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Member Since 15 Apr 2013
Offline Last Active Jan 25 2023 01:23

#1008618 Upcoming New Player Skills - November 2022

Posted by Pardoux on 13 November 2022 - 00:18

Looking for chests is just aimlessly walking around for the most part. There is some tips and tricks to do with how chests spawn, that aside it's the very definition of "dumbed down".

Some sort of Hot/Cold indicator will add more spice to such a dull chore. It doesn't even necessarily have to indicate it's on the map. But there could be one on a map close to you.

It's funny - in some of the threads, you cry out for the game to be made harder, but in others, you cry out for it to made easier. Wish you'd pick a stance and stick to it.

Chest hunting IS boring, it IS tedious and the keys, relative to the drops (for the most part) are horrendously expensive, but making a buff that tells you if there is a chest on a map, or even a map close to you is not necessary. You want chests, buy the locations that lots of other folk do, or use some of that 500K+ stamina you have to trudge the realms.

This buff is no different to the SE hunting one, other than a different goal in mind ...




#1007956 New Titan Items!

Posted by Toreth on 01 July 2022 - 07:16

You are only talking about weapons here, that is bias data. Most people would say disable for weapons, there isn't much of an issue with non weapons. Weapons only speak for 1/9ths of the epics and they tell a much different story.

If not allowing COA/COD, then how about tuning invigorate. I'm going to use some random numbers here to explain.

Invigorate = 200% bonus 1 epic
Invigorate = 100% bonus 2 epic
invigorate = 30% bonus 9 epics

In this case it may allow for invigorate to scale well enough with wearing a filler epic and not make a full set of 9 overpowered.

Using a weapon isn't biased data at all. I'm going to guess you believe I was using a value for an Enchant Weapon potion in the calculations, however, you'd be incorrect. Enchant Weapon was set at level 203, just like any other buff level that wasn't available via composing.

 

Provide the data for the other 8/9ths of the picture and compare. It's a different story.

Since you asked nicely, the other eight slots were completed as well. I have requoted the parameters, however, sets had to change based on the slots used, so the sets are annotated next to each set of data. There's a TL;DR towards the bottom of the data.

 

Buffs Used: Armor Boost, Coordinated Attack, Coordinated Defense, Defensive Aura, Keen Edge, Layered Armor, Shield Wall, Smashing Hammer, Invigorate, Epic Forge, Epic Craft, Fortitude, Constitution, Sanctuary, Anchored, Chi Strike, Cursed Ring, Cursed Rune, Enchant Armor, Enchant Shield, Enchant Weapon, Iron Fist, Aura of Protection, Berserk, Evade, Fortify, Fury, Great Vigor, Rage, and Rock Skin.

(For Buffs with a Composing Equivalent, the Distilled Composing Value was Used for Those Values)

 

Also Included: Battle Totem 10, Health Shrine 20, Armory 10, Weaponsmith 10, Sharpening Stone 20, Guard Tower 15, Artificier 15, War Shrine 25, Healing Tent 10, and Relic Bonuses @ 10% For All Stats

 

Gloves: Periwinkle, Daemonic Reindeer, Poison Chomper, and Emperor Hydra Set with The Hunted Cow Gauntlets

  • 203's No COA - 403,503 Total Stat Points; 203's COA - 443,581 Total Stat Points (~10%)
  • Composing No COA - 573,072 Total Stat Points; Composing COA - 686,181 (~20%)

Helm: Periwinkle, Daemonic Reindeer, Sullivan and Pistos Sets with The Hunted Cow Crown

  • 203's No COA - 406,813 Total Stat Points; 203's COA - 447,246 Total Stat Points (~10%)
  • Composing No COA - 572,511 Total Stat Points; Composing COA - 685,563 (~20%)

Amulet: Monarch, Parfs, Vile White, and Chimeric Sets with The Hunted Cow Sigil

  • 203's No COA - 374,684 Total Stat Points; 203's COA - 411,932 Total Stat Points (~10%)
  • Composing No COA - 538,155 Total Stat Points; Composing COA - 644,431 (~20%)

Boots: Monarch, Parfs, Vile White, Chlodwigs Sets with The Hunted Cow Sabatons

  • 203's No COA - 380,542 Total Stat Points; 203's COA - 418,363 Total Stat Points (~10%)
  • Composing No COA - 546,899 Total Stat Points; Composing COA - 654,894 (~20%)

Ring: Parfs, Stalkers, Chancellors, and Pollen Sets with Woogle Ring (Project Stats Used Post Reprisal @ 1/3 Attack; 2/3 Armor @ 4.55 Stat Points Per Level Like the Hunted Cow Items)

