Jump to content

Photo

Skills Guide for various Classes:


  • Please log in to reply
17 replies to this topic

#1 centurion

centurion

    Veteran

  • Members
  • PipPipPip
  • 2,238 posts

Posted 03 October 2010 - 04:15

I will consider any extra feedback and update this list as more information becomes available. If you want to post your own skill setup for a class, feel free but please keep it at 1 post per class.

Soldiers:
Best all around class. good offensive and defensive class buffs least chance to die but worst 300+ buffs


Best skills:

Combat Training: You will need minimum amount for the set you will be wearing. no reason to go any higher. (start at 5)
Bandage: healing skill that you need to put 1 point as soon as you choose class. this will give you 11point heal. around lvl 200, it is worth considering increasing this to 50 or so. which give you pretty good healing capability. You won't need to run much medipack if you do this. (updated)
Marksman: Basic rifle Skill that add additional DMG. additional dmg is based on rifle only. (I use minimum for the weapon needed)
Ordinance: Best Soldier skill. gives additional DMG and ATT on all battlesuit items you are wearing. First class Skill to max out as soon as possible after you hit lvl 15
weapon specialist: additional dmg based on weapon only. Do not put point here until you hit lvl 150 and ready for Focused. You will need 100 point here at that time
Focused: Second best soldier skill. Additional dmg based on entire stat as long as you use ammo weapon. Second soldier skill to max out when you get to 150.
Heat Seeker: lvl 200 skill that reduces target def.
assault launcher: I believe this is only decent 300+ lvl skill for soldiers. not great though. (othere loses out due to skill tree requirement)

secondary skills that you may consider:
Armor Proficiency: gives extra armor stat when using battlesuit. I believe this is best second tier skill. I will probably get this one next
silencer: skill need for pistol, and there are few decent high att pistol out there. also gives extra att (not sure if it is weapon only or not) could be useful in high att situation, but very limited application. if it is based on total att (still need to check it out) it may be worth it.
Stim sensitivity: gives extra stim duration, but is extra 15min worth the skill point?
camouflage: additional def based on body armor only. pretty minimal increase since it only applies to battlesuit
interlaced: additional stats to BASE armor/def/hp. so if you have large amount into those stat, probably worth it. need 100 min in camo though.
battlesense: may be worth it, if you already invested upto interlaced. but pretty minimal bonus since it is based on set bonus only.

Mortal Wound: not sure, but according to hollow point, it reduces target att by 8%. may be useful for elite/hk but not sure until we see it. I will withold judgment on all the buffs that is based on mortal wound.


Evolve point recommendation: For first 80 lvl, you really do not need much HP, but in general, you will want 1/4 into hp and rest into dmg.(or att/dmg) some player who pvp may want def but not for lvling. I have 1/2/5 (att/hp/dmg) ratio distribution of evolve.

with strong combat skills, your core combat skill is not as important. I usually run corrode 100 stim (which I make) during lvling. Core skill should reflect what you want to do ingame. DP/RS for low stam lvler, FI/Salv for elite hunter and traverse for all. I also like brinksman for pvp.

#2 centurion

centurion

    Veteran

  • Members
  • PipPipPip
  • 2,238 posts

Posted 03 October 2010 - 04:16

Reserved for Purist Skills

Purist is one of the most painful and backpack(BP) space intensive class. This is due to need to charge mind shard/stone and uncharged shard/stones are not stackable. But you gain the benefit of Mental Strength (MS) and the best artwork. Purist live and die by the MS but have to use psi weapon to be able to cast MS.

Acidic/benz in the post below have a really great suggestions. but you will need some BP upgrade as well as max energy to take full advantage.(or have a friend sitting at a shop to send you shards) You can still use most of acidics suggestion with small change. What I will show is minimum setup for player without upgrades.

shard vs stone. at lower lvl, you will only have shard and spear. 30 shot/shard and 10 psi energy to charge. if you stick with spear, you need to use shard. sword I believe can use either. stones stack better with 60 shots, but use more skill point and needs assembly uses 2 shard to make stone. 2x psi energy to fill.

assuming you have 1 loaded shard, using 3x intensifier, you will need 6-7 filled shard to burm 600 energy. First, with intensifier on, kill 7, turn on MS and fill psi energy bar. (50 point) should down abou 80-90 point trick is to end up at store with full psi bar and try to charge 5 shard when you get there. assume 3 success, grab extra shard and fill as you hunt. if you have someone sending you shard, even better.(or enough bp slpt to carry extra shard) .


