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gvg needs to b fixed


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#81 Egami

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Posted 29 April 2016 - 17:48

please read up on Guild > Conflict. All is explained there. As many people pointed out right away ... 7 days has always been the cut off for what is considered "active gvg targets".

 

Hey Wind, I'm lost as to who that's going out to. Sorry. 

 

In any case, it's also a good point to add to info on how to figure out which of your Guildies are getting hit. I took it for granted everyone knew. That's usually a big mistake, lol.



#82 wazzimoto

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Posted 30 April 2016 - 02:31

GvG is and always will be...."what it is".....   TEAMWORK........the real problem is  = https://forums.hunte...hat-are-banned/


                        aUcTiOnS  ---->   Check out my current auctions here!

 

 

 

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#83 onray24

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Posted 30 April 2016 - 03:01

so one player taking 100 hits then countering attacking 100 times is team work



#84 Filletminion

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Posted 30 April 2016 - 06:29

so one player taking 100 hits then countering attacking 100 times is team work

Pardon,,one player cannot initiate and do 100 attacks that take 4 players minimum....but 1 player can defend and return 100 hits..and frequently do..


Edited by zizzwyly, 08 May 2016 - 03:27.


#85 Egami

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Posted 02 May 2016 - 21:39

so one player taking 100 hits then countering attacking 100 times is team work

 Really zizz said it nice in post #84... but I'll go further and say... "definitely". Since you asked. 

 

 

EDIT: now wondering if I should say why. Well, let's just say that I do and I do it for the team. 


Edited by Egami, 02 May 2016 - 21:40.



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