  • 203's No COA - 374,558 Total Stat Points; 203's COA - 411,868 Total Stat Points (~10%)
  • Composing No COA - 537,209 Total Stat Points; Composing COA - 643,461 (~20%)

Armor: Chancellors, Stalker, Pollen, and Poison Chomper Sets with Egg Shell Armor (Projected Stats Used Post Reprisal @ 1/3 Damage; 2/3 Armor @ 4.55 Stat Points Per Level Like the Hunted Cow Items)

  • 203's No COA - 367,654 Total Stat Points; 203's COA - 404,279 Total Stat Points (~10%)
  • Composing No COA - 530,605 Total Stat Points; Composing COA - 635,547 (~20%)

Shield: Vile White, Periwinkle, Chlodwigs, and Stone Chomper Sets with Glob Encrusted Shield (Projected Stats Post Reprisal @ 1/3 Defense; 2/3 Armor @ 4.55 Stat Points Per Level Like the Hunted Cow Items)

  • 203's No COA - 373,385 Total Stat Points; 203's COA - 410,579 Total Stat Points (~10%)
  • Composing No COA - 523,861 Total Stat Points; Composing COA - 627,470 (~20%)

Rune: Daemonic Reindeer, Daemonic Santork, Periwinkle, and Pistos Sets with Cranks Loathsome Rune (Projected Stats Post Reprisal @ 1/3 Damage; 2/3 Defense @ 4.55 Stat Points Per Level Like the Hunted Cow Items)

  • 203's No COA - 413,752 Total Stat Points; 203's COA - 454,971 Total Stat Points (~10%)
  • Composing No COA - 580,953 Total Stat Points; Composing COA - 695,862 (~20%)

 

As you can see and as now shown, all nine slots have disparity of ~10% using only level 203 Buffs and ~20% as Composing Buff Levels are introduced proving the growing disparity as buff levels get higher. What you're referring to above about weapons holds even more true when we start referencing level 1500+ buffs. If we're already at ~20% disparity with ONLY Composed Potions being introduced, introducing Global Event and Donation Chest buffs into the equation throws the disparity much higher. I'll reiterate once again, COORDINATED BUFFS SHOULD NOT WORK WITH EPICS.

 

TL;DR: You're wrong.

 

The way I see it is making Epics do not disrupt CoA/D is just really a problem for PvP... It'll increase interest for hunting, of course, if you have a good hunting setup where the loose 9th piece fits with an Epic that gives relevant stats (damage mostly), then yeah, it's useful for hunting...But we already have enough damage and attack to one hit anything without a thought, so what difference would it really do? Just increase the interest and market demand, which I think it's the point of new Epics to start with.

But now, for PvP, would the stats of a setup with 4 sets + 1 Epic really be that different from a setup with 4 sets + 1 legendary/Unique/Crystal? I don't think it would be for level 3000+, but for lower levels Epics are waaaay too strong and that might be a problem.

On that note, I dislike the idea of just cancelling it to Weapons and make it would for the rest of Epics, it has to be simple and straightforward, that would create too much confusion.

-

All those questions might change once the Epics get reworked with the new formula, so I think we should just leave it for now, and come back to this subject once we have an idea of what the improved Epics gonna look like, better than having to revert that decision in the future.

 

Hey Yghor! I'd be willing to run some math around the difference in filler options for specific sets if wanted for PvP purposes in comparing Epics to Legendary, Crystalline, etc. There are other variables to take into account when doing something like this, though, as there isn't that "one size fits all" type set for PvP like there generally is for hunting.




#1007937 New Titan Items!

Posted by Toreth on 30 June 2022 - 06:48

Before we finalize considering the inclusion of Coordinated Buffs in with Epics, let's take a look at some stats, first, and the potential disparity it would cause, shall we?

 

For the stats listed below, the Periwinkle Purple, Daemonic Santork, Silicathus' Sandy, and the Poison Chomper Sets were used with the Greater Flamedeer Antlers for all math. Included buffs list is at the bottom.

