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Arioche

Member Since 21 Sep 2020
Offline Last Active Feb 29 2024 10:47

#1010479 Fallen Sword Roadmap (March - June 2024)

Posted by Arioche on 29 February 2024 - 10:42

Hello everyone!
 
Here is the event roadmap for March - June 2024!
 
fsroadmap_marjune2024.png

 

As always, roadmaps are a guide and subject to change. 

 

We at HCG are entering a pretty busy period as we run up to the release of our new game: Godzilla x Kong: Titan Chasers. There is also some other developments that I cannot wait to share with the FS Community. Something we have been working on for some time and we're growing ever closer to the day we can finally talk about it.
 
~ Fallen Sword Team



#1010107 Double XP Event!

Posted by Arioche on 20 December 2023 - 15:00

Hi all,
 
doublexpevent.png
 
The Double XP event has now started and will be live for the next 96 hours!
 
During the event, all creatures will give DOUBLE their normal xp. Enjoy! :)
 
Additionally, the following content is now active.
 
- Master Realm 'Silatrip Swamp'
- Master Realm 'Kendarar Wilds'
 
- New Area 'Awtier Savannah (Flats)'.
- New Area 'Awtier Savannah (Stalk)'.
- New Area 'Awtier Savannah (Grasses)'.
- New Area 'Awtier Savannah (Prowl)'.
- New Area 'Awtier Savannah (Graze)'.
- New Area 'Awtier Savannah (Rocks)'.
- New Area 'Awtier Savannah (Herd)'.
- New Area 'Awtier Savannah (Flight)'.
- New Area 'Awtier Savannah (Slither)'.
- New Area 'Awtier Savannah (Haunt)'.
- New Area 'Silatrip Swamp (Marsh)'.
- New Area 'Silatrip Swamp (Pools)'.
- New Area 'Silatrip Swamp (Lagoon)'.
- New Area 'Silatrip Swamp (Poison)'.
- New Area 'Silatrip Swamp (Haunt)'.
- New Area 'Silatrip Swamp (Maw)'.
- New Area 'Silatrip Swamp (Grove)'.
- New Area 'Silatrip Swamp (Gas)'.
- New Area 'Silatrip Swamp (Pox)'.
- New Area 'Silatrip Swamp (Plague)'.
- New Area 'Silatrip Swamp (Shroud)'.
- New Area 'Silatrip Swamp (Bog)'.
- New Area 'Silatrip Swamp (Copse)'.
- New Area 'Silatrip Swamp (Shallows)'.
- New Area 'Silatrip Swamp (Lair)'.
- New Area 'Silatrip Swamp (Morass)'.
- New Area 'Feranoth Coast (Skitter)'.
- New Area 'Feranoth Coast (Crawl)'.
- New Area 'Feranoth Coast (Pod)'.
- New Area 'Feranoth Coast (Leaper)'.
- New Area 'Feranoth Coast (Stalk)'.
- New Area 'Feranoth Coast (Breach)'.
- New Area 'Feranoth Coast (Herd)'.
- New Area 'Feranoth Coast (Grasp)'.
- New Area 'Feranoth Coast (Beach)'.
- New Area 'Feranoth Coast (Hunt)'.
- New Area 'Feranoth Coast (Soar)'.
- New Area 'Feranoth Coast (Depths)'.
- New Area 'Feranoth Coast (Dread)'.
- New Area 'Feranoth Coast (Floe)'.
- New Area 'Feranoth Coast (Strike)'.
- New Area 'Kendarar Wilds (Webs)'.
- New Area 'Kendarar Wilds (Edge)'.
- New Area 'Kendarar Wilds (Battlefield)'.
- New Area 'Kendarar Wilds (Cairns)'.
- New Area 'Kendarar Wilds (Glacier)'.
- New Area 'Kendarar Wilds (Graze)'.
- New Area 'Kendarar Wilds (Herd)'.
- New Area 'Kendarar Wilds (Prowl)'.
- New Area 'Kendarar Wilds (Farm)'.
- New Area 'Kendarar Wilds (Flats)'.
- New Area 'Kendarar Wilds (Ritual)'.
 
- 50 New Creatures.
- 4 New 'Champion' Creatures.
- 2 New 'Elite' Creature. 
 
- 2 New 'Common' Item.
- 4 New 'Rare' Items.
- 4 New 'Unique' Items.
- 4 New Item Sets.
 
- 5 New Portals.
 
- 5 New Relics.
 
It is rumored that a new portal to the 'Awtier Savannah (Flats)' has been discovered in the Politark Wastes (Village).
 
