Every time we do the WB circuit, one or more people who are resurrected immediately die again with a single hit. It can happen before a Health Potion can even kick in. So, I would propose that the Resurrect talent provide 1-2 seconds on Invulnerability to damage, just enough time to pop a Pot or move out of the way.
Invulnerability
#1
Posted 02 March 2014 - 12:37
- Zshmaendal, Maquiboy, Oops and 1 other like this
Bryn - Prophet - lvl 45
Ullr - Ranger - lvl 32
Thud - Warrior - lvl 16
Payn - Templar - lvl 16
Jinx - Mage - lvl 10
__________________________________________________________________________________
Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45
Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9
#2
Posted 02 March 2014 - 13:35
+1
#3
Posted 02 March 2014 - 13:43
As a prophet Pressing cauterize instantly can beat this before being hit again.
#4
Posted 02 March 2014 - 13:55
Very true, but that means taking your focus off the other tank while waiting for Resurrect to kick in (not a good idea), or being quick enough to switch focus (with a mouse click that doesn't always take, especially with lag) and then press Cauterize.
Best option is to give us a little leeway...
Bryn - Prophet - lvl 45
Ullr - Ranger - lvl 32
Thud - Warrior - lvl 16
Payn - Templar - lvl 16
Jinx - Mage - lvl 10
__________________________________________________________________________________
Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45
Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9
#5
Posted 02 March 2014 - 14:05
so true. i died 4 times in a row against Zorszaag (forgot the name) yesterday 30 gold+ of repair just because we dont have a delay of 1-2 sec to take a potion!! So ridiculous
#6
Posted 02 March 2014 - 17:33
You could just press the accept res button when there isn't a ground aoe on the floor where you're being ressed, or mash the potion button faster
Edited by Malthrus, 02 March 2014 - 17:33.
#7
Posted 02 March 2014 - 17:47
Agreed. If not, there should be reduced damage to equipment if you are killed sequentially.
11/29/13 - 4/29/14 | 4/25/15 - 5/25/15
#8
Posted 03 March 2014 - 01:05
I think that a half-second or second would be great.
Just to digress slightly, I also think that the time between spawn and aggro for mobs needs a similar increase, even if just 500ms or 1k ms.
Guild Founder of The Golden Horde
Zshmaendal - Level 45 Prophet | Superfluous - Level 35 Warrior | Ulysses - Level 13 Ranger
Louis - Level 8 Warrior | Ephemeral - Level 12 Assassin | Connotation - Level 8 Mage
Crystal Cutting - 9 | Fishing - 10 | Forestry - 10 | Skinning - 8 | Farming - 19 | Foraging - 28 | Prospecting - 16
Alchemy - 36 | Cooking - 11 | Leatherworking - 4 | Weaponsmithing - 5 | Armorsmithing - 7 | Jewelry - 6 | Tailoring - 16
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