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titan secures - old frail titans


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#21 murabane

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Posted 20 August 2018 - 20:16

Yes...

Something like you could use a number of them together to make an even stronger Epic. You add more and more until it reaches a certain cap.

It would rid the game of excess while giving it that "Epic" feeling back, since it's harder to get those stronger Epics :)

 

Well we do have an example of that in the game to look on for that. :)

 

It would be awesome to have a recipe(s) that break down an epic into a certain amount of components used for a different recipe to make a different epic and or epic set maybe a 2 piece set. And said set could give a small XP gain bonus and maybe a plus 1 stam gain giving a small boost in stats, and maybe a select few of enhancements. Breaking down the epic would yield different results to where you may need multiple items to get the needed component item for it. That would help with titans being killed since you may need more of their drops, and i think what ever the set would become it would need to be breakable like say the gurgriss set at level 100 so eventually you would need to replace it and repeat this process to have it.

 

But thats too much work... :(



#22 Corrupted

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Posted 20 August 2018 - 22:53

Isn't this the purpose of Tiered epics? :D


In it's most simple concept, yes :)

Well we do have an example of that in the game to look on for that. :)

It would be awesome to have a recipe(s) that break down an epic into a certain amount of components used for a different recipe to make a different epic and or epic set maybe a 2 piece set. And said set could give a small XP gain bonus and maybe a plus 1 stam gain giving a small boost in stats, and maybe a select few of enhancements. Breaking down the epic would yield different results to where you may need multiple items to get the needed component item for it. That would help with titans being killed since you may need more of their drops, and i think what ever the set would become it would need to be breakable like say the gurgriss set at level 100 so eventually you would need to replace it and repeat this process to have it.

But thats too much work... :(


There's a lot of things we could really do but the real question is.. just what can we exactly do?


#23 goolsby7

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Posted 21 August 2018 - 05:21

For the time being, all we can do is finish them off. U.U

Other then that, think of ways to entice the cowns to implement something we think of lol

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#24 EpicPiety

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Posted 21 August 2018 - 06:46

Tiered titans are a temporary solution



#25 Filletminion

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Posted 21 August 2018 - 10:06

Well tiered titans do take 32 drops for each tiered item out of the game, Anything done to change the system will always end this way. valueless epics why demand? Perchta is a prime example. and it is not even in oversupply, but the demand  is no longer there.

 The only thing that fixes demand is player numbers.


Edited by Filletminion, 21 August 2018 - 10:07.


#26 goolsby7

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Posted 21 August 2018 - 10:24

Well tiered titans do take 32 drops for each tiered item out of the game, Anything done to change the system will always end this way. valueless epics why demand? Perchta is a prime example. and it is not even in oversupply, but the demand is no longer there.

The only thing that fixes demand is player numbers.


And that's on successful invents each time .3. unfortunately it's only a temp solution, if it was implimented. And truthfully more players would only hold true for so long, because eventually it happens again :(

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#27 Filletminion

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Posted 21 August 2018 - 10:31

And that's on successful invents each time .3. unfortunately it's only a temp solution, if it was implimented. And truthfully more players would only hold true for so long, because eventually it happens again :(

And it always will with a finite community nothing suggested here will result in a permanent solution with 300 players online and 2000 active players. Simply the demand no longer exists.
 None of us can turn the clock back 8 or 9 years looking back to what was does not mean it still is.


Edited by Filletminion, 21 August 2018 - 10:33.


#28 goolsby7

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Posted 28 August 2018 - 12:09

The only thing that fixes demand is player numbers.

 

that and forgetting to claim your timed out auctions XD rip at least 3 epics over the years myself alone XD


Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#29 vikingv

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Posted 28 August 2018 - 14:38

For the right price, I might make myself available to finish Titans.



#30 duktayp

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Posted 28 August 2018 - 14:59

For the right price, I might make myself available to finish Titans.

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#31 vikingv

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Posted 29 August 2018 - 14:39

Excellent



#32 maf22

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Posted 18 September 2018 - 20:23

if you can make it worth the stam to finish it off and make it worth hunting.... like the longer it is out, the less it moves so after 24 hours it stays in one place longer therefore it will take less stam to finish off



#33 sohail94

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Posted 19 September 2018 - 13:02

if you can make it worth the stam to finish it off and make it worth hunting.... like the longer it is out, the less it moves so after 24 hours it stays in one place longer therefore it will take less stam to finish off

Would really like to see Immobilise Titan buff being implemented, would help a lot in general and with clearing up.




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