Blancing for PVP is nonexistent imho. It's not a question of nerfing mages or what not, but providing all classes with viable PVP options while restricting some of their skills to PVE only if deemed too OP for player vs player action. Mages are definitely high on that list of changes, but so are rangers. This is the first mmo game I've seen long-ranged units able to stun and snare for infinity times infinity while still having a DMG burst that might kill the target before he even unstuns.
*TEMPLAR RANT ALARM*
I am still waiting for some senpai, or tanking guru to come and tell me how exactly is Templar viable for any kind of PVP. He has some disables (if he gets close enough), decent block chances and takes a few more shots to take down, but...he can't kill sh...oes. So far, if I cared about PVP at all, my policy would be to ROS - run on sight...then again, all those slows and stuns and snares, even that doesn't work (apparantly tanks are quite stoppable contrary to the definition of the word). Haven't seen a rampaging Templar on TA so far...someone said you don't want to PVP, don't go there, you want to PVP choose a class for it blah blah blah (I love you Fiz but this is major bullsh...) ...then in another topics you keep crying there's lack of proper tanks and healers and you still have the guts to ask why? PVP should be viable to ALL classes, not just mages and rangers (because let's face it, they have the perfect PVP kit in their disposal). Templar regardless of build is still the same in PVP as in PVE - useless without a party...and some more because why doesn't TAUNT work on players, HC pls what is this...taunt that doesn't work is a joke.
If you are any other class on TA and someone attacks you, you can try and defend yourself. What does a tank do? Tremor the ground, then tickle the attacker with a shield slam and provide a mace massage until the guy unstuns and finishes you off in two or three well aimed DOT combos? Then if you somehow manage to deal some damage, they will just heal up with five different ways, god forbid it's a prophet, rendering that damage laughable at best, while you burn all your healing on the DOT or those xbow rapid bolts sticking up your a...
And I dare someone to come and tell me how that AWESOME buff templar gets on TA before lvl 45 helps them stand a chance against a full equiped lvl 45, I DARE YOU Let me rephrase that - stand a chance against poorly equiped lvl 20+ Spoiler alert: it doesn't
*End of rant*
As for suggestions, some classes need a portion of their PVP power stripped down (while not necessarily stripping away the PVE one) and vice versa - some need a boost in their capability to fight back against players while not necessarily making them more or less powerful in PVE. As your dedicated tank forever, I would very much appreciate to be that annoying indestructible unstoppable bastard that runs away from bullets and fireballs, sprinting around TA like Usain Bolt (as my non-pvp heart desires...at least the option of it). Or in case of a party on party action, where tanks are bound to be ignored, I want that taunt to work and be the shield of justice for my friends
Now I'm more like "that girl that dies last, watching her friends die" kinda tank because Empathy while useful in PVE is like "meh" against a player's outburst of damage. Also, my shield wants to reflect a good portion of damage back in their faces, why is that not a thing? You don't want a tank to suddenly be both tanky and deal tons of damage, but there are ways to work around that to meet an agreeble compromise if you try thinking hard enough
Until then, I'll keep on runnin' babeh