spear vs sword of psi: sword has 60shot cap and mind slice enhancement requires sword of psi to use except for elite/hk/behe weapon.

minimalist purist would use shard/spear with elite/hk set at 100+ lvl, and possibly behemoth item at 230 if you have one. with shard maxed. if you reset at high lvl, stone is an option for stackability. Once you get stone, it is not tough to add to sword of psi and crystal thought. I would still add to psi dart, but probably not to psi bolt or missile. using spear at high lvl is not very advantageous.


best combat skills:
psi dart: .1%/point additional dmg.
centered: .1%/point additional dmg
Crystal Thought: chance to not use ammo. Since purist ammo is such a pain, definitely useful.
Psi Storm: additonal dmg and att, but has big skill tree. definitely worth getting.


Evolve Point distribution: att/dmg is very important, but HP can be low unless you are hunting Hunter Killer a lot and are not in big faction. Frankly, I would go suicide setup with all my evolve into att/dmg unless Hunter Killer hunting is you thing, then you need 20% into hp.

Core Skills: Lack of strong class combat skill means KR/Corrode/Strike is more important. class really live and die by the MS.

#3 centurion

centurion

    Veteran

  • Members
  • PipPipPip
  • 2,238 posts

Posted 03 October 2010 - 04:16

Reserved for Cyborg Skills

I did start the game out as Cyborg and now being borg again, I can offer very good insight, and this class is very similiar to soldier with higher potential for dmg. IN fact, this is probably the best class once you hit lvl 200. In many ways, borgs have more option for gears, but also need more skill point to use those gears. Your choice will depends on type of play you want to make, and whether you want to go full in on borg skill vs having some for core. only downside for borg is that they do not have lot of defensive class buffs. need to invest more to def or hp

currently: I have Reinforced Skeleton(123) Augmentation(max), interface(max), EM (max), patch(50), drone hack(1). allows me lot of core skills. I want assimilation (1) and vibroblade (max) at 400. which will allow me to go non ammo weapon. (I am already running non ammo though)

as applies to all class, keep minimum amount needed in the reinforced skeleton for the set you will be using.

Best Skills:

patch: 1 point allows 11 point heal. you may want to invest more, or use medipack instead. I have put 50 into this and heals 31/cast, which pretty much allow me to hunt with minimal medipack.
Augmentation:on all hardwired item, .15%/point addition on att. also base skill for some weapons. set to minimum needed for weapon.
Interface: on all hardwired item, .15%/point addition on DMG. also base skill for some weapons. probably 1st skill to max
port1: upto 100th lvl it is worth spending on port1 as needed by addon. at 100 and higher, you may consider going with elite/hk addons
energy matrix: add .1%/point to dmg when using ammo. (not sure if it is weapon or total) many higher lvl borg weapons require ammo, so no problem.
Assimilation: wow, you can use core non ammo gear and get bonus or use ammo gear and get bonus. talk about great buff.

Drone Hack: ives extra 20% additional dmg, but at a cost of a repair drone ( I put 1 point into this skill, which will cost you 1 drone/kill, but very useful for certain elites and probably for HK)
You can probably play with just those skills if you plan on using HK/Elite/behemoth items to lvl. especially if you want lot of core skills. Otherwise, you will have some options depending upon your desire.

Elite Hunter Skill setup:
Overload : gives .3%/point addition on dmg but uses full clip. great for certain elite hunt. it does require hydraulic strength (which I would put minimum amount of 75 into HS and full into Overload) So far, I have not allotted for this skill.



Now, what about the rest of the port skills? well, it is up to you. if you don't want any core skill, it does not hurt to load up, but in many cases, it is nice to have a solid core skills. if you have FC and wants all the goodies, by all means get them.


Evolve: I would recommend similiar setup as soldier, but generally you will have less hp and higher att/dmg from gear. so distribute accordingly def may be worth considering instead of att. So far, I am going for 100 att, 200 hp and 400 dmg ratio.

core skill: see soldier.

