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Member Since 16 Jan 2018
Offline Last Active Today, 13:40

Posts I've Made

In Topic: Fallen Sword App Update (v0.8.1)

03 July 2020 - 09:19

The app won’t let you join an arena if 1 guild member has joined. Not following the 25% rule (I was able to join via browser).


Oops, yup, you are right. Limit was set to 1 my side, not 25%... Has been fixed now and the limit of 25% respected in the next update. 


Thanks Tilley :)

In Topic: Fallen Sword App Update (v0.8.1)

01 July 2020 - 17:37

Hi Tilley,


Thank you for reporting these additional combat display issues. I can confirm that they are actually only display issues and the effects are applied to the correct players. This has now been fixed my side and will be available in the next update! Please keep these issues coming as you discover them! I really appreciate your help here! :)

As for the PvP rating gain/loss information you have requested. I have passed this along to GreyNight who is going to look for a space to fit it in his design! :) 


Thanks again for all your feedback on this newest update!

~ Conix :)

In Topic: Fallen Sword App Update (v0.8.1)

26 June 2020 - 12:00

This never loaded after attacking someone.


Hi Tilley,


I actually found the reason for this and have implemented a fix. Will be available in the next update :)


Conix :)

In Topic: Fallen Sword App Update (v0.8.1)

26 June 2020 - 11:59

Just wanted to let you guys know I did my inventing DQ in 8 minutes on the app....  




I'm glad you are using the app to complete your daily quests! I hope you continue to do so and enjoy completing quests using it!


Conix :) 

In Topic: Fallen Sword App Update (v0.8.1)

25 June 2020 - 17:30

Hi Tilley,


Thank you for your continued feedback on this section of the game! We can use all of this to better improve combat in future updates!


The app doesn’t list out what buffs/enhancements activated (Anti Deflect, Barricade, Severe Condition, & Dark Curse) it just says “4”. The ones that activate are crucial to knowing if you need to change your setup/buffs. We need to be able to see what activates.

The Buffs/Enhancements that are activated at the start of combat can be displayed by clicking on the arrow to the right of the "Enhancements Activated!" text (not sure why this arrow is so close to the text, this in itself is an issue that I will look into). There can often be a large number of Buffs/Enhancements cast at the start of combat so we decided to hide them behind a drop down. Thank you for bringing this to our attention, it may not be the most obvious design choice here so we can look into a better method of doing this!


It also states that Tilley10 gained Reinforced Armor – this is incorrect. Reinforced Armor activated for the person that was attacked, very misleading.

Thank you for pointing this out. This is just a display issue and has now been fixed, expect it to display correctly in the next update! If you see any other display issues like this, please don't hesitate to let me know. 


I am more than happy to be a resource to provide further feedback on the PvP side of the app. You can PM me in game or continue to respond to this thread. I still use the browser for most actions but the app has the potential to be VERY convenient to use for PvP. Thank you again for your work on this.

Thank you Tilley, I really appreciate your feedback on this and will look into solutions for your concerns. Should have a better combat experience in the next update as a result!


Conix :)

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