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Placeboo

Member Since 01 May 2013
Offline Last Active Dec 25 2015 18:18

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Only person that will ever have this medal.

25 November 2014 - 18:26

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Some complaints and ideas for common frags

04 August 2014 - 23:58

Some time ago I made a suggestion that hoof liked, to expand content production (it went from 10 levels to 25) , in addition to this I had made some other suggestions to ease the demands of production for HCS. One of these was to get rid of common items that, at the time, were useless. (I have also noticed that some new enemy images are from random lower level creatures).

The global events have made everything besides common frags useless. I would assume that all people that compose use very few frags that are not common, and day to day XP farming for composing uses a ton of common frags.

I dont understand why HCS feels the need to penalize end of content players by not giving us common frags when we hunt (these are the players that are using the majority of frags anyway). How about 1 new common item per every 25 levels of production that every creature in those levels drops for us to fragment? With doubler buffs, this wont make a big difference anyway.

The first global frag event yielded good frags, I think around 22k common frags? Even then, I burnt through these VERY quickly, the few K that is given out now is a joke. Rewards for frags on the global event is FAR to low, hunting specifcally for frags yields basically the same amount of frags that it costs to get to ruby tier anyway, the rewards need to be greatly increased....if players are willing to spend the gold they shouldnt be limited by frags.

Even taking things to an extreme, hunting specifically for common frags is incredibly boring and takes forever, I think if a player is willing to do this, there should be a frag doubler buff, that does not produce extra items, but does produce extra frags when you have it set to auto-fragmenet.

 

Originally, frags were introudced into the game to give some value to old legendary SE etc gear. A lot of gear sold initally, but now that the global event pump out tons of useless legednary SE crystlline frags - it kills the original reason for frags. Common frags now are the only frag with value, Whats done is done, a solution I see to fix (and bring some actual value to breaking leg SE cry etc items) would be to create some method in which frags can be further broken down to create more common frags; ie: 1 SE frag make 10 common frags, 1 leg makes 15 common, 1 unique makes 5, and 1 rare makes 2-3.

 

A few ideas, all of which, I think, would improve the game.


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