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'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.


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#41 BadPenny

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Posted 23 September 2014 - 14:48

See, I like this as a means for having PvPers show how good they are by fighting those who enjoy PvP instead of simply beating up those who don't wish partake. If you want a high rating, earning you the best stuff, actually FIGHT for it.

I do, too.... I really hope this gets fleshed out and implemented


Just one old lady's opinion

 

 

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#42 DeadParrot

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Posted 23 September 2014 - 14:53

No no, not at all!

 

Pvpxp as described in my suggestion is a means to 'levelup' ones pvp. IE pvplevels complete with a pvp level indicator in ones profile, pvp level requirements on new buffs etc etc?

 

Theoretically, the better the pvp'er you are and the more pvp you do, the higher your pvp level would become.

Hence the 'incentives' I added to my proposal near the end part of my initial post.

 

In my idea regular xp and pvpxp are COMPLETELY divorced.

 

Hate to say it, I like this idea insofar that it may satisfy those who play FS the correct way, and also the pure levelers ;)

 

Sounds like alter-egos of the character....can said levelers be attacked for PVPXP without tragedy to their precious XP?  That is, can a PVPer attack a leveler's PVPXP alter-ego?  No silly opt-out or protection?

 

DP


Edited by DeadParrot, 23 September 2014 - 14:55.

Swearing, even starred out, is not acceptable on the forums. Cheers!

#43 Leos3000

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Posted 23 September 2014 - 15:37

Possible things to consider:

Can start earning pvp xp after your character is level 50

New attack ranges could be current ladder levels (50-100, 1001-1100, etc)

Or attack ranges could solely be based on pvp level not xp level.

I have a possible xp system but will give it some more thought before posting.

#44 Mister Doom

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Posted 23 September 2014 - 15:42

I like the idea of current ladder based ranges.

Since our stats would still be based off of gear worn, pvp level deciding ranges would be SUPER unfair to lower levels.

 

I was hoping you'd have some insight on a xp loss/gain formula. You've always had a fairly keen eye on those sorts of things.


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#45 Mister Doom

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Posted 23 September 2014 - 15:44

Sounds like alter-egos of the character....can said levelers be attacked for PVPXP without tragedy to their precious XP?  That is, can a PVPer attack a leveler's PVPXP alter-ego?  No silly opt-out or protection?

 

DP

 

Well since you would start at zero pvpxp and gain it by actually pvp'ing, attacking a leveller would only gain a minute amount.

You'll be far better off hitting fellow pvp'ers, as it should be really.


Edited by Mister Doom, 23 September 2014 - 15:45.

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#46 shindrak

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Posted 23 September 2014 - 15:48

Good combine of ideas on this OP :)

 

That would make pvp xp precious



#47 BigGrim

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Posted 23 September 2014 - 15:49

No opt out, no.



#48 shindrak

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Posted 23 September 2014 - 15:52

No opt out, no.

What do you mean?



#49 BigGrim

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Posted 23 September 2014 - 15:59

What do you mean?

 

DeadParrot asked if you could opt out of this new proposed PvP. I'm saying no.



#50 shindrak

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Posted 23 September 2014 - 16:00

DeadParrot asked if you could opt out of this new proposed PvP. I'm saying no.

ah ok it wouldnt be needed if this system applied... i think pvp protection won't be needed too


Edited by shindrak, 23 September 2014 - 16:01.


#51 BigGrim

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Posted 23 September 2014 - 16:08

ah ok it wouldnt be needed if this system applied... i think pvp protection won't be needed too

 

Yeah, PvP Protection would be removed.



#52 clock96

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Posted 23 September 2014 - 16:16

Yes it is. I stated as much earlier in this thread. I explained why I locked your thread when I locked it. It had descended into anarchy.

Not my fault though, players didn't seem to listen to OP or others, both sides btw.... :(

However ofcourse I like the idea but if it is a "replacement" for current PvP system then there should be XP loss, if "addition" then no problem anyway, I encourage XP loss though, part of the fun :)

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#53 BigGrim

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Posted 23 September 2014 - 16:42

I encourage XP loss though, part of the fun :)

 

And as I have said, we disagree. But that's not what this thread is for, so let's stay on topic.



#54 Leos3000

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Posted 23 September 2014 - 16:45

I like the idea of current ladder based ranges.

Since our stats would still be based off of gear worn, pvp level deciding ranges would be SUPER unfair to lower levels.

 

I was hoping you'd have some insight on a xp loss/gain formula. You've always had a fairly keen eye on those sorts of things.

