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Proposed RP Packs.


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#21 EpicPiety

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Posted 15 January 2024 - 16:38

Moving Stalker 400 > 800 could offer value. Stalker 400 doesn't offer much to be honest.

Food for thought.



#22 Alisa

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Posted 17 January 2024 - 07:09

make the fsp from the sale guild bound so cant be spent by single player

 

after all it is guild vrs guild ,why get an item that can be sold by 1 person 

 

There are two types of payouts for GvG participants.
 
1. You get compensated after the RP item is sold and is shared amongst all participants; the guild also gets a portion for the initiation charges.
 
2. You are rewarded per conflict completion.
 
Most guilds choose number 2 because it is easier to keep track of everything. Option 2 does not entitle you to any RP compensation if you are already paid per conflict.

 

make the item guild bound  lev 1 +7 epic ,thay way anyone in guild can wear it 

 

This would be a major loss to the guild if the item is bound.

 

this is not the discussion for it.


Edited by Alisa, 17 January 2024 - 07:09.

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#23 Toreth

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Posted 24 January 2024 - 19:49

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#24 BigGrim

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Posted 25 January 2024 - 08:43

Trying to get some Coding time to make implementation easier now and for the future.

 

~ Grim



#25 BigGrim

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Posted 26 January 2024 - 13:29

Hey there.

 

Following feedback, we've made the following changes:

 

Name: Battle Pack C Cost: 10 RP
Contents: 
Rage 300
Berserk 300
Fortify 300
 
Name: Power Leveller C Cost: 20 RP
Adept Learner 300
Librarian 300
Doubler 300
 
Name: Battle Pack D Cost: 25 RP
Contents: 
Death Wish 400
Death Dealer 400
Wither 400
 
Name: Power Leveller D Cost: 30 RP
Contents: 
Adept Learner 400
Librarian 400
Doubler 400
Conserve 400
 
Name: Fortune Pack C Cost: 35 RP
Quest Finder 300
Merchant 300
Four Leaf 300
Find Item 300
Treasure Hunter 300
 
Name: Defense Pack C Cost: 30 RP
Contents: 
Fortify 400
Aura of Protection 400
Force Shield 400
Fortitude 400
 
Name: Fortune Pack D Cost: 45 RP
Contents: 
Quest Finder 400
Merchant 400
Four Leaf 400
Find Item 400
Treasure Hunter 400
 
Name: Defense Pack D Cost: 30 RP
Contents: 
Evade 400
Absorb 400
Flinch 400
Rock Skin 400
 
 
Toreth's suggestions.
 
 
Name: Enchant Pack Cost: 75 RP
Contents: 
Enchant Amulet 200
Enchant Boots 200
Enchant Helmet 200
Enchant Ring 200
Enchant Rune 200
Enchant Shield 200
Enchant Weapon 200
Enchanted Armor200
Iron Fist 200
 
 
Name: Titan Pack Cost: 200 RP
Contents: 
Titan Doubler 200
Light Foot 600
Avert Gaze 200
Teleport 175
 
 
Name: Leveling Pack Cost: 100 RP
Contents: 
Stalker 400
Sacrifice 300
Overkill 350
Animal Magnetism 400
 
 
Name: Defense Pack Cost: 100 RP
Contents: 
Avenger 300
Stalwart Heart 300
Fortitude 200 (300 interferes with Promo and Arena potions.)
 
 
Name: Bounty Pack Cost: 100 RP
Contents: 
Anti Deflect 300 (400 interferes with Promo potions.)
Spell Breaker 250 (Invalidates invented potion?)
Retaliate 300
Undermine 300
 
 
Name: Fighter Pack Cost: 75 RP
Contents: 
Fist Fight 200
Critical Strike 250
Side Step 250
Riposte 200
Sharpen 200
 
 
~ Grim


#26 EpicPiety

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Posted 26 January 2024 - 14:58

 

Hey there.

 

Following feedback, we've made the following changes:

 

Name: Battle Pack C Cost: 10 RP
Contents: 
Rage 300
Berserk 300
Fortify 300
 
Name: Power Leveller C Cost: 20 RP
Adept Learner 300
Librarian 300
Doubler 300
 
Name: Battle Pack D Cost: 25 RP
Contents: 
Death Wish 400
Death Dealer 400
Wither 400
 
Name: Power Leveller D Cost: 30 RP
Contents: 
Adept Learner 400
Librarian 400
Doubler 400
Conserve 400
 
Name: Fortune Pack C Cost: 35 RP
Quest Finder 300
Merchant 300
Four Leaf 300
Find Item 300
Treasure Hunter 300
 
Name: Defense Pack C Cost: 30 RP
Contents: 
Fortify 400
Aura of Protection 400
Force Shield 400
Fortitude 400
 
Name: Fortune Pack D Cost: 45 RP
Contents: 
Quest Finder 400
Merchant 400
Four Leaf 400
Find Item 400
Treasure Hunter 400
 
Name: Defense Pack D Cost: 30 RP
Contents: 
Evade 400
Absorb 400
Flinch 400
Rock Skin 400
 
 
Toreth's suggestions.
 