~ The Fallen Sword Team



#1009915 Fallen Sword Roadmap (November 2023 - February 2024)

Posted by Arioche on 31 October 2023 - 15:56

We would like to present the roadmap for November 2023 - February 2024!

 

roadmapnovfeb2024.png

 

As always, roadmaps are a guide and subject to change. 

 

As we head to the end of 2023 (eek, so soon?), we've got new seasonal content coming your way. For the start of next year, we would like to focus on updating the Realm Chests, and to bring about the GvG update that you have been waiting for.

 

We were planning to get it rolled out before the end of 2023, but decided that in order to tend to a number of other important updates, and to get Hoof all caught up with his return, we will aim for the beginning of 2024 and to give the playerbase time to prepare for the changes. 

 

We appreciate everyone who has given us feedback over this year. As always, feel free to share your thoughts and concerns below.

 

~ Fallen Sword Team




#1009498 Fallen Sword Roadmap (July - October 2023)

Posted by Arioche on 16 June 2023 - 13:29

We would like to present the roadmap for July - October 2023!
 
fsroadmap_juloct2023.png
 
As always, the roadmaps are a guide and are subject to change.
 
It's been a bit of a strange year for us so far, but we hope the roadmap gives you a rough idea as to what's coming. With Hoof being away, it would be unfair to give an accurate date as to when the GvG updates will be implemented, however, it will be the next thing we plan to deliver when Hoof is back in action!
 
We understand there has been a fair few of you asking for Arena updates, so we'd like to spend some time seeing what we can do to improve it. As we are navigating these next few months, there may be opportunities we can slip in some extra things here and there.
 
We do have some new skills planned for the end of this year, so we will likely make a forum thread to allow you to give feedback before they are implemented.
 
We appreciate everyone who have given their time to provide feedback and can only ask for your patience as we head into the latter half of the year. We hope you all have a wonderful summer -- remember to stay hydrated!
 
~ The Fallen Sword Team



#1009277 Planned GvG Updates

Posted by Arioche on 20 April 2023 - 09:27

Hello everyone!
 
So we have an update about our plans for GvG. After reading through the replies, we have decided that in the update we shall:
 
Add a Notification System for Upcoming Conflicts
Guilds will be notified that a conflict will begin in 1 hour, allowing them to prepare. This will be separate from the 24hr Conflict Window.
 
Guilds must meet the Level Requirement and be over 7 days old to initiate a GvG
 
Expand Level Ranges
We are going to go ahead with the suggestion made in this thread. +25 Levels Every 1000 Levels Gained.
50-300
301-699
700-1000 (+/- 100)
1001-2000 (+/- 125)
2001-3000 (+/- 150)
3001-4000 (+/- 175)
4001-5000 (+/- 200)
etc.
 
Updated RP Packs
 
The offline time for AFK targets will remain as is.
 
We are planning to roll this update out within the next couple weeks (when Hoof is back!)
 
As said earlier, these changes will be put on trial and we will be actively collecting feedback.



#1009101 Planned GvG Updates

Posted by Arioche on 14 March 2023 - 13:48

Durability damage to gear is all that occurs. No gold loss or xp. The same thing can occur when leveling or hunting etc. No need for a gvg opt out in my opinion.


With regards to the main post, updated rp packs are nice of course , but what about updated rp items and recipes etc? What are the new level ranges? And how rp is awarded and so on? Post seems very vague.


Cheers~

 

Hello Maehdros!

We will make another post with more details about the RP Packs, and any other plans we do, such as new items or recipes!  :)

As for Level ranges, we feel we'd introduce these after the trial period, but we will of course keep ourselves open to trying it out sooner if need be! 




#1009094 Planned GvG Updates

Posted by Arioche on 14 March 2023 - 11:59

Hello everyone!
 
Some time back, this forum thread gave us some ideas about what we could do to revitalize GvG. We decided to take some of these on board, and we are thinking about running a trial to see how it goes.
 
Below are some of the things we will be aiming to implement:
 
  • Notification System for upcoming conflict

​Just like the Relics, we believe this will give Defending Guilds a chance to prep, and allow Guilds to strategize before the conflict begins. 

 

There was some talk about how much notice a Guild should be given before a conflict begins. There have been a few suggestions thrown around: 1 hour, 2 hours, though we believe 1 hour will suffice for the trial period.

This preparation time will be separate from the 24hr Conflict Window.

  • Reducing the offline time for AFK targets

The current activity timer is 7 days. We are open to reducing this to 48hrs during the trial period.

  • Guilds must meet the Level Requirement and be over 7 days old to initiate a GvG
     
  • Expand Level Ranges

Mostly to boost activity in the middle-late ranges. Currently, the plan is to expand these ranges after the trial period.

  • Update RP Packs

Long overdue for some sort of update. We will post again with the proposed change to allow some time for feedback!

 

As these proposed changes will affect many of you, we urge everyone to give us their thoughts and opinions! 

 

Thank you!  :)

 

~ Fallen Sword Team

 



#1008991 Fallen Sword Roadmap (March - June 2023)

Posted by Arioche on 16 February 2023 - 12:04

Hello everyone!
 
It's another year and I hope it has been a great start for you all! Are you staying true to your New Year resolutions?
 
I am happy to present the roadmap for March-June 2023!
 
As always, roadmaps are a guideline and everything is subject to change.
 
I have a few things to also add to keep you all in the loop with what's going on.
 
Guild Achievements: We were planning on adding more Guild Achievements last month, but I felt that perhaps it would be better if we give you a sneak-peak at what we were thinking, and allow you the oppurtunity to give feedback and even provide your own ideas. 
 
Epic Quests: Present Darkness has been, well, a bit of a shadow in a lot of Quest Books out there! I know a lot of you have been asking for years for some sort of conclusion. So, imagine our surprise we managed to find a treasure trove of the previous writer's old plans and chapters tucked away on a dusty old drive! While we were ready to tackle writing our own conclusion to the questline, we have decided to go ahead and continue where it left off with the original text intact. At some point we will diverge to wrap up loose ends.
 
Tomorrow we will be releasing Creature Harmonics-- the chapter that comes after Gate of the Abyss. In May, we will be releasing Ancient Wisdom, which will be the chapter that will finally see Present Darkness completed!
 
The Depths of Evil, which was going to be a brand new Epic Quest Arc, will be postponed until we have finished the current one.
 
GvG Update: As you may have noticed on the roadmap, there is going to be a GvG Update! At some point, we will open a new forum post detailing the exact plans.
 
fallensword_roadmap_marjun2023.png
 
Just click to see the roadmap in full!
 
That's all from me! 
 
As always, I look forward to hearing your feedback!



#1008703 Titan Design Results!

Posted by Arioche on 02 December 2022 - 17:01

is there an approx date that the titan/item will be released? :) i am beyond excited!

 

Hello Revitalize!

We're hoping to release these Titans and their items for February  :)




#1008585 Upcoming New Player Skills - November 2022

Posted by Arioche on 08 November 2022 - 09:54

 

 
 
This buff should NEVER make it into the game ... this is one area that demands time and effort to be successful in (unless, like others, you buy locations) - why does this aspect of the game need nerfing ?
 
IF you're adamant about adding the buff, then randomise all the SE locations - otherwise, I could do a whole sweep, for EVERY SINGLE SE, in minutes ...

 

 

Good Morning Pardoux!

 

This buff is not being added to the game :) Its name was featured in a past roadmap, but we removed it as we believe it's not something that should be added at this time in its current iteration (in other words: it needs reworked or discarded entirely). It was shown because Tilley asked what happened to it  :)

 

Thank you.




#1008563 Upcoming New Player Skills - November 2022

Posted by Arioche on 01 November 2022 - 10:14

Morning everyone!

 

Thank you so far for the feedback  :) I would like to clarify a few things and add some reasoning as to why we decided to explore certain buffs!

 

We realise there was a bit of discussion a while back in another thread about what to do about Reign of Terror. There are a number of imbalances in the game, some of which have been around for a some time. While it might be easy enough to simply delete a buff from the game, we need to take into account any rippling effects of that.

 

Relic Defender was a buff that was suggested to us by a Player, and since we were already planning on bringing some sort of counter skill to the table, we took it on board.

 

1. remove Reign of Terror or add a buff to counteract it

Hello EpicPiety, I understand that opinions can change overtime, but we took this suggestion that you made some time ago and decided to explore the latter. I'd be happy to hear why you'd be against a buff that could counter it, or if you have any suggestions yourself what would make a Skill like Relic Defender more worthwhile?  :) Thank you for your feedback so far!
 

 Relic Defender is a waste.  In addition to the reasons already stated above, the only time a player will use it is when they are actively engaged in a relic "struggle" with another guild. Otherwise, nobody is going to waste their stam to keep relic defenders buffed 24/7 on the off chance someone might come along and decide they want that particular relic at that particular time.  People don't usually give a warning that they are about to take a relic and once the relic has been taken, there's no point in using the buff because the damage has already been done.  Extremely limited use and not worth the effort.

 

Hello yotekiller, thank you for your feedback! Do you think increasing the duration of this skill could add extra value to its usage? 30 minutes doesn't really cover much, especially when it's up in the air whether a Relic is going to be attacked or not.

 

As for Galvanize, we wanted to try something a bit more experimental. A buff that could work in conjunction with another when it activates. However, we do see how fiddly this could be and how Healer itself has, in its current availability, little chance to activate. Now, I would like to clarify how Galvanize actually works:

Galvanize, when activated, increases the combats max Hit Points using the player's base HP attribute. It will not, in its current form, be further boosted by the likes of Fortitude and Severe Condition

 

What happened to Farsight & Reversal?

Hello Tilley, thank you for your feedback! We decided to take Reversal away (for now) as it worked a bit too similarly to another skill - Reflection

As for Farsight, I am certainly open to share it in its current iteration. Note that it is currently not ready for release:
 

Farsight

Reveal if a Super Elite is in your current realm. At level 125+ it has a chance of revealing the location as well.

 

 

We are happy to add All for One to the Player Skill Tree, unless there are any objections to this  :) I am personally of the opinion that, instead of trying to fumble and quickly find a different skill to add to make up for those which might not make the update, that instead we just leave it for another time.

 

Thank you for the feedback so far!




#1008551 Upcoming New Player Skills - November 2022

Posted by Arioche on 31 October 2022 - 15:55

Hello everyone!
 
We would like to show you all some new skills we plan to add to the Player Skill Tree for an upcoming update!
 
Relic Defender
Level: 250
Stamina Cost: 20
Duration: 30 minutes
Category: Defense
0.05% per point reduction to the effectiveness of Reign of Terror
 
All for One
Level: 2000
Stamina Cost: 30
Duration: 90 minutes
Category: Special
+0.1% per point increase to the Super Elite set bonus stat
 
Galvanize
Level: 4500
Stamina Cost: 15
Duration: 90 minutes
Category: Defense
When Healer is activated, increase max Hit Points by 0.05% per point
 
Feel free to share us your thoughts and suggestions below.
 
Thank you!
 
~ Fallen Sword Team



#1008536 Fallen Sword Roadmap (Nov - Feb 2023)

Posted by Arioche on 25 October 2022 - 08:38

I don't know what % of players would want HCS to spend time on questing content but hopefully there are meaningful or substantial rewards that are hard to ignore like the epic quests or the Christmas quests at level 3000 for leveling pots.

 

Thanks for the update!

 

Hello!

 

As a writer myself, we will be able to dabble into content that admittedly hasn't seen much attention. In regards to Epic Questlines that have yet to finish (most notably Present Darkness) I personally will be happy to deliver that conclusion that so many of you have been asking for  :)

 

Thank you!




#1008535 Fallen Sword Roadmap (Nov - Feb 2023)

Posted by Arioche on 25 October 2022 - 08:19

Sad to see no arena on this roadmap - see quote below from February 2022.

 

Quests? Like, finishing the Epic Quest? 

 

https://www.fallensw...st&quest_id=677

 

https://forums.hunte...na#entry1007162

 

Hello Tilley!

 

Yes, I am quite aware that there are things still to work through!  :) And as such GvG and Arena have not appeared on the roadmaps.

 

As I'm sure you are aware, Fallen Sword has a relatively small team, and a lot of the changes people ask for acquire the need of backend changes that, due to the age of the game, can cause other things to break. We understand that it can be quite frustrating waiting for substantial changes to areas which players are quite fond of, but all we can ask is your understanding and patience.

 

Thank you.




#1008523 Fallen Sword Roadmap (Nov - Feb 2023)

Posted by Arioche on 21 October 2022 - 11:13

Hello everyone!
 
I'm here to present the roadmap for Nov-Feb 2023!
 
As always, roadmaps are a guideline and everything is subject to change. 
 
Due to a number of events and backend changes throughout the year, some of our original roadmap plans have needed to be postponed. We apologise for the inconvenience caused by this, especially to those who were looking forward to a few of the listed items, but we hope that we have otherwise managed to deliver something worthwhile to you all!
 
A few pointers for our upcoming plans that are not listed on the new roadmap: there have been talks about revitalizing GvG in some way and that is still on the cards. We thank those who have contributed their own ideas to the cause. We have also been thinking of new types of content we could offer, especially in the realm of Questing. There are also few things we are working on which we cannot reveal just yet, and I very much look forward to the day in which we can smile.png
 
roadmapnovfeb_2023.png
 
*in regards to new Player Skills, we will open a forum post a few weeks before the expected release to allow player feedback. 

As always, I look forward to hearing your feedback!





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