I chose funny choice until i ran arg a while ago... I hate this update.
- ChelseaBrick likes this
Posted by Narciss on 13 September 2014 - 17:11
Posted by Narciss on 15 August 2014 - 10:28
They've just updated the game with new engine and it still has some bugs and/or not been optimized just yet.
If you are using browser, use this link to login through the old engine
https://www.eldevin....y?safemode=true
Posted by Narciss on 20 July 2014 - 23:58
Okay, a group of lvl 45 (including me ) have just ran ToC, more than 1.5h for this run, we failed at wave 38/39. Short story, we got a loot classified as "Elite", guess what is inside ?
1x rare level lvl 46 helm
1x glim ruby
Gotta love it
Posted by Narciss on 20 May 2014 - 09:02
It's pretty damn clear that the stats are broken when everyone is forced into the same stat build for their character type. However, this remains a topic they don't want to touch.
Yes, it is true. Simply because melee/ranged/sorcery is a lot better than any other stat. In this case, again, imo, DPS and perhaps healing power should be changed into diminishing value. This can be simply done without nerfing it by checking the max/average DPS of current meta, then put the appropriate variable.
For example, using the following formula :
Setting the variables as follows :
A = 4
B = 0.001
C = 4
Level = 45
MRS = Melee/Ranged/Sorcery
We can get the following relation of MRS-DPS
It is not that difficult to find the proper variable if you know the "max" DPS plateau that you want.
With this, we will have more reason to put MRS into another stats if those other stats got buffed
Posted by Narciss on 09 May 2014 - 07:25
I dont know whether this has been suggested before or not, Ive checked and couldnt find one.
As per now, most dungeons require a balanced and non-heavily undergeared teammates. Waiting for dungeon is already frustrating enough, why should we be frustrated with unlikely chance to beat them?
For example, Ohdar (lvl 20 instance) is almost impossible to beat for casual lvl 19-20 players waiting from queue (i.e.: no tank/no healer/or both). To3 is practically impossible without a tank or healer, octopus will wipe them all.
My suggestion is simply add the difficulty option in instance. For example when a group leader enter the dungeon, he/she will get the following difficulty option :
1. Amateur
80% of boss health
70% of boss damage
Max loot tier : Green
No gem
Relic only from last boss
2. Rookie
90% of boss health
85% of boss damage
Max loot tier : Blue
-xx% loot chance of gem
Relic only from two last boss
3. Normal (current dungeon difficulty & loot)
4. Expert
115% of boss health
125% of boss damage
+xx% loot chance of heroic
5. Insane
130% of boss health
150% of boss damage
+xx% loot chance of heroic
+xx% loot chance of higher tier gem
Note: Number can/shall be discussed.
In addition to, add some achievement related to them and this could improve the dungeon replayability.
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