Jump to content

Malthrus

Member Since 24 Nov 2013
Offline Last Active May 07 2014 14:46

Posts I've Made

In Topic: Limit World Boss Groups to 10, to increase the challenge.

06 March 2014 - 18:18

You do have the same fair chance as everyone else? The keyword here is chance, as in you don't always succeed.

 

How does a better player have any advantage, because they are better at playing the game...? Please tell me you are trolling, because I don't think any game developer would take your opinion seriously with that outlook on game design.

 

Sorry but if you can't faceroll your way through every boss you might actually have to use both halves of your brain to figure out what you did wrong and how you could do better next time. This is a video game not a movie. You don't just sit there and watch it play itself, you have to actually overcome your adversary.


In Topic: Limit World Boss Groups to 10, to increase the challenge.

05 March 2014 - 18:32

There should be bosses/content in the game that are difficult. If every player can kill every boss, then what is there to separate a good player from an average one? MMORPG's are built on community and competition.

 

If you are just an average player, then like Mongo said you have a challenge to tackle and keep you busy for awhile, which means you don't run out of things to do as quickly. The satisfaction of killing a boss that killed you many times is tenfold compared to a new boss that you killed first try because it was too easy. I state that from personal experience of killing extremely difficult bosses from older games vs killing the watered down loot pinata's of instant gratification from more recent games.

 

You don't HAVE to kill every boss without wipes, this is what I think most people didn't understand when we were trying to figure out zork first couple times, people cared more about their repairs than trying to overcome a challenge. Guess why people used to play old MMORPG's for years yet basically all MMO's made in the last 4 years are beaten and discarded within the first couple of months? Because they were more difficult, the content kept you busier for longer.

 

However I don't think all world bosses should be difficult, but 1 or 2 of them should require a skilled group or co-ordination though and drop better stuff to compensate for increased challenge. If your stance on the game is that everyone should be able to beat every piece of content (communism gaming), then you are likely in for a disappointment when lvl 50 & ascended dungeons are released.


In Topic: WASD almost good, need just small fix which is here.

05 March 2014 - 13:43

I made the same thread 2 days ago, they're working on it :)


In Topic: Limit World Boss Groups to 10, to increase the challenge.

03 March 2014 - 12:04

Yeah but that would be even cooler! Uses a random monster model, maybe you'd get a giant squirrel boss :D


In Topic: Limit World Boss Groups to 10, to increase the challenge.

03 March 2014 - 11:58

Lol randomly generated bosses, I wonder how that would work out :)


Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: