it is fixed for me now
- HolyGhost likes this
Posted by hussey on 19 June 2014 - 13:41
ATM , There is no incentive just to kill people or go for killing spree .
Only incentive is u can get their resources or the tokens if they had it .
There should be valor reward for each kill which should be increased when on a spree till immortal .
Plus extra reward for killing players who are in a spree .
Posted by hussey on 19 June 2014 - 13:27
I have been saying this Since when i Was lvl 25
Best way which is balanced is promoting a player to lvl 45 in pvp . Giving them attribute + talent points .
Or Stll better way is giving all players 2 builds - one for pve and one for pvp . This can be unlocked say for some ep too .
So players can switch between those 2 . Or While in pvp Automatically they get promoted to pvp build that they built .
This would make many more guys to pvp .
But for balance dont give the players skills because many players have bought skills that can be used only in pvp . + there should be an incentive to lvl up for pvp .
Posted by hussey on 08 June 2014 - 15:57
My goal -
1> PvP ( not for the vanity ! )
Am hoping that they would add some worthwhile rewards to it .
As for fabled sets , am not going for the fabled set because am mostly on shield + essence . And fabled sets are not made for hybrids ( it should be that way to give advantage for pure builds ) . I do it for fun , challenge and maybe the essence .
Posted by hussey on 12 May 2014 - 12:23
Lol My concern is different , as i said there is not 4 defined gems , one of them may be just a rare item that drops currently in rg/bt with NO GEM slot / NO roll / Crappy rolls .
I didnt say that it is for the repairs What i feel is that u should be punished for any mistake u do and there are repairs for that . It WAS 1 defined gem per run but am reapeating it again u get EITHER a gem or a " Not worthy item " .
Once a tank / healer runs Ascended dungeons They dont have an incentive to run it again .
Also yes ASV can be run with guys with tr set , but bosses enrage too fast . We did a run yesterday with no one being fully geared except the healer , bosses enraged at 70 % health . We still managed to run through with some great healing ,tanking and teamwork .
Ascended dungeons should be able to be done by people with good strategy ,teamwork and gameplay rather than it being a gear check as it is now .
And Ascended dungeons are not only done for the fabled weopens ( as for healers there is no need for essence / staff unless there is a haste gem )
Posted by hussey on 12 May 2014 - 09:43
The thing i wanted to say is defined gems are good, i was shocked to find a essence as a item loot in place of the gem with no gem slot / random socket and that was too heart braking
Ascended dungeons are dungeons with difficulty and i want it to have good rewards The random sockets on normal rg/bt correspond to tier 8 + gems which if u collect gems takes a lot of effort/time/ep . So i thought the best random rolls should be coming from ascended dungeons .
Edit :- There should be a incentive to do more than one run per day , rather than to do dailies
Posted by hussey on 12 May 2014 - 04:42
Earlier Ascended dungeons had a drop of defined gems . Now they drop either a defined gem or a item drop ( same item as in rg/bt ) .
The defined gems are good .But the items are crappy with no gem slot / Crappy random sockets .
SUGGESTION :-
Make it this way -
Each boss drops one defined gem + an item loot .
The item loot should have the maximum or close to maximum possible random socket .
For eg :- maximum block rating in bt shield is i think 256 . Make it drop mainly / only in ascended dungeons . U can reduce the chance for it to drop in regular dungeons .
Same with attack power . ATM max attack power is 538 , make it drop mainly in ascended dungeons and reduce the chance its obtainable in normal rg/bt .
This would be an incentive to do Ascended dungeons more than once given the fact that relics are obtainable only by the daily quests .
Posted by hussey on 25 April 2014 - 17:15
earlier gillows used to give milk i read that in introduction to farming quest in beta i think .
Posted by hussey on 13 April 2014 - 15:05
Am doing that only right now , Gets boring if u server hop a lot Music is the good way to break that boredom of monotonicity .
43-44 they give less xp
Posted by hussey on 12 April 2014 - 16:13
Posted by hussey on 24 March 2014 - 01:48
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