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Chance to flee... Why!?!?


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#1 Bryn

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Posted 11 May 2014 - 01:20

No one in their right mind wants their target to flee!  :angry:  Please remove Chance to flee and replace it with something useful.  Like:

 

1.  Knock Down

2.  Blind/Daze

3.  Poison

4.  Freeze

5.  Ignore Armor

6.  Increase Crit

7.  Increase Haste

8.  Reset Cooldowns

 

Anything but Flee...


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#2 ComradeLewis

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Posted 11 May 2014 - 04:01

I love it when attacking 1 mob, but it is incredibly bad when using AOE skills. You realize while they are running away that they are not hitting you, right? It's not like they are running away for good, they just run back and forth. Plus, if you have a tank, it does nothing then.


Edited by ComradeLewis, 11 May 2014 - 04:02.

11/29/13 - 4/29/14 | 4/25/15 - 5/25/15


#3 Maquiboy

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Posted 11 May 2014 - 04:42

+1 so useless



#4 ernzor

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Posted 11 May 2014 - 04:52

would be awesome if this made ppl run around like a headless chicken in pvp though. They could have no control over their toon and have to wait it out, meanwhile they could either flee well towards teammates, or flee bad into enemies. THAT would be fun :)


Naked pirate will be back!

When lvl 50 is here


#5 sdcrichy

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Posted 11 May 2014 - 06:42

maybe if you thought about it a bit more the flee skill is good. you just have to think when to use the weapon with the flee bonus. :P


Edited by sdcrichy, 11 May 2014 - 06:43.


#6 Susej

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Posted 11 May 2014 - 12:52

+1


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#7 Praetor

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Posted 11 May 2014 - 14:44

Actually when they run they are not hitting you...but if you are ranged (ranger, prophet, mage) you are still hitting them. So significantly lowers damage inflicted by the mob when this chance roll activates. This is useful for the non melee classes.



#8 Crusader

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Posted 11 May 2014 - 15:13

I do agree that there are countless possibilities for the special rolls on heroic gear, and it would add tons of variety. Chance to flee is kind of useless, but if it remains in the game I'm not bothered as long as they add more of them so that your likelihood of getting the flee roll is significantly decreased.


Characters:

Crusader - Assassin [Level 45] | Dusk - Mage [Level 1] | Hex - Ranger [Level 6]

 

Gathering Professions: 

Crystal Cutting: 13 | Farming: 10 | Fishing: 10 | Foraging: 41 | Forestry: 19 | Prospecting: 40 | Skinning: 11

 

Crafting Professions:

Alchemy: 45 | Armoursmithing: 9 | Cooking: 11 | Jewelry: 6 | Leatherworking: 6 | Tailoring: 5 | Weaponsmithing: 2



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