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maf22

Member Since 04 Feb 2013
Offline Last Active Sep 26 2023 01:46

#957786 competitive Guild Medals

Posted by mary4ever on 26 January 2016 - 06:36

GUILD MEDALS to encourage competition

  • GvG: win X numbers of conflicts

=> Encourage players to do GvGs

  • PvP: win X numbers of attacks on the BB / PvP ladder

=> Encourage players to join the PvP ladder / BB

  • Arena: win X numbers of tournaments

=> Encourage players to join the arena & tournaments to fill up faster

  • Titan Hunting: get X numbers of TKPs

=> Encourage players to go for TKPs too (not mainly secures)

  • Global Event: get X numbers of kills

=> Encourage players to do globals (frags & chest GE) / more GE kills

 

The X numbers required are different for each guild, they depend on how big / small  the guild is (# of guild members) !!!

!!! FORMULA is up to HCS to decide !!!

EXAMPLE:

  • GvG: the smaller the guild the more conflicts they need to win (due to small guilds having an advantage)
  • PvP: the bigger the guild the more PvP attacks are required (due to big guilds having an advantage with more members)
  • Arena: small & big guilds have the same advantage (due to the arena 25% restriction neither of them has an advantage)
  • Titan Hunting: small & big guilds have the same advantage (because only TKP are counted, does not matter if secured or not)
  • Global Event: the bigger the guild the more GE kills are required (due to big guilds having an advantage with more members)

Furthermore there will be a top10 for guilds (under TOP RATED) on GvG, PvP, Arena & Titan Hunting that resets EVERY DAY to encourage players to ACTIVELY participate on these different game aspects & to “pit” guilds against each other to try get a ranking in the top10 !!!

 

The top10 (GvG, PvP, Arena & Titan hunting ) for guilds that will reset EVERY DAY will have guild medals too, 4 guild medals:

  • top10 GvG
  • top10 PvP
  • top10 Arena
  • top10 Titan Hunting

Top10 for guilds will be ranked with 1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th and NOT with the X numbers of wins / kills which is different for each guild depending on its size !!!

!!! FORMULA is up to HCS to decide !!!

 

REWARDS:

Rewards are GUILD medals BUT each medal UNLOCKS a unique reward

EXAMPLE:

  • BRONZE: +250 MAX STAM
  • SILVER: +1% duration to skills cast
  • GOLD: +1 stam gain per hour
  • CRYSTAL: +1% duration to potions
  • RUBY: +100 XP gain per hour
  • DIAMOND: +1 stam gain per hour

I just posted an EXAMPLE !!! REWARDS are for HCS to decide in the END: REWARDS that will encourage players to participate !!!

 

To COUNTER EXPLOIT that might happen:

  • # of wins is DIFFERENT for each guild, meaning that if a small guild got BRONZE with 10 members but later has 30 members then they will lose the medal UNTIL they get the BRONZE requirement for 30 members !!!
  • a "1" player guild man has an advantage, can easily & faster get the MEDALS, so the MINIMUM X numbers required for a small guild (from 1 – 9 members) should be at 10 members !!!
  • very big guilds will be at a disadvantage, so the MAXIMUM X numbers required for a big guild should be capped at 50 members
  • !!! FORMULA is up to HCS to decide !!! (to ensure that big / small guilds do not have a DISADVANTAGE or ADVANTAGE over small / big guilds & try to make it "fair" for everyone)
  • please post if you find something that might lead to EXPLOIT, thanks !!!

 

smile.png please keep it civil, vote & if possible leave a message (ideas, changes, improvements, .... are most welcome) thanks in advance :)




#947344 Player Created Guides

Posted by cyrus7 on 02 September 2015 - 11:27

Many players have already made such guides and posted them on the forums or guild web sites, so if you were to introduce a reward system, some people would probably just do a forum search and pilfer other players' work and mash it into their "own" guide. Why rewards though? What happened to doing guides just for the good of the community, as we've done for years?