 
Name: Enchant Pack Cost: 75 RP
Contents: 
Enchant Amulet 200
Enchant Boots 200
Enchant Helmet 200
Enchant Ring 200
Enchant Rune 200
Enchant Shield 200
Enchant Weapon 200
Enchanted Armor200
Iron Fist 200
 
 
Name: Titan Pack Cost: 200 RP
Contents: 
Titan Doubler 200
Light Foot 600
Avert Gaze 200
Teleport 175
 
 
Name: Leveling Pack Cost: 100 RP
Contents: 
Stalker 400
Sacrifice 300
Overkill 350
Animal Magnetism 400
 
 
Name: Defense Pack Cost: 100 RP
Contents: 
Avenger 300
Stalwart Heart 300
Fortitude 200 (300 interferes with Promo and Arena potions.)
 
 
Name: Bounty Pack Cost: 100 RP
Contents: 
Anti Deflect 300 (400 interferes with Promo potions.)
Spell Breaker 250 (Invalidates invented potion?)
Retaliate 300
Undermine 300
 
 
Name: Fighter Pack Cost: 75 RP
Contents: 
Fist Fight 200
Critical Strike 250
Side Step 250
Riposte 200
Sharpen 200
 
 
~ Grim

 

Not bad! I highly recommend tuning Stalker from 400 > 800. We can already achieve stalker 345 relatively cheaply with composing. We have had a stalker 1000 potion in the game and I can safely say it wasn't that powerful. With offering stalker 800 people may be willing to use this pack outside of only 2x events.

Regardless nice price adjustments.



#27 BigGrim

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Posted 26 January 2024 - 15:11

Not bad! I highly recommend tuning Stalker from 400 > 800. We can already achieve stalker 345 relatively cheaply with composing. We have had a stalker 1000 potion in the game and I can safely say it wasn't that powerful. With offering stalker 800 people may be willing to use this pack outside of only 2x events.

Regardless nice price adjustments.

The highest Stalker potion I see is 250? 

 

~ Grim



#28 shindrak

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Posted 26 January 2024 - 16:30

 

 
Name: Titan Pack Cost: 200 RP
Contents: 
Titan Doubler 200
Light Foot 600
Avert Gaze 200
Teleport 175
Just added Teleport 175? thats available from buff market for 10k gold most of the time
Not a fan of Teleport higher than lvl 175 but you can reduce the price for this to like 30 RP As you can get Avert gaze and Titan doubler 203 from buff enhancer through the buff market or guildmate if you don't have access to buff enhancer.
 
Name: Defense Pack Cost: 100 RP
Contents: 
Avenger 300
Stalwart Heart 300
Fortitude 200 (300 interferes with Promo and Arena potions.)  Available as an egg lvl 300 ...
Also expensive for not that game killing buffs . make it 50 RP
 

Edited by shindrak, 26 January 2024 - 16:30.


#29 EpicPiety

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Posted 26 January 2024 - 16:37

The highest Stalker potion I see is 250? 

 

~ Grim

quest



#30 TheCount

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Posted 26 January 2024 - 16:43

The highest Stalker potion I see is 250? 

 

~ Grim

There is level 300 Stalker from Composing. Raising the level of Stalker from 400 to 800 is a large increase in XP gain. The price should be increased accordingly since this is likely the only RP pack that will be used regularly by any guild in the game. It should not be the equivalent of 50 FSP to buff an entire guild with a best in slot leveling buff for 12 hours. The same could be said for the Treasure Hunter and Merchant packs, the RP cost there would easily be offset by one member of the guild doing a gold hunt.

Everyone is going to want things to be cheaper if they can get it that way. That doesn't mean doing so will help achieve what the RP updates are meant to do, which is bring value to RP and GvG if I'm not mistaken.



#31 EpicPiety

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Posted 26 January 2024 - 16:49

There is level 300 Stalker from Composing. Raising the level of Stalker from 400 to 800 is a large increase in XP gain. The price should be increased accordingly since this is likely the only RP pack that will be used regularly by any guild in the game. It should not be the equivalent of 50 FSP to buff an entire guild with a best in slot leveling buff for 12 hours. The same could be said for the Treasure Hunter and Merchant packs, the RP cost there would easily be offset by one member of the guild doing a gold hunt.

Everyone is going to want things to be cheaper if they can get it that way. That doesn't mean doing so will help achieve what the RP updates are meant to do, which is bring value to RP and GvG if I'm not mistaken.

It's not a large XP gain, but sure can adjust the pack price.



