i liked my suggestion that i gave a while back.
REWORK WHAT ATRIBUTES GIVE YOU
Vitality = Add maximum health and increase health regen.
- Change to- Add max health, increase health regen, and add to armor/deffences (something like 0.5% in each deffence per point so 40 points would give 20% melee, ranged, spell deffence this is not the numbers that would be used just as an example..) would neen to SLIGHTLY reduce amounts given by armors.
Energy= Increase maximum mana and mana regen
- Change to- Increase maximum mana and mana regen, and increase haste (set it to what haste from atributes was before you nerfed it OR set it a little higher but reduces haste from equips some), and add to healing power (maybe will need to test it)
Focus = increased accuracy and crit chance
- Change it to - Increase accuracy and crit chance, and increase your dodge rates.
Melee, Sorc, and ranged = Increase attack power, haste, and dodge rate....
- Change them to - increase attack power and crit chance
This will first off make the other atributes more usefull so makeing them more used. aswell as give people choices.. like currently WHY would i add a point in vit for 20 health when i could instead add it to sorc for more attack power, dodge, and haste.... would much rather end the fight faster than have that little boost of health if i end fight faster then wouldn't need the extra health anyway.... aslong as had enough to not get 1hit killed.... same goes for energy.
It would also allow people to focus builds and/or choose hybrids..
- angelinexile and hussey like this