#941104 PvP Season Update Completed

Posted by fusionj on 24 July 2015 - 18:43

Both in favor and not in favor of the opt out button.  From a PvP'ers perspective this reduces the number of targets available substantially for seasonal ranked attacks, from a non-pvp'ers perspective this get them out of the constant gold drain when hunting so why not a compromise. Just spit-balling an idea here but a concern to most levelers is getting pounded for gold when they are hunting  from ranked seasonal attacks so why not have a button that they can activate say twice a week that gives them 3 hours of protection from gold loss from only ranked seasonal attacks while they are hunting.  After the 3 hour period the gold protection expires and they are back to full exposure from gold loss in the seasonal rankings. An option along this lines negates the need for an opt out button and keeps the seasonal ranked inventory fully stocked with all active FS players.  To be fair to potion makers gold from AH sales should go directly into their bank account and not be subject to loss from ranked attacks.

 

Those that hunt(ie the ones that would opt out) rarely wear offline pvp sets, so there's little challenge in hitting them.

 

From a "PVPer"s perspective, I'd just assume them not be available to farm rating from.




#940976 PvP Season Update Completed

Posted by Hoofmaster on 24 July 2015 - 13:22

Just a question, do you think PvPers like this system more than the old one ?

 

I think we should give it some time for people to give it a try.




#940975 PvP Season Update Completed

Posted by Wiivja on 24 July 2015 - 13:15

Thanks for opt out, the 50 or so players that hit me thou, have an enemy for life. 




#940942 PvP Season changes coming today

Posted by ladyjudith on 24 July 2015 - 11:15

nice the opt in or out option, now only need to bring back a small xp loss for hits as it is now is like pillow fighting


nice the opt in or out option, now only need to bring back a small xp loss for hits as it is now is like pillow fighting




#940939 PvP Season changes coming today

Posted by Hoofmaster on 24 July 2015 - 11:13

opt-out option should be for rated pvp only.. unrated and bounty hits shouldnt be included

 

The opt-out is for the PvP Seasons only.




#934244 Allegiance Tokens

Posted by RebornJedi on 01 June 2015 - 03:00

Loyalty shouldn't be mainly bought.. It should be earned..

Leveling up should be a main way to earn loyalty points.. Quest.. Among other ideas you have brought up..

A new daily quest feature could include some of those ideas to have players logging in daily to spend stamina/time while waiting to level or just waiting for stamina to build


#933950 CANCEL ALL AUCTION ITEMS

Posted by zirxa on 28 May 2015 - 21:15

so after clicking so many times to cancel my ah items i have thought of a great idea,,A CANCEL ALL ITEMS FOR AUCTION ITEMS!!!

 

lets see this happen HCS team!!!




#888539 Revenge Attack Option For Returned Attacks

Posted by bigchaos on 05 September 2014 - 22:27

This is an interesting thought.  I think you are right that if revenge strike is done and win it should be double gains, but if loss do you think a double loss as well?   I am not sure removing the bounty option though.  The bounty board is not to active and pvp and general strikes is holding it up. I am wonder will this reduce the bb even more. 




#888532 Revenge Attack Option For Returned Attacks

Posted by RebornJedi on 05 September 2014 - 22:16

Players should be given the option to either bounty or attack players back.. When you choose to do a revenge attack you give up the option to bounty and your attack can't be bountyed.. This would get rid of the mess of returning a hit and being bountyed.

More players would make the effort of fighting for themselves. Could make the revenge hit take twice the XP so a clean bounty or a revenge hit takes the same XP


#915826 Helpful advice on Global Events (GE)

Posted by Egami on 17 January 2015 - 14:39

Where to hunt*:

 

Before getting too far in, I thought it would be good to edit in BG's confirmation of the required size of realms for spawning to occur and the relevant level at the beginning:

 

10 x 10 is correct. Bear in mind, this INCLUDES the borders of the realm. Global critters spawn in Realms of level 25+.

What follows is a general list of "preferred" hunting grounds provided by many players throughout FS. The relevance of the "Just Elite" or "no creatures" (where noted) is simply because a player will not have to worry about hitting something else while using the number key to smack.

 

Ramdal Caves: Level 25 and the lowest level place they start spawning. Not my favorite, but it does cost less via portal to get here.

Iluore Dragon Pit  level 92: 10 x 10 (no creatures listed). Thanks out to Rexarr.

Tepal Cave (Level 140): Just Elite.

Rarek Dungeon (Level 150): Just Elite.

Kozyu Crystal Catacombs(Level 225): Just Elite.

Vashku (Level 235): Just Elite.

Ragnok Lair(Level 260): Just Elite.

Trvons Clearing (Level 310): Just Elite. Thanks out to yghorbb for the info.

Sphinx Lair (Level 370): Just Elite... thanks out to yotwehc for the info. BG's favorite spot.

Xinderoth's Library (Level 421): No creatures. Thanks out to ironlegs for the info.

Key Lock (Level 460): No creatures. Thanks out to yotywehc. Quest locked. justinian9 suggested the area right before it that also has no creatures: Compound Gate

Ralthien (Dark Corner)level 510: No creatures listed. Thanks out to TobiasRagg.

The Secret Kingdom (Keep): Level 530. Thanks out to crippla for the info.

Darkwater Lighthouse (Lower) (level 533). No creatures. Thanks out to ironcire. BG said it's quest blocked.

Satero Residence (level 930). Just Elite. Thanks out to zizzwyly.

 

*Please note on the above areas:

 

Sometimes the fact that an area is "quest blocked" is noted. After some careful thinking, I decided this is irrelevant for the general idea of the post.

 

My personal advice (since I don't have the necessary knowledge) is: Be sure to check your quest book (on left-hand sidebar under Character). If you are a player that tries to avoid doing quests, then simply avoid the areas near where a quest is necessary or ask around (or in this post). Not all of the above areas are my personal preferences. However, I ended up deciding to NOT exclude areas that "may" be quest blocked. 

 

Global Booster:

 

On the left-hand sidebar under Upgrades (thanks out to Scoops1972 for correcting), click on Loyalty. Here you may find various potions for gold or Loyalty Tokens (I personally suggest purchasing for gold) for Global Booster.

 

This works like Doubler, but the nuance is pretty important: Global Booster ups the number of kills registered for an equivalent stam usage. This makes Conserve useful. HOWEVER, do NOT hit regular creatures while this buff is active. It will drain your stam like Doubler but it won’t do anything for your kills.

 

Besides the loyalty section, there are other various potions available with this skill in the Auction House (AH) if you select it in the “Grants Buff” drop-down and is also an option via Composing.

 

This pot will help you get more more kills at a stam cost that is equal to the extra kills. However, when your conserve activates, you will get the extra kills at zero stam cost. 

 

“Essential” buffs (or potions**) to use:

Conserve

Lightfoot

Animal Magnetism

Reckoning

 

Other possible buffs/potions to use:

 

Summon Shield Imp- If you really care about your Kill Streak (KS). Crud happens, lol.

 

Unbreakable- If you care about your gold. This is relevant to "avoid" repair costs to a "large" degree. Also see the Item Use section further down for additional advice.

 

If you compose, these are highly recommended on events where frag stashes are dropped by the global creatures (please note that there is some additional info on this a bit lower down***):

 

Find Item (FI)- This is player-goal and GE dependent. Useful in frag GEs IF you compose.

 

Lady Luck- This runs in tandem with FI.

 

**If you are using potions (pots) then you should consider the following. Keep in mind that Global Booster is only available currently as a pot

 

Distil: This will increase the power of your pots. It should "theoretically" be used before drinking any pots. 

 

Brewing Master will allow your pots to last longer. You need to decide whether this is relevant or not based on how long you will be smacking. With current maximum level 175 buff (not including the potion) a 30 minute potion will last 57 minutes when drunk after this pot is activated. 45 min = 85 and 60 min = 113. 

 

In most cases (if you are planning on smacking for more than half an hour, you need to be aware of what is better for you), as soon as you are done drinking ALL your pots, you may want to deactivate both Brewing Master and Distil in order for Reckoning to work "better". 

 

-Thanks to yotwehc for making me realize the above clarification was probably key (o0

 

Item use:

 

Since most GEs are level 25 creatures, it may be convenient to minimize the number of items worn to have stats enough to one-hit but fewer to save on repairs.

 

You need to weigh the importance of your KS and consider how efficient you are in paying attention to your tick in order to switch for your stam-gain items at the appropriate time.

 

*** FS options for when there are frag stash drops from global creatures: 

 

You should know that there are two options that may be important for you under Character, then Preferences then User Interface. At the time of this edit, both are the last two under Miscellaneous at the bottom right of this screen.

 

1st: Auto Open Fragment Stashes: When you are smacking the global creatures that drop frag stashes, this will automatically open those stashes. The fragments go to your composing frags stash. This is extremely handy since you could have only one bp space open and it will suffice for your smacking. Since items are currently bound, I have had a hard time understanding (though there could be a reason current OR FUTURE) why you wouldn't have this box checked. 

 

As of this edit, I can say that my investigations have shown that it opens only those stashes received as drops. I hope this continues that way. In other words, according to my experience, it does NOT open anything taken from the Item Mailbox. This is relevant because it means that if you find a frag stash in a chest somewhere, it is not opened when you take it from your Item Mailbox. It also does not auto-open the Frag chests given as prizes in some GEs. I would hope this NEVER changes because, though the Frag chest prizes are currently bound, the chests found in the realms that require a key and contain Frag stashes are not. Some may prefer to send to Guildies or sell. 

 

Since the above has not been confirmed by HCS and "could" change, I'd suggest using this option ONLY during the frag GEs and deactivating (unclicking the boxes) afterwards, just to be safe. 

 

2nd: Hide Fragment Stash Logs. The only thing this really does is alleviate the pressure on your log. What it means is that you will no longer receive log messages telling you how many frags you receive when you open a frag stash. 

 

Any further discussion with expert opinion on adjustments is appreciated.

 

I tried to make it as simple as possible for all levels and also with a view towards it attempting to be “ever-lasting” (willie wonka reference). Hence, I wasn’t too interested in listing possible pots, ie., check out how vague I was on the Global Booster.




#875032 FSH - Ban, or Not ?

Posted by murabane on 23 June 2014 - 20:54

Well this is fun, another area of possible cheating. I'd rather them leave it as it is considering what they have done with their "Titan Hunting" script detection. Completely ruined that and seems to be useless up to this point in its span, shame that i can set off that detector 100's of times per titan hunt. You figure just last night i did 1500 kills and had 116 set offs(yes i counted, its that annoying that you want to know how many times it happens).

 

That might be off topic, but the point im trying to make is. If they are going to do something about this, they need to take the time and do it the right way just not toss something up or out just to appease everyone and then move on and consider it done and finished. This helps a ton of players out, i have yet to use it at all. But from a lot of what i have heard it does help, is beneficial and i think from that it should be looked at extensively to try and keep FSH or at least incorporate some things it has offered into the game. I mean if it makes your game better, isn't it worth the time and effort?

 

Guess thats my little piece, i would like to know how they are cheating though. Kind of hard to debate this without some specific's or back this with numbers one way or the other.




#874863 FSH - Ban, or Not ?

Posted by sweetlou on 23 June 2014 - 02:20

The details that I've managed to gather (admittedly few), have been passed to Hoof and he is going to take a look into it. Suffice it to say that facets of the game can be altered to provide great advantages :(

Do you really think banning something that is quite useful for so many will prevent the people, you claim you know are cheating, from cheating in some other way? I don't. They will continue to write scripts if they have the knowledge to do so and there's not a thing the admins will do to stop them.

 

HCS doesn't monitor jack. They rely on players to police the game. They can't or won't even crack down on multis and shared accounts. I personally know of dozens of accounts either not being driven by the original player or where one player plays multiple accounts. So selling of accounts also takes place. If HCS doesn't want to take a proactive approach to protect their game, I'm certainly not going to dedicate time to help. I've essentially stopped caring about the game.




#874848 FSH - Ban, or Not ?

Posted by wil72 on 22 June 2014 - 22:53

Until this turns into a major problem, I say keep FSH as it provides some very useful tools for the game. Granted, some have become obsolete with the other updates HCS has implemented, but the ones still there are very useful.

 

If FS Helper is a doorway to cheating for those that can manipulate it then isn't that already a "major" problem? To be honest I'm completely blind as to what it allows, those clever manipulaters, to do. Details please.

 

Cheers.

 

wil72






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