Assassin
skill: Ground shock
- Digs your dual wield weapon into the ground creating a shock all around.
- Aoe damage.
- Level 15
- Does x amount of damage , in a radius of y inches/yards.
- Cooldown time : 3 seconds
- Gives 1 stack of "power" per cast.
Talent : Ground break
- 26points to unlock
- Does x amount of damage + x amount of damage per "power" stack and reduce it's cooldown time by y/z seconds.
- Cooldown time 25seconds.
Prophet
Skill: Unholy blessing.
- level 15
- Causes a curse over enemies in a radius of x inches/yards.
- Curse causes the enemy to feel sick and loose x amount of health per second
- more healing power=more strong curse, so it is not based on spell damage.
- cooldown 25seconds
Talent: Cursed
- 26points to unlock
- Increases the damage done by "curse" by x/y/z % and reduce it's cooldown time by y/z seconds.
Tanks
- Increase damage done by impale and tremor
- Increase radius of impale.
Why are skills level 15 available?
Cuz the vault is where starts the team work.
Why are talent unlockable at level 26?
Cuz that is when real grind starts, just like maelstorm and meteor.
Either this or give the builds 1 vs 1 same power to level up as aoe players. or almost equally as them.
By putting in some bosses or mobs that can be done 1 vs 1 to level up and not just a joke.
Most tanks and assasins and prophet change to warriors and mages to level up and then go back to tank/assasin/prophet.
Edited by xpwaste, 09 June 2014 - 10:05.