 

~Current Flamedeer Antler Stats

  • Buff Level 203's (Including Coordinated Buffs)
    • 432,071 Total Stat Points
  • Buff Level 203's (Not Including Coordinated Buffs)
    • 392,927 Total Stat Points

- Difference: ~10% Total Stat points

 

  • Composing Potions Only (Including Coordinated Buffs)
    • 658,583 Total Stat Points
  • Composing Potions Only (Not Including Coordinated Buffs)
    • 549,833 Total Stat Points

- Difference: ~20% Total Stat Points

 

 

 

~Projected Revised Flamedeer Antlers Stats @ 4.55 Stat Points/Level (Post Craft/Forge) at 67%/33% Def/Dam

  • Buff Level 203's (Including Coordinated Buffs)
    • 460,715 Total Stat Points
  • Buff Level 203's (Not Including Coordinated Buffs)
    • 418,974 Total Stat Points

- Difference: ~10% Total Stat points

 

  • Composing Potions Only (Including Coordinated Buffs)
    • 701,026 Total Stat Points
  • Composing Potions Only (Not Including Coordinated Buffs)
    • 585,262 Total Stat Points

- Difference: ~20% Total Stat Points

 

 

As we can see by the two data sets, the change in the potential datasets show an equal 10% and 20% disparity between both sets depending on whether Coordinated Buffs are allowed to work with the set or not. 10% may not seem like too much of an issue at the base level using 203 buffs, however, with as often as composed potions are used, we can see that using composed potions widens the disparity between the two data sets. The kicker? The gap will continue getting wider as you pile higher level buffs on top of each other due to the way the buff stacking works.

 

When a single buff level goes up, the disparity inches a little higher, eventually coming to a peak if a person were to use the best epic potions available. There are other ways to give the "icing on the cake" to epics, but allowing them to work with Coordinated buffs SHOULD NOT HAPPEN. It would be an outright powercreep to what's available now.

 

Buffs Used: Armor Boost, Coordinated Attack, Coordinated Defense, Defensive Aura, Keen Edge, Layered Armor, Shield Wall, Smashing Hammer, Invigorate, Epic Forge, Epic Craft, Fortitude, Constitution, Sanctuary, Anchored, Chi Strike, Cursed Ring, Cursed Rune, Enchant Armor, Enchant Shield, Enchant Weapon, Iron Fist, Aura of Protection, Berserk, Evade, Fortify, Fury, Great Vigor, Rage, and Rock Skin.

(For Buffs with a Composing Equivalent, the Distilled Composing Value was Used for Those Values)

 

Also Included: Battle Totem 10, Health Shrine 20, Armory 10, Weaponsmith 10, Sharpening Stone 20, Guard Tower 15, Artificier 15, War Shrine 25, Healing Tent 10, and Relic Bonuses @ 10% For All Stats




#1007781 Legendary Event!

Posted by winemaker on 12 June 2022 - 15:25

over 30 mil spent on right cave and only seen Mirky the Malevolent (Legendary) and Death's Head Bone Golem (Legendary) and Vorik Hydra (Legendary). . 

 

15 mil spent in left cave and NOT 1 LE showed up.

 

Please dont come on and say it working as it should be as it clearly is not.


.




#1007780 Legendary Event!

Posted by yghorbeviahn on 12 June 2022 - 15:16

On that note, have seem multiple people saying that the left cave has no LE on it.


#1007778 Legendary Event!

Posted by disavow on 12 June 2022 - 12:30

 

Hustlersattva (Legendary)
67620e8170cdb913ef24680dab16cab0d10e.png
 
Once a rich and powerful Merchant Lord, Hustlersattva negotiated trade deals at an epic scale. Trade deals that could mean the life and death of entire cities or even Kingdoms! Such power inevitably breeds a belief that you can do no wrong, so when a betrothed Princess, called Mercy, caught his eye, he pursued her. The feelings were reciprocated but the betrothal was set! Nothing could be done. The Princesses Father, the King, forbade further contact. Needless to say, neither Hustlersattva nor Mercy obeyed this edict and when found out, Mercy was taken away and Hustlersattva banished, with all assets seized. He can now be seen dressed in a monk robe and holding an empty bowl in one hand. He searches the realms for Mercy and, in her name, helps those that are suffering.
 
Designed by : 1hustler
 
Recommended Level : 4550+
 
Recommended Gold: 45000+
 
 
These creatures shall be available until 14:00 (Server Time) on Monday the 13th of June 2022.
 
Enjoy!
 
~ The Fallen Sword team.

 

 

I cant seem to get this to even appear. I've done 45000 gold for over 20 million gold and havent even seen 1 spawn




#1007558 App Update v.1.0.12!

Posted by Grumpy Grey on 23 April 2022 - 00:36

I wonder how the messaging system is going.
Its still broke on the full site is it still broken in the app as well?.




#1007456 Fallensword VR!

Posted by Grumpy Grey on 16 April 2022 - 21:30

Excuse me, i was wondering if you answered the "3 D's" question, I'm curious myself what your answer will be


referring to this btw  :wub:

the question doesn't fit with his narrative. So will be ignored like all other sensible comments in this thread.




