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idea for new rp stuff


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#1 Chooma123

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Posted 06 January 2017 - 16:30

GvG reward updates:
 
Current buff packages offered through the RP reward system are good, but with high level composing now fairly common, along with many high level potions from other things, such as global events, they are outshined; especially for higher levels. My suggestion would be to crreate a new tier of buff packages, which offer improved buffs. I would also like to suggest a couple of new buffs, exclusively obtained through the RP buff packages, which accent the feeling of being in a guild, after all RP is won through GvG, which is a guild game. These buff packages would be strong, but would not be cheap.
 
Battle Pack C: 50 RP
- Berserk Lvl 250
- Rage Lvl 250
- Wither Lvl 250
- Fury Lvl 250
- Stronger United (doesn't really need a level)
Stronger United - Increases base attack and base damage by 0.15% for each ACTIVE member in your guild
 
Power Leveller C: 50RP
- Adept Learner Lvl 250
- Librarian Lvl 250
- Conserve Lvl 250
- Animal Magnetism Lvl 250
- Guild Learning Lvl 200
Guild Learning - 0.1% chance per point to gain 0.1% extra exp on a kill per ACTIVE member in your guild
 
Defence Pack C: 50RP
- Force Shield Lvl 250
- Constitution Lvl 250
- Flinch Lvl 250
- Shield Wall Lvl 250
- Brothers In Arm Lvl 200
Brothers In Arm - When hit, 0.1% chance per point to increase defence by 0.1% per guild member
 
Quality not Quantity Pack: 50RP
- Compact Lvl 200
Compact - At the start of combat, increases attack, damage, defence and armor by 0.1% per point divided  by total number of ACTIVE players in your guild. Minimum of 5 players to trigger.
- This is all I have for this buff pack, need more ideas, however the goal of this pack to give something to small guilds, which create an even greater sense of unity between the few members they have.
 
As well as buffs I would also like to introduce some new sets, which relate to guilds in their design and concept.
 
Set 1: Defender of the Guild
 
A nine piece set, created through new inventing items which would be introducing via RP rewards. This set would provide very good defensive bonuses, whilst slightly weaker on the offence. An ideal offline defence setup.
This set can then be upgraded tiers, similar to how the inferno hammer works, to increase the stats of it (which also requires higher levels)
3 Tiers:
Defender of the Guild T1 - Level 200
Defender of the Guild T2 - Level 500
Defender of the Guild T3 - Level 1000
Current items in the game which are in large quanities and have little purpose, *cough* steamwork *cough*, can be used to upgrade the tiers.
 
Set 2: Attacker of the Guild
 
Similar to the above set, but an offensive version, which doesn't offer particularly strong defence bonuses.
 
All numbers in the suggestion are open to change, obviously some may be overpowered/underpowered this is a concept not final numbers. What do you think :)


#2 tuvok77

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Posted 06 January 2017 - 18:42

I dont see any benefit in the buffs you mentioned, I also dont see any benefit in new offline defensive gear, sure theres some slots to fill for it to be 100% diverse but I feel theres enough stuff to spent earned RP on.

 

And for buffs. Theres those Crystal chests ya can get. having such buffs  from RP would be too ridicioulus and to easy for those guilds who hoard RP and dont have their members in check. Naw thanks, i prefer the current situation. Maybe you have some other ideas.



#3 Chooma123

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Posted 06 January 2017 - 21:40

I dont see any benefit in the buffs you mentioned

They provide stat increases

 

I also dont see any benefit in new offline defensive gear

To protect from offline hits

 

I feel theres enough stuff to spent earned RP on.

Do you not think the current buffs offered are mostly outdated?

 

 

And for buffs. Theres those Crystal chests ya can get. having such buffs  from RP would be too ridicioulus and to easy for those guilds who hoard RP and dont have their members in check.