 

Here are my thoughts on a possible PVP Xp system/formula

 

Expanding on what I posted above about having the new attack ranges based on the current ladder ranges I would have XP gained in the following way:

 

Leveling: All attacks are based on attacking and defending.

 

-1st have PVP levels go from 1-MAX(1000) or maybe 500

 

-Every level requires 1000 XP to the next level

 

-When attacking a player at or above your PVP level you get 100% of standard XP

 

-When Attacking people BELOW your PVP level you get (Their PVP level / Your PVP level) * 100%

 

Successful Attack by attacker

10 Stam = 10 XP to attacker

100 Stam = 100 XP to attacker

 

Defender loses:

10 stam = 1 XP lost

100 stam = 10 XP lost

 

Successful Defense

Attacker loses (50% XP lost)

10 stam = 5XP

100 stam = 50 xp

 

Defender wins (2x XP gained for successful defense)

10 Stam = 20 XP

100 Stam = 200 XP

 

 

Bounty Board

Defender Only Loses XP at the same rate as losing a normal PVP attack (can not gain XP for successful defense)

 

Attacker has same Xp gains and losses as above

Win = 100% xp

Loss =50% lost XP

 

This still gives some incentive to defend on a bounty

 

 

 

1 other thing that I think would be cool with this system is an incentive for PVPers past level 100

 

Once you reach level 100 PVPXP you would be able to attack anyone in your normal Xp range as well as be able to now attack anyone in you PVP range

 

Meaning anyone with a PVP level of 101-200 (No matter their XP level) would be able to attack one another for XP. I think 100 levels is more then enough to get a good grasp of PVP as well as let the more experience players compete with each other over the whole range of the game and create hopefully more activity.

 

PVP ranges would also be 101-200, 201-300, 301-400 etc...



#55 wil72

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Posted 23 September 2014 - 16:58

You do realise that the original PvPXP thread and how the original idea transformed would also have meant that those attacking and those receiving hits would be those that play pvp. Levelers would be unlikely to participate or have any PvPXP to steal so hits would be mostly between pvpers. This with XP loss still remaining. Have to say I prefer the "original" idea.

 

Cheers.

 

wil72



#56 Mister Doom

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Posted 23 September 2014 - 16:59

I dunno leo, those numbers seem a little low? Ten 100's stams to gain a level?

 

Perhaps if the amount need went up in increments, say every ten levels and it started out at 1000 per level...


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#57 clock96

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Posted 23 September 2014 - 17:02

You do realise that the original PvPXP thread and how the original idea transformed would also have meant that those attacking and those receiving hits would be those that play pvp. Levelers would be unlikely to participate or have any PvPXP to steal so hits would be mostly between pvpers. This with XP loss still remaining. Have to say I prefer the "original" idea.
 
Cheers.
 
wil72

what about we make levellers engage by instead of making them loose a percent of their PvP enhancements, they loose a remarkable pperent of their hunting enhancements ?

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#58 shindrak

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Posted 23 September 2014 - 17:06

what about we make levellers engage by instead of making them loose a percent of their PvP enhancements, they loose a remarkable pperent of their hunting enhancements ?

What are these hunting enhancements?



#59 Leos3000

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Posted 23 September 2014 - 17:15

I dunno leo, those numbers seem a little low? Ten 100's stams to gain a level?
 
Perhaps if the amount need went up in increments, say every ten levels and it started out at 1000 per level...


Possibly incline at 10 per level to a max of 5000.

But you also have to remember that you will also be losing xp from return hits or losses.

#60 RedFinn

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Posted 23 September 2014 - 17:16

 

1 other thing that I think would be cool with this system is an incentive for PVPers past level 100

 

Once you reach level 100 PVPXP you would be able to attack anyone in your normal Xp range as well as be able to now attack anyone in you PVP range

 

Meaning anyone with a PVP level of 101-200 (No matter their XP level) would be able to attack one another for XP. I think 100 levels is more then enough to get a good grasp of PVP as well as let the more experience players compete with each other over the whole range of the game and create hopefully more activity.

 

PVP ranges would also be 101-200, 201-300, 301-400 etc...

 

So after past PvP level 100.... Lets say I am at regular xp level 50, and at pvp level 100 and the other fella is at regular level 2000 and PvP level 100, this said level 2000 (with their level 2000 gear) can farm me the level 50 in my level 50 gear?

That doesnt seem very fair. Or did I miss something?

 

Or would the participants still need to be within their regular xp attack range?


Edited by RedFinn, 23 September 2014 - 17:18.

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