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EpicPiety

Member Since 04 Feb 2013
Offline Last Active Yesterday, 16:41

Posts I've Made

In Topic: Fallen Sword Roadmap (July - October 2024)

Yesterday, 15:27

As it stands, I am currently unable to push for any sweeping changes to features, such as Arena, due to our resources being allocated elsewhere. However, when an opening presents itself, I will bring your feedback to the forefront once again and see what we can do for the future!  :)

Are we to understand this means the resources are working on whatever update you are unable to to talk to us about? Or are they working on something entirely different. This is giving real mid-late 2010s vibes


In Topic: Fallen Sword Roadmap (July - October 2024)

Yesterday, 15:20

We are in need of some sort of new resource or mechanic since +8 epics will never be a thing.


In Topic: Untapped Potential: The Analysis and Case for More

13 March 2024 - 12:44

The main thing I'm taking away here is the Cows main reason for not wanting to add +8 is stamina gain creep. Adding +8 epics through GvG is actually a net loss on stamina gain for what just a few decades in a perfect world (Applied in realistic scenario's probably longer).
 

 

  • Epic Provides Item of ~31.5 Years of Positive Valuation to HCG Before Item Pays for Itself

+8 epics added through GvG will basically never be a net gain. The quoted calculation was done through simple math.

Really hoping minds at HCS may be changed on this when looking at the math. We are at a critical point, this will knock out two birds with one stone. Economy Issues will at least be temporarily fixed and there will be a huge surge in activity across the game.

To end off, I'm sure folks at HCS have noticed there is a massive FSP drought in the game and it will most likely only get worse if left alone. This is a extremely severe issue for the game, any game that has premium currency for that matter.


In Topic: Proposed RP Packs.

27 January 2024 - 04:33

I'm concerned about the treasure hunter/merchant pack even with the increase in price. As others have said, the relative cost of 45 RP (if we use market rates for RP items, then 50-60 fsp by my estimation) is very low compared to the benefits that it provides. If even one member burns a decent amount of stamina (75k) it more than makes up for cost incurred for the guild. Obviously this economy effect would be compounded even more for larger guilds, who can afford to gvg more frequently and run the pack for more members as well. I recall that the original rationale for not allowing buff enhancer to increase the level of treasure hunter/merchant was potentially adverse and unknown impacts to game economy, and I think this new pack should be considered with the same scrutiny.

 

I propose to either decrease the power or increase the cost of this pack. Right now the highest level obtainable for these buffs, excluding the 500 level exclusive Christmas buff, is 200/200 also from an RP pack. I suggest changing the cost to 50 RP and the buffs to 300/300 (and getting rid of the 35
RP cost 300/300 pack), which would keep the package relatively obtainable and still a substantial upgrade from the existing package. Alternatively, if the buffs are to remain at 400/400, I would recommend increasing the RP cost quite a bit, perhaps to 100 or 150. I am less in favor of increasing the RP because it makes the pack less accessible especially to smaller guilds, but it would reduce the frequency at which the larger guilds could run the pack as well. Obviously for this approach the 300/300 pack would need a price increase as well, perhaps to 45 or 50.

Increased GvG = increased repair costs

It also costs time/stamina to generate RP

Gold has been pouring out of the game. For those tracking the top lists they know gold is disappearing fairly quickly. If scavenging hasn't fallen out of favor it would be even worse. These RP packs will not tilt the scale, there will still be gold sunk. The only reason it hasn't been sunk faster is due to all those multi's that we all see in plain daylight filtering gold in AH to their mains.


In Topic: Proposed RP Packs.

26 January 2024 - 16:49

There is level 300 Stalker from Composing. Raising the level of Stalker from 400 to 800 is a large increase in XP gain. The price should be increased accordingly since this is likely the only RP pack that will be used regularly by any guild in the game. It should not be the equivalent of 50 FSP to buff an entire guild with a best in slot leveling buff for 12 hours. The same could be said for the Treasure Hunter and Merchant packs, the RP cost there would easily be offset by one member of the guild doing a gold hunt.

Everyone is going to want things to be cheaper if they can get it that way. That doesn't mean doing so will help achieve what the RP updates are meant to do, which is bring value to RP and GvG if I'm not mistaken.

It's not a large XP gain, but sure can adjust the pack price.


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