- Crystal ladder chests are from ladder, not RP or GvG. Those are seperate things

- I think these buffs could be abused, so would need to be priced accordingly, maybe more than what I mentioned, but there is a big offset in spending all your RP on buffs. Not sure what you mean by check in 

:)



#4 GoldDuke

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Posted 23 May 2017 - 06:30

I like where its going... But I think I don't see a use most guilds don't use hardly any rp for leveling or GvG buffs anymore now due to to composing and the creation of buff enhancer. Plus the RP is generally used to pay GvGers or to pay for gear/whatevr for guild....



#5 BadPenny

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Posted 23 May 2017 - 19:42

 

GvG reward updates:
 
Current buff packages offered through the RP reward system are good, but with high level composing now fairly common, along with many high level potions from other things, such as global events, they are outshined; especially for higher levels. My suggestion would be to crreate a new tier of buff packages, which offer improved buffs. I would also like to suggest a couple of new buffs, exclusively obtained through the RP buff packages, which accent the feeling of being in a guild, after all RP is won through GvG, which is a guild game. These buff packages would be strong, but would not be cheap.
 
Battle Pack C: 50 RP
- Berserk Lvl 250
HIgher version already cheap and easily obtainable in specials of AH and potion bazaar
- Rage Lvl 250
Totally useless unless one has several points in attack... Most have everything in damage, won't fly
- Wither Lvl 250
Again, higher version cheap and easily obtainable in the specials of AH and potion bazaar
- Fury Lvl 250
Same objections as rage, as relies on base points in attack and damage
- Stronger United (doesn't really need a level)
Stronger United - Increases base attack and base damage by 0.15% for each ACTIVE member in your guild
Could be interesting if only restricted to PvE play.  Would unfailrly skew the field for PvP and GvG imho
 
Power Leveller C: 50RP
- Adept Learner Lvl 250
- Librarian Lvl 250
- Conserve Lvl 250
- Animal Magnetism Lvl 250
- Guild Learning Lvl 200
Guild Learning - 0.1% chance per point to gain 0.1% extra exp on a kill per ACTIVE member in your guild
None of this is necessary with any active composers in a guild
 
Defence Pack C: 50RP
- Force Shield Lvl 250
- Constitution Lvl 250
- Flinch Lvl 250
- Shield Wall Lvl 250
- Brothers In Arm Lvl 200
Brothers In Arm - When hit, 0.1% chance per point to increase defence by 0.1% per guild member
I can hear whining about this already
 
Quality not Quantity Pack: 50RP
- Compact Lvl 200
Compact - At the start of combat, increases attack, damage, defence and armor by 0.1% per point divided  by total number of ACTIVE players in your guild. Minimum of 5 players to trigger.
- This is all I have for this buff pack, need more ideas, however the goal of this pack to give something to small guilds, which create an even greater sense of unity between the few members they have.
Just no.
 
As well as buffs I would also like to introduce some new sets, which relate to guilds in their design and concept.
 
 
Set 1: Defender of the Guild
 
A nine piece set, created through new inventing items which would be introducing via RP rewards. This set would provide very good defensive bonuses, whilst slightly weaker on the offence. An ideal offline defence setup.
This set can then be upgraded tiers, similar to how the inferno hammer works, to increase the stats of it (which also requires higher levels)
3 Tiers:
Defender of the Guild T1 - Level 200
Defender of the Guild T2 - Level 500
Defender of the Guild T3 - Level 1000
Current items in the game which are in large quanities and have little purpose, *cough* steamwork *cough*, can be used to upgrade the tiers.
 
Set 2: Attacker of the Guild
 
Similar to the above set, but an offensive version, which doesn't offer particularly strong defence bonuses.
Too wide of a disparity in ranges, and it's too easy to design viable setups just by doing a little research in the UFSG.  Not needed except for a conversation piece.
 
All numbers in the suggestion are open to change, obviously some may be overpowered/underpowered this is a concept not final numbers. What do you think :)

 


Edited by BadPenny, 27 May 2017 - 10:21.

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