#1006733 Arena Rules

Posted by Grumpy Grey on 23 January 2022 - 20:59

I did find all the statements about fixing the arena (rigging it ) on discord funny 

I have been hearing  that this is going on so the gossip may very well be true,

 

Simple solution to your problem, join a smaller guild ;)  




#1005888 Halloween Global Event!

Posted by Artzik on 22 October 2021 - 18:19

this new le set is total fail, i was waiting for finally to get some att armor set near eoc, please change it to att armor , same values, there is no need for anyone for another  def dam what so ever , we weed attack armor sets on right spots.




#1005408 Dark Curse & Arena Adjustments

Posted by Arioche on 20 September 2021 - 16:32

Hello everyone!
 
Due to feedback, we have decided to revert the changes to Dark Curse.
 
0.1% reduction per point to enemy Defense > 0.2% reduction per point to enemy Defense
 
Additionally, the time between Arena rounds has been decreased to 5 minutes. We apologize for the inconvenience caused!
 
Happy hunting!
 
~ Fallen Sword Team



#1005164 hypnotised!

Posted by Alisa on 10 September 2021 - 21:58

100% avert gaze and i still get hit with hypno. also have demorliza running in combo with avert gaze and i still end up skipping 2-4 turns.

 

does avert gaze not work on Hypnotize enchantment?

 

 

xFW0giL.jpg




#1004912 Fallen Sword Update 3.4 Live!

Posted by Corrupted on 27 August 2021 - 12:36

as to attack/armor set being needed, this requires explanation.
a previous thread (30 june 2021 statistical analysis of gear distribution in fallensword), showed a lack of def gear at certain levels. but as noted, high att and nmv can help def setup.

sanctuary buff cost a lot of stam and has a short duration. the special pots are under powered. there is no (positive) introductory way to use buff. so seen as no good?

similarly, entrench is not seen as useful. it is a transfer buff but can't adjust unlike other transfer buffs.

problem is the compose form of buff is the best form of the buff. SH KE CA and CD have other forms that are still useful.

armbst stats are less than shield wall.

high dam is desired, maybe LA stats reflect this.


Would like to correct you here. The thread pointed to Attack/Armor sets being the least preferred sets when it came to development. It is more noticeable after level 3500 where there is one *one* Meta (SE/Legendary/Crystal) set with Attack/Armor as it's main stat. This holds true months after, even if you take into consideration all the gear that has been released since then.

There is a lot of factors that come into play when it comes to choosing whether you will "PvP" in Armor vs Defense gear, including gear available. Props posts have summed up the situation well so I won't repeat them.

SS


#1005001 Fallen Sword Update 3.4 Live!

Posted by Tilley10 on 03 September 2021 - 22:49

Lastly, we have made some adjustments to the skills Dispel Curse, Dark Curse, Balanced Attack, Balanced Defense and Shatter Armor. We will be offering an optional free skill reset as part of this update.

 
The changes are:
 
Dispel Curse: 0.1% chance per point that Dark Curse will not work against you (PvP only).
 
Dark Curse: 0.1% reduction per point to enemy Defense.

 

 

The Dispel Curse change is much appreciated, thank you.

 

Dark Curse nerf: First off, I don't understand why this change was made. Nobody, and I mean nobody, was asking for this change. Dark Curse was fine where it was. This change has made the following log happen every time when both people are fully buffed for PvP: Your combat with _______ was unresolved. Defense is now even more broken than before this change. Anyone running buffs in a defense heavy set is almost invincible. Because Dark Curse was nerfed, there is literally 0 counter to a max defense set. You can attempt to max out your attack but it will end in the same log message: Your combat with _______ was unresolved. This change has turned PvP into who can get the highest defense and there is nothing the other person can do.

 

Dark Curse needs to be reverted immediately or everyone's log will be full of "Your combat with _______ was unresolved."

 

There needs to also be a shakeup to the "meta" sets used in PvP. Whether that be new sets (looking at you Attack Armor) or by nerfing buffs that make a defense heavy set absolutely broken. Composed Flinch is half of the problem and the other half is Fumble. Any attack that you used to have is removed before there is anything you can do, there is no counter. You can attempt to run a max attack setup but the end result is still the same: Your combat with _______ was unresolved.

 

I hope this opens up a bigger conversation about buff changes as they are needed badly.




#1004608 [PvP] Feedback & Suggestions

Posted by EpicPiety on 26 July 2021 - 16:04

I agree with reinstating PvP seasons. It was bound to be extremely successful however because of it's buggy implementation and auto opting everyone in, it caused a problem and it got canned. Bounty board would need to be reworked through PvP seasons because how it was implemented wasn't the way it ought to have been imo.






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