So its old news how garbage the mage class is...the problem is individuals are defining the entire classes effectiveness by 1 individual.
current scale in the game for AOE and single dps below
Single dps by highest to lowest-Assassin,rangers,warriors,templar,mage,prophet
AOe dps highest to lowest=warriors(soon be rangers at 50),rangers,assassins,prophets,mages,templars
why are support classes higher in dps then a dps class supposed to be based on high slow dmg's?
Why does a mage class that is supposed to be ranged distance require half of its moves to be within melee distance? why does it have lower overall dps then all of its fellow dps classes in every single aspect?
why are mobs and dungeons built reducing the dmg of the already lowest dps class in the game?
people are saying...but they can heal? but they have ovl and blizzard to slow/stun/snare
1) half the mobs in this game cast slows on you from a ranged distance anyways...so your slow = useless you will continue to be hit trying to kite.
2) mages snares/slows require melee distance= you can die in the time of casting them...(even limiting to the amount of mobs hit by these!)
3) 1 single heal...in every 30 seconds..isn't a "good source" of healing...hell in pvp its barely even worth using at this point.
4)mages are lowest dps in aoe and single target..and only have what move to make them even seem a competition? PLASMA SHIELD! without this move...mages are useless in pvp too..
5) even if you reduced the cd on db by 50% AND increased Blizzard by 30% its effectiveness would still be below the list above...due to the fact they have to stop attacking to try and flee to live...why? because not only do they have the lowest dmg ever..they also have the lowest armor and defense in the game.
6) its aoe damage moves..have much lower range based attacking then other classes as well....
Why does a class that is a mage ranged class with the lowest armor require its most effective moves to be in melee distance?
7) again...fulmination...im not sure what is going on with this,a move for lvl 50,requires 1k gold and required 3 pnts from tree...and with all that its less them 1/3 as useful as a lvl 24 ish move that requires only 1 pnt from your talent tree...and requires you to be in the dead center of a mob to cast it for effectiveness.
point being made...not only is its dps bad,its armor bad and such..its entire tree is bad...more then 70% of it isn't effective for its class.
Vote for Overhaul on this least balanced class.
Effective moves for classes
Rangers-creeping vines,monsoon,detonate,black fang,blood fang,blazing arrow,envenom,hemorrhage,storm,spectral barrage,celestial recall
Warriors-ruin,bloodbath,bane,rupture,sear,sever,hailstorm,maelstrom,meteorite,frenzy
mages-incinerate,ignite,erupt,dragons breath,plasma shield...boiling blood cant be mentioned..cauterize..is meh
looking forward to feedback or opposing ideas...as anything being said otherwise can easily be countered.
i suggest any mages in the game to just spec hyb into proph or tank or fully respec to a prophet..as prophets can out dps you,have 3x your reductions and heal for 3x-4x.
Edited by HuMoR, 08 July 2014 - 23:01.