#4 centurion

centurion

    Veteran

  • Members
  • PipPipPip
  • 2,238 posts

Posted 03 October 2010 - 04:16

Reserved for mutant skills (under construction)


Mutant is the least resource intensive class and probably easiest and best class for low lvl player. Since all your weapons are hand to hand, there is basically no need to carry ammo, saving you much space. As higher you go, you do lose out a bit of combat capability, but at starts to lvl out at higher lvl.
Lot of the buffs are activated, which makes them less desirable, but you can also load up on class skills to even up the odd.

Unique DNA is the base skill, and as usual, put enough points in it to allow you to use the set that you desire.

Best Skills:

Recover: it is your healing buff, and always worth putting 1 point in at the beginning for 11 point heal/buff (you can use medipack to supplement this if you don't mind using the backpack space)
Growing Hand: .1%/poinit additional DMG and rad. I believe weapon dmg only
Variance: .1%/point additional DMG for Rad all rad dmg gear
Buffs to consider:
Prehensile tail: 10% chance for disarm. and also reduces mob's att by .1%/point (a must for def evolve point setup)
toxic: .1%/point chance to half mob's armor.
Mutagen/Radfire combo. probably best combo for mutants. but require base skill in the tree for Radfire (this makes it less desirable) .
Gamma Monster: pretty cool buff. chance for additional dmg based on number of Mutant buff cast already.

Not sure what the effect of Gamma Dose is .
Not a real fan of bite mutation tree. I believe you are better off using blades.


evolve: you need att, dmg instead of hp, you may want to go prehensile tail with def setup. Now, you will occasionally die if you get hit, but in general you should not be hit often.

core skill: with small number of class buff, you can load up on core skills. you really need combat ones like KR/corrode/strike.

Legendary weapon option: due to lack of good armor/dmg setup, some factions with behemth weapon beyond 230 is going for core gear setup. Behemoth weapon allows 110 assassin (which is reduced as it's durability is lost) , but allow more flexiblity in using gear.

#5 acidic

acidic

    Veteran

  • New Members
  • PipPipPip
  • 2,088 posts
  • United States of America

Posted 04 October 2010 - 04:39

Reserved for Purist Skills



PURIST - Acidic's System (probably most people's who have read it and planned it well too)

I am going to list them in the order of importance to invest points in building to a total package through the level 300 skills.

Starting with selection of the class, only allocate points necessary to wear sets into Psionic Sensitivity.

As soon as you reach level 25 it is time to begin investing in Mental Strength AND Mind Shard AND Psionic Dart AND Attunement
Start this process by first upgrading Mind Shard. For now the minimum points will do to allow access to the rest of the skill tree (I think it is 30pts?? someone correct me?). Next, spend points on Attunement (I think 50?? again some confirmation would be nice) to the minimum level required to allow adding points to Mental Strenth. Now that you have 1 point in Mental Strength, switch to Psionic Dart. Keep this skill current with the latest and greatest in Psi Staff Aresenal. As soon as possible upgrade Mental Strength to 50 pts, then 100 pts. No need to go further for quite a while, as your shield increases by one point for every 50 points invested. You will also want to max Psionic Dart as soon as possible as it will increase your overall damage.

A bit lower in priority is Attunement which will increase all your stats marginally over time (more important at later levels).

You will continue to follow the skill tree for equipping staffs which will require upgrading Psionic Bolt and you will want to upgrade Mind Stone as needed to fill mind stones in game.

At level 150 you will need to make a choice to stick with the staff weapons or switch to sword of psi.

A. If you stay with staffs focus points into Psionic Missle.

B. If you switch to sword, you will need to upgrade Mind Stone to 100pts, then add 1 pt to Mind Orb, then start investing points into Sword of Psi in conjunction with the requirement for each level (1 point will do at level 150).

Even if you go with the sword you may still consider upgrading Psionic Missle as it adds a decent (although occasional) bonus to damage.

By level 270, you should be able to max all of the above skills (except mind shard which you should leave at 50, stone which you can leave at 100 and Mental Strength which you leave at level 100). This will leave you enough points to max 2 other skills, and be 2 points shy of maxing a 3rd skill.

You might consider upgrading Crystal Thought at some point as it will help you conserve the painstakingly made ammo you will have to use to use psi weapon and keep your psi shield activated.


Other Psi skills have limited applications which I have not found a use for in my style of play. Provided you follow my system though, you can avoid spending evolve points on armor and defense, focusing strictly on attack and damage. This will allow you to with a full regiment of core skills, 1 hit through most of the game and survive the occasional misses.

#6 Benzidine

Benzidine

    Member

  • New Members
  • PipPip
  • 405 posts

Posted 04 October 2010 - 11:05

To Acidic :

1. Start this process by first upgrading Mind Shard. For now the minimum points will do to allow access to the rest of the skill tree (I think it is 30pts?? someone correct me?).

Ans: I think directly put 50 is the best idea for Mind Shard.
1st, you can have access to Attunement and Mind Stone with no problem.
2nd, the success rate of charging Mind Shard 62.5%. Better than 50.0%+.


2. Next, spend points on Attunement (I think 50?? again some confirmation would be nice) to the minimum level required to allow adding points to Mental Strength.

Ans: Yes, 50 points into Attunement can match the minimum requirement of activate Mental Strength.

3. So far, Mind Stone is not necessary to spend any points in my opinion. Mind Shard can charge 30 Psi ammo, Mind Stone can charge 60. Maximum weapon load is 60 (till level 270). Since if you choose Sword of Psi, then you will need 100 points into Mind Stone. And the charging rate is about 75% success, good enough and better than Mind Shard (62.5%). Besides, no Mind Orb blueprint can be found till level 270, and no weapon can loaded 90 Psi ammo at one time.

4. As for Sword of Psi, we can choose HAVE IT, or NOT HAVE IT.
From level 150, Echobane- the first Psi Sword is available.
If you choose to HAVE Sword of Psi, then you will have extra bonus - Mind Slice if you equip Psi Sword.
If you choose NOT TO HAVE Sword of Psi, then you will be the same like other class weapon.
From level 1~270, we have 2 Psi Sword (witch have Mind Slice) can use and don't need Sword of Psi skill.
Level 190HK - Changizi Edge of Perception
Level 230 Legendary - Inkari Soul Blade

Non Psi Sword users also can have fun with these 2 sword type weapon.
But if you are a medium jumper (change class to Purist when level 1xx or 2xx) who skip Psi Dart, Psi Bolt skill and direct choose Sword of Psi skill ONLY. Sorry, you can't play Psi spears unless you put points into Psi Dart & Bolt.

5. Regain is not necessary in my opinion.
Before you can activate Mental Strength, just let it die. No big deal.
Bring some medipack, or move back to healing points also fine.

6. Purist's class skill need tons of skill points to have, most are chain-linked. But lack of +attack & damage is what we can easily see.
Can't say select Purist class skill ONLY is a bad thing, but some core skills are also important to Purist.
Strike (+attack), Kinetic Reserves(+damage), Corrode(reduction of opponents armor) are 3 in my best choice for Purists.

best regards,

Benz

#7 ss_ivobooks

ss_ivobooks
  • Guests

Posted 08 October 2010 - 21:01

Thanks for the useful info! However, with all these abbreviations and game-specific terms, I do not find it quite newbie friendly. Cheers!

#8 centurion

centurion

    Veteran

  • Members
  • PipPipPip
  • 2,238 posts

Posted 12 October 2010 - 04:46

I believe mutant is easiest followed by soldiers/cyborg. purist is toughest class to get familiar with.

until you get familiar with game, you will just need basic buffs: at lvl 100 you will have 500 skill point. which is 4 skill plus 1 heal. at this point, you should know the game fairly well. until then:

Mutant, basically requires 2 combat class buff (growing hand and variance) plus recover (about 300 point spent)

Soldier: at low lvl, ordinance and marksman pus bandage. (300 skill point)

cyborg: interface/augmentation plus port 1 and patch. (400 point)

purist: shard, psi dart, attunement, MS , regain (450-500 point)

so, getting core buff at low lvl is not easy for purist and borgs. why first 2 class are the easiest to run.

