1st and very importantly there has to be a new preference to Opt In/Out of these types of Globals (while I would like to see the whole community participate I realize some have no desire to and do not want to be forced to)
* Agreed on this point. Though it is a sad feeling that this cannot be open throughout the whole community an opt in system must be in place in order to allow this idea to flourish. Too many people are averse to the thought of PvP. *
Next is the Format of the Global. These are the Parameters to put in place to make the global fun for all:
- Every attack will cost 50 stamina (with a new attack type Global)
* Sounds good to me, no issues with this amount. *
-There will be a 5 min time limit in between attacks
* A reasonable amount of time to have to wait for a new attack, no issues with this. *
-There would be a skip option at a cost of 50k gold. (skipping causes you to wait another 5 mins for an attack as it is treated as your 5 min interval for an attack)
* I think this is an important point also. Let's be honest the EOC blood bath is still going to exist but I am not too averse to that. They earned their inherent gear advantage so that is what it is. However in order for anyone else to both have fun playing in this global and be competitive there needs to be this option to avoid players that without minor miracles in buff activation's are unbeatable. 50k gold is a fair amount, not too much is I think a smart move. Some players may have to skip multiple times and so charging a large amount to skip is unreasonable. *
-The Global should last a total of 1 week
* Sounds like a good amount of time for this idea. Gives everyone time to invest into this should they choose. Also chance to regain stam enough to be competitive before it ends. *
-To keep the attack system simple you get +1 point for a win(attacking or defending) and -1 point for a loss
* Straight forward enough for us all to understand. Agreed. *
-Every attack will add 1 point towards the global total and count towards the players Global qualification
* Again simple enough as in other globals adding to an individual total and a community total. Agreed. *
-No XP loss in these attacks
* For the sake of making this idea work in the wider community this is probably a must. Some simply won't compete or will remain averse to the very idea of this global if this is not in place so for those reasons I agree. *
-There will be Gold and durability loss
* Not a problem with this. Gold hitting happens anyway, sensibleness is the order of the day. *
-Seasons attacks are not Bountyable (thought about an auto bounty system, but want to keep it simple for now)
* Great idea! I think the farce with the BB was a bad point with the previous versions. Being able to smash players with no retribution possible is in my opinion a poor idea. Just makes people regret even bothering. *
-Your opponent is choose by the system each time. The system chooses a player at random that is +/- 25 ranks of you in the Global.
To give more detail to the above parameter if you are currently ranked 50th in total points in the global your opponent will be anyone regardless of level who is between the ranks of 25 and 75 at the time of the attack. This keeps any single person from being farmed and means everyone has the same amount of targets to hit. It will probably also mean the higher you move up the ranks the more often you will have to defend an incoming attack.
* Random selection of opponents is a sound idea to me. And agreed on the selection being made based on your ranking so you are not just farming from players with little interest who are electing not to be competitive. *
-Since this is a Global for attacking the only buff that should not work is Deflect. As this buff would hinder the community from getting to the global totals.
* Yes I agree with this for the reason you state that this is a global event. Ultimately progress towards the community total takes priority. So yes deflect not working with this event is a good move. *
Rewards:
All of the rewards are already in place in the game so this should be pretty simple for the cows.
-There would be 4 tiers to the global. Bronze, Silver, Gold and Crystal
-Each Global tier would be 10,000 attacks.
-Bronze @ 10,000
-Silver @ 20,000
-Gold @ 30,000
-Crystal @ 40,000
* Could be a little ambitious for the first implementation of this event. Not sure we will make anything like the crystal tier. I would instead propose the same structure but instead 5,000, 10,000, 15,000 and 20,000 as the amounts required for each tier. *
Individual Tiers to qualify would be:
-Bronze 50 attacks
-Silver 75 attacks
-Gold 100 attacks
-Crystal 150 attacks
* By 150 attacks I am assuming you mean 150 points? As in a total of 150 considering all of your attacks you win and all the losses you may take through defending? A little clarification on this would be nice for an idiot like me. *
Bronze gets the Bronze rank seasons chest
Silver gets the Silver rank seasons chest
Gold gets the Gold rank seasons chest
Crystal gets the Crystal rank seasons chest.
* Straight forward, In agreement with this. *
Extras:
-Top 100. Place in the top 100 and get 1 extra Crystal Chest Also credit towards progress of top 100 global medal
* Agreed, as with other globals the global medal progress may be an incentive to some and so this remaining the case is a good idea. *
-Top 20. Place in the top 20 and get progress towards the Tyranny medal (being ranked in the crystal league)
* I love the idea of adding this medal back into the game and making it achievable for those of us that don't have it. I feel though if your adding the tyranny medal for this reward then this should be top 50 instead of top 20. Just in view of the fact there will probably be 20 EOC players prepared to use composing potions to dominate the higher end of the ranks. For anyone not at EOC to achieve this medal the rank needed must be lower in my opinion. *
* Not drastically lower as it still needs to be earned and not gifted to people but making it achievable for a wider level range is key. Just for fairness and trying to make it slightly less of a blood bath from those EOC players. I also feel this will incentivize more players to participate if they know they have a chance at least of earning the medal. *
* From a personal point of view this would be my sole incentive for participation in this event. Having missed all other versions of seasons not having the medal bother's me. I am a medal orientated player and this would definitely make me go all out for any chance to win this medal. I'd spent whatever it takes to secure this medal. *
Top 1 or 1st in the event. Get credit towards the PVP mastery medal.
* Sounds good, but then you won't have it exclusively? Or will you? *
With all of these in place I think we can have some great PVP gloabls and increase game activity
* I hope so, I would love to see this return in some guise. I regret that I missed this event in it's previous forms so the chance to compete in seasons would be appreciated and thoroughly enjoyable. I hope others feel the same and also wish to see this return. *