"Fix" is an interesting term... How do you define it? What you may consider a "fix" may be game breaking to others. Which upset party are they supposed to listen to?
I have never advocated for the removal of pvp... just to soften the teeth especially for GVP. Today was an interesting example. I'm sure a player broke some kind of rule and ended up posting 6 pages worth of various players from mostly one guild. That seems more GVP then PVP but I digress. What made it interesting was the dancing on his grave as many involved rubbed it in and slapped each other on the backs as a job well done. This really showed how PVP is so awesome for the rest of FS land... Interesting I thought.
I have to thank Pardoux for debunking your SS2 claim. I have no knowledge and have never played so I would have no clue. My thoughts are games go through cycles. I believe (hopefully I'm not breaking a rule) WOW is one of the biggest games out there... Not sure if they have pvp or not but if they eliminated it in 2010, then you really got some major proof to back your hypothesis, otherwise I think as this article points out, content was just to slow... the article could be wrong too but if a major game like that bleeds players at that rate, I don't think you can pin it on one thing.
Again, thanks for taking the time to engage in thoughtful discussion. I am learning a lot from almost everyone that posts.
First I edited the post to define " FIX as a means to change" Change was or would have been a more appropriate word but it was late for me.
Now in terms of the Bounty Board and the usage of GvP ( Guild vs Player)
The Bounty Board has " ALWAYS " served as a means to punish a player via xp loss. HCS long ago changed and added a limit to how much XP ( Experience) any one player could or may lose at most per bounty (this being 5 levels per bounty). I see no issue with this at all - whether it is a guild of players banding together or a group of friends banding together I do not see what the problem is? The bounty board is a means to an end that involves the usage of PvP but is not the Heart or soul of PvP in this game. If a group or guild of players banding together to destroy a titan or a player that's on the Bounty Board their is no difference in retrospect. We are looking at activity and team work which I see as a positive thing and you seem to view this as a negative thing, so perhaps we will agree to disagree on this matter.
In regards to the 6 pages and a certain player if you must know the player in question double dipped ( this means attacking a player then posting a Bounty on the Player) Perfectly legal while frowned on. Our Guild Founder was warned and threatened by the poster and in addition the poster also sent nasty messages to our guild mate that were considered unnecessary.
Now as to Sigma Storm - the PvP in that game was terrible - it was even worse then the Fallen Sword average PvP Ladder here - Just picture the hassle of finding a player on the world map where as you are standing on him to pvp - Pardoux has his opinion and I have my own - but despite my opinion or his the fact remains the game failed and was shut down - HCS didn't say it was for reasons a,b,c, or d - they didn't say and I doubt if or when this games time comes to a close that they will say then either. The fact of the matter is it happened and it is only my opinion that PvP was far worse in that game.
- Chazz
Edited by Chazz224, 31 March 2014 - 15:46.