreements might be hard to come by!

 

Let's see how the 1 hour warning and time to prep (if you want to) shakes out. (I think that is a bit short, as I'm on a lot, but will still miss most 1 hour windows in a 24 hour period, especially when working, but don't mind trialling 1 hour at first. If it is insufficient, it can always be expanded.)

 

Thanks cows for working on this, and being open to a trial period. I'm up for giving it a shot. Trying something, tweaking it, trying again gives us all a chance to curate the experience so everyone has a chance to enjoy the game.

 

Look forward to the Arena tweaks and trials later this year! (Just for you, Shindrak, LOL!)




#1009103 Planned GvG Updates

Posted by EpicPiety on 14 March 2023 - 15:00

Since we are discussing the revamping of GVG, many players and or guilds still do not like to participate in GVG or latter combat. I think the mechanism for GVG should be able to be turned off or opted in or out like the latter. This could be a founder's control as the founder would know the pulse of his guild insofar as GVG participation.

Totally disagree, quick way to have 0 participation. You don't lose XP so don't see the need to opt out.




#1009102 Planned GvG Updates

Posted by Chooma123 on 14 March 2023 - 14:34

​I think given the change to reduce the offline time for AFK targets, you should add the increase to the level brackets for the trial alongside it. With the reduction of targets that comes from reducing the offline time, you risk making already pretty dead brackets even worse. I think the previous suggestion of increasing the level bracket by an extra +/- 25 levels for every 1000 levels, alongside the current brackets, would be a good starting point - and can always be changed during/after the trial.
 
As an example for my level, at 3492:
With no level bracket increases (+/- 100 levels): 9 targets (Pretty dead considering a cooldown of 10 days per guild)
With the suggested +/-25 levels per 1000 level addition (+/- 175 levels): 18 targets (Much more acceptable)

On the offline time, I assume you plan to follow the current behaviour. Right now, a player can become inactive during the conflict. So if you start a GvG, and someone in the defending guild has been offline for 6-7 days, at some point during the 24 hour period (assuming the GvG lasts the full period) - they will become afk and unattackable during the GvG.
 
Given the changes will also help guilds defend better, I think the chances of GvGs lasting longer, even to the full 24 hours, are much higher. So to guarentee that targets do not become untargetable during the GvG, you would have to ensure they have logged in within the last 24 hours before starting, which IMO is too little. To resolve this I would suggest 1 of 2 options:
 1. Increase the afk time to 3 days and preserve the current behaviour.
 2. Change the behaviour so that the afk time is only checked at the start of a conflict, and once the conflict has started, targets cannot become untargetable by crossing the afk threshold.



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