#9 Sakuliver

Sakuliver

    Member

  • Members
  • PipPip
  • 407 posts

Posted 19 October 2010 - 20:39

a great guide!
I'd like to add a personal impression to the Purist part, though largely fully agreeing with the previous points. As Purist I have decided to go fully for the Purist outfit, including both the Sword of Psi and Psionic Bolt/Missile branches. I find that this is not only nice for the "being Purist" part, but allows to switch between different Psi weapons when either more Attack or Damage is needed.
Psionic Bolt is also a nice extra buff to have running for a significant Damage boost. Because even if it takes the Purist a lot of skill power to charge ammo and Mental Strength, most of the time the power bar is full anyway...and this is used by Psi Bolt (especially when upgrading to a 175 power bar).
From the new skills I have about 60 points for now in Suggestion and Phobia. And though they fit to being a Purist, for normal leveling I haven't really noticed any difference. For elite/HK/Behemoth hunting it is probably nice.
Finally, as core skills I have added Corrode, Brinkmanship (basically from a slaughterfest point of view), Traverse, and some points in Mission Finder (no need to max out, half is good enough).

#10 ss_teekill

ss_teekill
  • Guests

Posted 20 October 2010 - 18:55

Love the purist discussion :)

From lvl 160, you can use
Level 160 Elite: Alahzen Staff of Vision
(and copied from above)
Level 190 HK - Changizi Edge of Perception
Level 230 Legendary - Inkari Soul Blade
and incoming HK weapon lvl 300 ( :?: :?: :?: :twisted: :twisted: :twisted: )
all require Psionic Sensitivity only, no need Sword of Psi!
Then you can have a huge number of skill points for your core skills. At lvl 270, I can have 6 core skills to play with ^_^

Also, about mind shard, if you decide NOT to use mind stone, then make your Mind Shard skill full (few more points additional to the original 50 points required by MS) and you will be able to make full use of each shop visit. With the new upgrade of skill power (put in 20fc) then each shop visit will give you around 175/10 * 70% = 12 charged mind shards, enough for about 12*30*3=1k energy, should be enough for another trip and back to the shop?

And a few tips for SS2 Helper users:
+ 'K'/'k' for quick charging mind shards/stones
+ 'I'/'i' for quick removing/recasting MS
+ '{','}','|' for quick reloading your weapon (you must setup quick-use first, any classes)

#11 iut044

iut044

    Member

  • Members
  • PipPip
  • 396 posts
  • Badge

Posted 23 October 2010 - 11:52

energy matrix: add .1%/point to dmg when using ammo. (not sure if it is weapon or total) many higher lvl borg weapons require ammo, so no problem.

I think it is total as it is giving me about 150 extra damage with 190 hk set

#12 centurion

centurion

    Veteran

  • Members
  • PipPipPip
  • 2,238 posts

Posted 10 November 2010 - 05:38

I went back to being a borg again. should be fun

#13 ss_usg

ss_usg
  • Guests

Posted 10 November 2010 - 20:35

Ok i have guestion for the skills interlaced and protection field.. Those 2 buffs have same effects

Interlaced :+0.1% per point Base Defence, Base Armor and Base HP.

Protection Field : +0.1% per point Base Defence, Base Armor and Base HP.

So to the guestion Will you get double stats if you have both or just from the other?? If you get from the other is there any point for soldier to pick up protection field buff or not?
As there isnt any similiar buffs at other classes than is interlaced.

#14 ecolitan

ecolitan

    Veteran

  • Members
  • PipPipPip
  • 2,651 posts

Posted 10 November 2010 - 20:38

Ok i have guestion for the skills interlaced and protection field.. Those 2 buffs have same effects

Interlaced :+0.1% per point Base Defence, Base Armor and Base HP.

Protection Field : +0.1% per point Base Defence, Base Armor and Base HP.

So to the guestion Will you get double stats if you have both or just from the other?? If you get from the other is there any point for soldier to pick up protection field buff or not?
As there isnt any similiar buffs at other classes than is interlaced.


The two stack. So, if you have invested in Defense, Armor and/or HP then it might be worth having these. I use both and it helps me use the armorless armor we've been given lately. At current max, having both will add 26% to your base of each of these stats.

#15 ss_usg

ss_usg
  • Guests

Posted 10 November 2010 - 20:42

Ok i have guestion for the skills interlaced and protection field.. Those 2 buffs have same effects

Interlaced :+0.1% per point Base Defence, Base Armor and Base HP.

Protection Field : +0.1% per point Base Defence, Base Armor and Base HP.

So to the guestion Will you get double stats if you have both or just from the other?? If you get from the other is there any point for soldier to pick up protection field buff or not?
As there isnt any similiar buffs at other classes than is interlaced.


