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Bujon

Member Since 02 Jan 2018
Offline Last Active Sep 20 2021 16:06

#1005284 Proposed Loyalty Update.

Posted by Bujon on 15 September 2021 - 09:24

Bro I agree with you on things and disagree on some... I know Doubler buff is the most desired for high stamina players but at same time it doesn't hurt other players who can't afford it to work for monthly medal or top 100 medal  like high level AL , LIB and conserve ...

 

I just see no point to it.  Level 2000 is already ample. Anymore is just lazy.

 

your argument about leveling on elite doesn't make sense because the elite spawn every 15 min  and leveling on it will take lots of time (maybe make doubler 5000 have lower duration to change your concern? and thats another reason why BM500 is bad) 

 

Not true, every elite I have hunted respawns within no real time if I refresh my screen after killing, I have actually had occasions where the elite as been caught in AM respawn and I haven't moved from that spot for 5 levels (okay that could of been a glitch in the game). 

 

I concede the benefits of hunting on elites with AS1150 and Doubler 5750 maybe outweighed by the time it takes to hunt them, but players will figure out best methods for themselves I guess.

 

My other side of view on doubler 5000 it could help low level players with low stamina banks to level faster if they hunt a few low level elites  that spawn rate more than higher level ones  .(of course they need the right setup and buffs  to kill them easily )

which is great thing for the game !

 

Not following this one.  If you have low level stam then your hunt is going to be over mighty quick with 5750 doubler. Isn't hunting about hunting, not just maximum levelling with minimal effort?  That is like paying to go on a sea fishing expedition and as soon as you board the boat you just drop a mine in the water and BOOOOOM, job done. :-)




#1005270 Proposed Loyalty Update.

Posted by Bujon on 15 September 2021 - 06:27

I have been way past EOC twice now and delevelled. I 'only' have 100k stam, but with these proposed changes I wouldn't even need to bother with anything as high as a Christmas box for levelling. 600+ AL LIB Cons more than enough to reach EOC during dxp. I would use doubler 5000 so I can get to EOC again before my breakfast goes cold, but I am arguing against it, because either you like hunting or you don't, why stop there, why not a one hit pot, doubler 100,000?
Again I will buy BM500 but am arguing against it because it ruins PvP GvG BB in favour of defending. If you like PvP GvG or Bounty then play it. Again why not a BM10,000 so I can set myself up and log back in 30 days time.


Can we please have the reasons why players want massive BM and massive Doublers, a reason, not just a yes.


#1005227 Proposed Loyalty Update.

Posted by Bujon on 14 September 2021 - 17:05

300m length potions AND brewmaster 500?? Really?


#1005172 Proposed Loyalty Update.

Posted by Bujon on 11 September 2021 - 18:07

My final say is this. Go with all proposed except distil, doubler, arterial Strike, brew master. These are not needed and are already overpowered. Arterial Strike just remove from game now that SH is mahooosive


#1005168 Proposed Loyalty Update.

Posted by Bujon on 11 September 2021 - 07:34

Apologies just ran a test and AS is not additional per round, it is additional % multiplied by the rounds, so not exponential.  So if you use 30% AS you effectively get an additional 6 times the xp for hitting 20 rounds.  So AS 1000 (1250) would give you an additional 25 times the xp for hitting 20 rounds.




#1005160 Proposed Loyalty Update.

Posted by Bujon on 10 September 2021 - 20:33

Here is another...

Arterial Strike Level : 1000 again coupled with distil 250. Hit elites with no conserve and deliberately gear up for a 20 round victory is going to reap a significant gain in xp.

Especially with the already MASSIVE LIB and AL pots available, but hey boost those too.

All for you getting to use allegiance tokens, but that wasn't the reason for donating, fsp and chests were. The tokens are a sideline, maybe allow a cash in scheme of tokens for fsp or reward chests :-)


#1005141 Proposed Loyalty Update.

Posted by Bujon on 10 September 2021 - 10:58

If excess unusable tokens is the issue at heart here, then why not simply allow them to be traded into something else?  Maybe cash them in for current stamina or gold or current tradeable pots?  And at same time improve the potions rewards a little bit so they at least offer better than 175 lvl buffs.




#1005137 Proposed Loyalty Update.

Posted by Bujon on 10 September 2021 - 09:46

Without sounding like a spoil sport, I personally think the levels of potions are already WAY WAY too big in many cases and should be being reduced not enhanced. There is no point in having huge doubler for example other than to allow those who have invested heavily (ridiculously heavily) in max stamina an opportunity to burn it quickly in a once or twice yearly hunt. If there is no content for them to advance into then this is pointless and has been for some time already. If content roll out can be advanced quicker than anyone can possibly level into it, like an expanding universe then fair enough, but need to be realistic here, that's not going to happen.

 

And as for distil 250??? Totally crazy, that should be reduced from 150 to 100.

 

I am all for a refresh of potions in the loyalty rewards, but let's not make them game breakers without thinking through the logic and the consequences. 

 

How about 'sensibly' changing the RP use options at same time as 'sensibly' changing the loyalty rewards?

 

All that will happen here given the suggestion is everyone ends up at EOC faster (if they haven't already purposely chosen not to do so), those players then de-level and generate more Gold and XP, and it becomes a tedious loop.

 

What next?, doubling of stamina regain?

 

The game needs a fundamental change in direction in my opinion, or at least a parallel stream that allows an alternative style of play without breaking or interfering with the OAPs who are happy with status quo and only ever log on click around a bit and log off every day (and that includes me ATM).

 

 

Sorry it is a thumbs down from me on this one.

 

If you wish to introduce some serious alternatives like hefty gold and xp loss, both at individual level and guild level through PvP and GvG, then I would be all for that.

 

 

 

 




#1004146 Possible Relic Alterations

Posted by Bujon on 18 June 2021 - 12:40

Opportunity to make relic combat an actual activity if done correctly.


#1004142 Possible Relic Alterations

Posted by Bujon on 18 June 2021 - 05:32

Other enhancements to existing relics then absolutely, that would be an easy win. Remove the 10% cap on the attributes on them too, that at least would allow guilds to decide what they want at different periods of the game. But you have to be able to ditch unwanted relics, and there has to be more incentive than simply 1 hour on holding, otherwise he/she who sleeps the least wins in the silly tit for that on the hour game. Make it harder to capture, but worthwhile in obtaining.


#1004141 Possible Relic Alterations

Posted by Bujon on 18 June 2021 - 05:15

Bit late to the discussion on this one, so will keep it brief. If the update is to merely alter existing relics to have more stam gain stats, then do not waste your time. Why not just throw in more current stam daily quests?


#1003228 Potential Balance Changes - Buffs

Posted by Bujon on 23 March 2021 - 21:52

Smite but for the attacker....perfect. That would work well if transfer buffs of attack/damage and defence/armour were in play. If we increasing composing levels, may as well introduce new buffs.


#1003224 Potential Balance Changes - Buffs

Posted by Bujon on 23 March 2021 - 21:39

There is an opportunity here to simply introduce a new buff to reduce opponents armour by 0.1 per level. Basic buff, composed and epic pot. Agree on dispel curse, but would apply same logic to last ditch. Nothing should really be allowed to exceed 100% in my opinion, and a few of those epic pots have killed most less hard core players enthusiasm for PvP.

Reducing flinch and fumble don't seem necessary, perhaps more transfer buffs could allow more flexibility. Transferring Damage to Attack and vice versa.....Defence to Armour and vice versa.


#1000699 Whydoiplay's annual Forbes best workplace in Fallensword

Posted by Bujon on 23 June 2020 - 16:55

Unfortunately the CEO of G.o.t.M. is a tad reckless when it comes to the stakeholders cash reserves.  This month alone outlaying over 75% of revenue on high abv alcohol, invariably leading to high a frequency of meaningless shoutbox comments, which in turn is taken a little too literally by some, which ultimately leads to exponential growth of CEOs iggy list.

 

Sack the CEO !!




#998166 Guild logo issues

Posted by Bujon on 19 July 2019 - 13:53

Any glitch/bug preventing me from changing guild logo?




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