#32 fugrnugget

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Posted 26 January 2024 - 23:18

I'm concerned about the treasure hunter/merchant pack even with the increase in price. As others have said, the relative cost of 45 RP (if we use market rates for RP items, then 50-60 fsp by my estimation) is very low compared to the benefits that it provides. If even one member burns a decent amount of stamina (75k) it more than makes up for cost incurred for the guild. Obviously this economy effect would be compounded even more for larger guilds, who can afford to gvg more frequently and run the pack for more members as well. I recall that the original rationale for not allowing buff enhancer to increase the level of treasure hunter/merchant was potentially adverse and unknown impacts to game economy, and I think this new pack should be considered with the same scrutiny.

 

I propose to either decrease the power or increase the cost of this pack. Right now the highest level obtainable for these buffs, excluding the 500 level exclusive Christmas buff, is 200/200 also from an RP pack. I suggest changing the cost to 50 RP and the buffs to 300/300 (and getting rid of the 35
RP cost 300/300 pack), which would keep the package relatively obtainable and still a substantial upgrade from the existing package. Alternatively, if the buffs are to remain at 400/400, I would recommend increasing the RP cost quite a bit, perhaps to 100 or 150. I am less in favor of increasing the RP because it makes the pack less accessible especially to smaller guilds, but it would reduce the frequency at which the larger guilds could run the pack as well. Obviously for this approach the 300/300 pack would need a price increase as well, perhaps to 45 or 50.


Edited by fugrnugget, 26 January 2024 - 23:22.


#33 EpicPiety

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Posted 27 January 2024 - 04:33

I'm concerned about the treasure hunter/merchant pack even with the increase in price. As others have said, the relative cost of 45 RP (if we use market rates for RP items, then 50-60 fsp by my estimation) is very low compared to the benefits that it provides. If even one member burns a decent amount of stamina (75k) it more than makes up for cost incurred for the guild. Obviously this economy effect would be compounded even more for larger guilds, who can afford to gvg more frequently and run the pack for more members as well. I recall that the original rationale for not allowing buff enhancer to increase the level of treasure hunter/merchant was potentially adverse and unknown impacts to game economy, and I think this new pack should be considered with the same scrutiny.

 

I propose to either decrease the power or increase the cost of this pack. Right now the highest level obtainable for these buffs, excluding the 500 level exclusive Christmas buff, is 200/200 also from an RP pack. I suggest changing the cost to 50 RP and the buffs to 300/300 (and getting rid of the 35
RP cost 300/300 pack), which would keep the package relatively obtainable and still a substantial upgrade from the existing package. Alternatively, if the buffs are to remain at 400/400, I would recommend increasing the RP cost quite a bit, perhaps to 100 or 150. I am less in favor of increasing the RP because it makes the pack less accessible especially to smaller guilds, but it would reduce the frequency at which the larger guilds could run the pack as well. Obviously for this approach the 300/300 pack would need a price increase as well, perhaps to 45 or 50.

Increased GvG = increased repair costs

It also costs time/stamina to generate RP

Gold has been pouring out of the game. For those tracking the top lists they know gold is disappearing fairly quickly. If scavenging hasn't fallen out of favor it would be even worse. These RP packs will not tilt the scale, there will still be gold sunk. The only reason it hasn't been sunk faster is due to all those multi's that we all see in plain daylight filtering gold in AH to their mains.



#34 BigGrim

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Posted 29 January 2024 - 12:51

Feedback

Honestly, I have no problem raising the cost on this. A jump to 200 maybe? 300 feels excessive?

 

~ Grim



#35 vikingv

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Posted 29 January 2024 - 13:32

Do what you think is right, and I have no control on the expenditure of my guild RP, but be careful about pricing packs out of reach. Recently you redid the Loyalty potions, and I haven't bought one of the new ones due to obscene prices. What is the use of making packs if they aren't used? 



#36 BigGrim

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Posted 29 January 2024 - 13:35

These were priced with player feedback, same as the Loyalty Potions. 

 

~ Grim



#37 vikingv

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Posted 29 January 2024 - 14:34

Your words are not incorrect. A VERY small number of players gave feedback, which the administrators accepted. I just wonder if 10 players are a sufficiently broad representation of the full number of players of the game.



#38 BigGrim

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Posted 29 January 2024 - 16:59

Your words are not incorrect. A VERY small number of players gave feedback, which the administrators accepted. I just wonder if 10 players are a sufficiently broad representation of the full number of players of the game.

Then get more of your fellows to provide feedback?

 

~ Grim



#39 Alisa

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Posted 01 February 2024 - 11:16

Thanks for the update!

Why not add a new exclusive enchantment cap increase for temporal shift and remove teleport from Titan Pack?

Edited by Alisa, 01 February 2024 - 11:19.

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#40 Gannu2255

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Posted 05 February 2024 - 17:07

Honestly, I have no problem raising the cost on this. A jump to 200 maybe? 300 feels excessive?

 

~ Grim

i Guess Fortune packs are useless now as price jumped from what like 30-45 to player feedback of 100-150 to direct admin thoughts of 200-300? 
I do not really know how many guilds will use it if its not at all reachable. 




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