so the idea is to pretty much to balance the strengths, weaknesses of big guilds and small guilds going at it ... so instead of the gvg system we have right now how about we make a a timed limit where each guild can send as many hits as possible
why this you say?
- big guilds are lazier towards gvg since chances of winning and slimmer and majority of those focus on leveling
-would decrease the complete advantage small guild have against big guilds
-multies will be useless since they usually have low amounts of stamina
-small guilds will still have advantage can buff whole guild etc
big guilds will have to increase activity to win where as small guild have a defensive advantage
-would cause people ego not to lose to blow a ton of stam to win
-people would try to sabotage each other by switching armors during war to screw opponents
-cut farming of guilds
- i would like that gvg be changed to random instead of picking your target guild
how scoring would work
attacker
loosing= -1 point
winning =2 points
tie=1 point
defender
losing- nothing happens
successful defense=1
tie=1
details arent complete but this is the general idea
strategy could be incorporated into this
like attacking in the last minutes to win war
winning with defense
winning with number
and go on cant give up all the ways
i just believe the gvg system we have right now is inefficient
Edited by gilby90813, 15 August 2014 - 19:35.