The two stack. So, if you have invested in Defense, Armor and/or HP then it might be worth having these. I use both and it helps me use the armorless armor we've been given lately. At current max, having both will add 26% to your base of each of these stats.



So if you have both buffs at use at the same time it gives double stats?

#16 ecolitan

ecolitan

    Veteran

  • Members
  • PipPipPip
  • 2,651 posts

Posted 06 December 2010 - 00:39

Ok i have guestion for the skills interlaced and protection field.. Those 2 buffs have same effects

Interlaced :+0.1% per point Base Defence, Base Armor and Base HP.

Protection Field : +0.1% per point Base Defence, Base Armor and Base HP.

So to the guestion Will you get double stats if you have both or just from the other?? If you get from the other is there any point for soldier to pick up protection field buff or not?
As there isnt any similiar buffs at other classes than is interlaced.


The two stack. So, if you have invested in Defense, Armor and/or HP then it might be worth having these. I use both and it helps me use the armorless armor we've been given lately. At current max, having both will add 26% to your base of each of these stats.



So if you have both buffs at use at the same time it gives double stats?


It will add 26%. Each one adds 13%....

#17 ss_badlands1

ss_badlands1
  • Guests

Posted 17 December 2010 - 06:34

not sure about drone hack yet ,but was broken last time i used it(or tried to)

#18 acidic

acidic

    Veteran

  • New Members
  • PipPipPip
  • 2,088 posts
  • United States of America

Posted 25 February 2011 - 21:01

Reserved for Purist Skills



PURIST - Acidic's System (probably most people's who have read it and planned it well too)

I am going to list them in the order of importance to invest points in building to a total package through the level 300 skills.

Starting with selection of the class, only allocate points necessary to wear sets into Psionic Sensitivity.

As soon as you reach level 25 it is time to begin investing in Mental Strength AND Mind Shard AND Psionic Dart AND Attunement
Start this process by first upgrading Mind Shard. For now the minimum points will do to allow access to the rest of the skill tree (I think it is 30pts?? someone correct me?). Next, spend points on Attunement (I think 50?? again some confirmation would be nice) to the minimum level required to allow adding points to Mental Strenth. Now that you have 1 point in Mental Strength, switch to Psionic Dart. Keep this skill current with the latest and greatest in Psi Staff Aresenal. As soon as possible upgrade Mental Strength to 50 pts, then 100 pts. No need to go further for quite a while, as your shield increases by one point for every 50 points invested. You will also want to max Psionic Dart as soon as possible as it will increase your overall damage.

A bit lower in priority is Attunement which will increase all your stats marginally over time (more important at later levels).

You will continue to follow the skill tree for equipping staffs which will require upgrading Psionic Bolt and you will want to upgrade Mind Stone as needed to fill mind stones in game.

At level 150 you will need to make a choice to stick with the staff weapons or switch to sword of psi.

A. If you stay with staffs focus points into Psionic Missle.

B. If you switch to sword, you will need to upgrade Mind Stone to 100pts, then add 1 pt to Mind Orb, then start investing points into Sword of Psi in conjunction with the requirement for each level (1 point will do at level 150).

Even if you go with the sword you may still consider upgrading Psionic Missle as it adds a decent (although occasional) bonus to damage.

By level 270, you should be able to max all of the above skills (except mind shard which you should leave at 50, stone which you can leave at 100 and Mental Strength which you leave at level 100). This will leave you enough points to max 2 other skills, and be 2 points shy of maxing a 3rd skill.

You might consider upgrading Crystal Thought at some point as it will help you conserve the painstakingly made ammo you will have to use to use psi weapon and keep your psi shield activated.


Other Psi skills have limited applications which I have not found a use for in my style of play. Provided you follow my system though, you can avoid spending evolve points on armor and defense, focusing strictly on attack and damage. This will allow you to with a full regiment of core skills, 1 hit through most of the game and survive the occasional misses.



I wanted to add that Reaper has replaced mind orb and should be maxed out.

Also, for further planning, you will want to get and max Centered at 300, then start planning for Psionic Storm which means investing in Crystal Thought (5pts) and Suggestion (which I have put to 135 - it looks to have some promise). You will want to save some for Suggestion also, but I am not sure how many yet. You will want enough though so you can access and max Psionic Storm at 400.


This should bring Purists current to level 400


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: