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aa0007

Member Since 22 Nov 2012
Offline Last Active Mar 02 2014 21:03

#846244 FallenSwordQuickMsg v1.02

Posted by aa0007 on 04 February 2014 - 18:18

I have no problem with this being added to the fshelper, but yuuzhan seems to be busy and there is too much code in fshelper for me to try and figure it out. Alternatively, this could get added to the game code and severely reduce server calls


#846160 FallenSwordQuickMsg v1.02

Posted by aa0007 on 04 February 2014 - 07:13

Hey all.

 

I've made a new Userscript to go along with Tampermonkey/Greasemonkey. It has been approved by Hoofmaster, as it is not any form of automation and simply places a few convenient links and some data in your hand. Take a look below:

 

7de8812bbc73337ee80764fa68d285e4.pngb53686436df41e0bca38255b99aa668d.png

 

I've uploaded it to Google Code here so that you can also suggest improvements and/or point out bugs there as well as on the forum.

 

Usage:

 

Hovering over any player's name which shows a link (ie. is underlined) will display a tooltip. Initially the tooltip will show the player's name (which can be clicked on to bring you to the player's profile) and a few useful links:

 

[M] - Message the player in the standard JS popup.

[B] - Buff the player from a new window.

[AH] - View the player's auction house.

[ST] - Send the player a secure trade.

[T] - Send items to the player.

 

After a brief period, you will also see the following data:

 

Last Seen: Activity, in the form of #d(ays) #h(ours) #m(inutes) #s(econds)

Level: Current Level / Virtual Level

Joined: Join date

Attack: Attack, with bonuses in parenthesis

Defense: Defense, with bonuses in parenthesis

Armor: Armor, with bonuses in parenthesis

Damage: Damage, with bonuses in parenthesis

HP: HP, with bonuses in parenthesis

Gold: Gold on hand

Bank: Banked gold

Stamina: Current Stamina / Total Stamina, with bonuses in parenthesis

 

The tooltip will disappear when clicked or when you move your mouse away from the player name. In addition the tooltip will disappear when you click on any of the links inside.

Note: Data retrieved in a tooltip will be stored while on that webpage. This means that if you hover over another link pointing to the same player, the tooltip will display all of the info instantly, however the information will be the same as what was retrieved the first time. If you would like to fetch new data, simply refresh the page, or click on the link pointing to the player's page.

 

 

 

Edit: Source Code Below

 

Spoiler




#836747 Give Mashing Mallow Mitts two distinct thumbs!

Posted by aa0007 on 02 January 2014 - 05:26

13288.gif

 

Look at that. STARE AT IT. And then realize that it looks like the gloves have thumbs that are joined together. It's just a simple fix, really - could we please get the thumbs separated? A drop shadow or a border, or anything to make them distinct really ... I just can't imagine what it must be like fighting when both my thumbs are glued together like that.

 

 




#835687 Buff Marketplace

Posted by aa0007 on 30 December 2013 - 00:58

Nice idea hoof!

 

I think the addition of buff packages should also be something added to this feature, ie. selling multiple buffs for a defined price.




#821453 Server Issues

Posted by aa0007 on 20 November 2013 - 22:35

Thanks for letting us know.




#817918 Oidhche Shamhna!

Posted by aa0007 on 29 October 2013 - 19:51

*overly complicated math to bring up a moot point*

 

Hey mate,

 

As has been said in this thread before, not everyone is meant to achieve ruby. Look at it from the perspective of a new player - for a few days' worth of stam, they're getting access to AMAZING pots which they could only dream of getting otherwise at that level. Sure, they won't get ruby - but not everyone is meant to. To quote a line from the incredibles ... "If everybody's super ... no one is."




#817816 Spine Chomper assault!

Posted by aa0007 on 29 October 2013 - 00:40

There has been a huge outcry for these guys. Players were asking for them. We obliged. On the other hand, 've only put them live for 24 hours.

 

 
 

 

Heh heh heh. Didn't think anyone would expect back to back!

 

Please don't take this as a rant BG, because that's not what this is. But I next time, you might want to take a look at the players causing this huge outcry - if you didn't notice, it was all players whose pockets would become even heavier than they already are with the release of the gnarled scarab chomper. There were few (if any) players who wouldn't directly benefit from the release of the chomper, but the problem is that the large majority remained unspoken, and so even though it was in their best interest to not have the chomper released, now those players get rich and everyone else gets screwed.

 

My 2.




#817525 Update 2.34

Posted by aa0007 on 26 October 2013 - 03:15

Very nice updates hoof, thanks. I really have no complaints .. and while I *would* like that first multiple potion slot to be at level 5 instead of level 10, I'll be level 10 eventually, so I'm not going to complain about that. Nice new medals too, those are shiny :D. Templates are amazing!

 

One thing I would suggest though, as an addendum, is reducing the delay in instant composing timeout from 24 hours to 23 hours 50 mins or something, even 23h55m, just so people can compose at the exact same time each day without having to worry about getting it pushed further up. Other than that, changes look great :).

 

AA




#817287 Development Roadmap (Updated 7th Mar 2014)

Posted by aa0007 on 23 October 2013 - 22:30

Since composing is first on the list, I'd like to propose a small change to the functionality of the instant gold potion make feature.

 

Currently, there is a 24 hour timeout from when you instantly make a potion to when it is removed from your history, allowing gold costs to return to normal. I'm proposing that this be dropped to roughly 23 hours and 45 mins, to allow for people to spend those last 15 minutes making potions instantly (for more info on how to instant-gold compose, see my previous composing threads). This would prevent the issue where the instant gold composing start time is pushed back 5-10 minutes every day (by however long it takes you to make your potions).




#817074 You cannot save a empty combat set

Posted by aa0007 on 21 October 2013 - 00:37

I have 7 combat sets. They are very useful for different setup combinations. I had hoped to make a empty set so I could hunt naked for frags but also to reset for creating another and was kind of disapointed I couldnt save a empty one.

 

the better solution here might be to add a "remove all gear" button and leave combat sets working the way they are.




#814256 Next Roadmap...

Posted by aa0007 on 02 October 2013 - 01:14

In regards to possible upgrades to composing:

 

  • Change the default potion bottle/potion color to be randomly assigned every time you load the page, to add some variety
  • Adding an option to save your composed potion selections
  • An unlockable way to obtain multiple potions in a queue
  • Possibly the ability to make multiple potions simultaneously
  • Medal for the number of potions created, or some other form of public display of composing achievement

Not exactly an "new feature" but:

  • Composing event, in which xp is multiplied by some amount, or creation times are reduced, or fragments are increased, etc.



#814255 Next Roadmap...

Posted by aa0007 on 02 October 2013 - 01:14

There are a few minor additions that I'd like to see that are currently features of FSH:

 

  • Folder selection on the secure trade/send items screens
  • Quick item selection on the secure trade/send items screens
  • Check all option in backpack management
  • Pressing b from any page to access your backpack (and other similar keybinds)
  • Adding the [Reply|Buff|Trade|ST] option to every message, similar to the way FSH does it.

I'm going to put the rest of my suggestions regarding composing in a separate post, to allow for different "Like this" usage.




#810944 Best / Funniest Potion Name?

Posted by aa0007 on 09 September 2013 - 20:01

most of mine have been asdf :D.




#810680 Composing Formulas

Posted by aa0007 on 08 September 2013 - 01:21

May I ask how do you use instant gold correctly besides having the gold on hand and clicking the button? Sadly the rest of the post went over my head so I can't even comment on it.

 

That's the correct way to do it, but what I mean is that you can make various potions and they'll each have some gold cost associated with them. By "correct" way I mean the order in which you do those multiple potions and what those potions actually are.

 

Edit added some definitions to the top post, hopefully they help. Feel free to google for more information, they're standard functions in programming/mathematical languages.




#810652 Composing Formulas

Posted by aa0007 on 07 September 2013 - 23:39

:huh:

 

I cleaned it up for you. Now Lehman should be able to understand it.






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