Some things were changed when the PvP system was reverted. Most changes I've noticed are not positive! For example:
1) Conserve no longer saves xp from the attacked player. Was this intentional? If so please revert it so that Conserve not only saves the attackers stam but also saves xp loss from the attackee. It added a fun dynamic that has been lost. This wasn't something that had not been raised as a problem. Please don't fix what isn't broken.
2) Another problem I've witnessed is that bountied players sometimes don't lose xp. The xp loss is not notified on the battle page. The "XP left" column on the BB shows a reducing number after each attack however the players XP stat on their bio shows no reduction. Please fix!! This is kind of a major goof.
3) Now that we have had some work done to what was arguably the worst page in the game, the Attack Player page, the result is now we have way too many click requirements to do the same things, and for what? I thought upgrades were meant to improve the game. Taking multiple bounties requires players to drop down a pop up window for each bounty. Opening tabs for each player, the old method, is now useless. The old tab method worked so well because of the game's persistent lag. While you waited for a page to open you could move on to the next tab and peform an action and so on. This new Attack Player page is a step backward, much like the buff page pop up that used to tell us what level buff was already running. These "improvements" are not endearing players. They are doing the opposite. Please correct these issues.