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Restart the game on a new server but keep the old aswell.


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#21 gapukas

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Posted 21 September 2018 - 14:33

So, you want +2 stam gain, 9 BP slots, 500 stam max, 2 XP gain per hour, 2 AH slots, 10 components slots.....  really?  

Let's vote, who else wants to go back to square 1 with no way to make improvements?

Sure why not, well the gold upgrades would still remain and you get stam bonuses from guilds. I mean like why cant other people who joined later get a similar fresh experience, it would give people more to do than just wait for their stamina to tick up, doing an account on a second server thats more challenging is a good variety and keeps you more active in fs.



#22 BadPenny

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Posted 21 September 2018 - 14:45

Sure why not, well the gold upgrades would still remain and you get stam bonuses from guilds. I mean like why cant other people who joined later get a similar fresh experience, it would give people more to do than just wait for their stamina to tick up, doing an account on a second server thats more challenging is a good variety and keeps you more active in fs.

No thanks, I have 11 years invested into FS, and although I haven't "donated" in years, I still have quite a chunk of change invested into my character.  NO WAY I would ever want to go back and start over.....  


Just one old lady's opinion

 

 

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#23 gapukas

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Posted 21 September 2018 - 14:48

No thanks, I have 11 years invested into FS, and although I haven't "donated" in years, I still have quite a chunk of change invested into my character.  NO WAY I would ever want to go back and start over.....  

You dont have to tho, the other people who want to would play it



#24 sweetlou

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Posted 21 September 2018 - 16:14

not me


Edited by sweetlou, 24 September 2018 - 17:54.

[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#25 BigGrim

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Posted 21 September 2018 - 16:22

Stay on topic please.

~ Grim

#26 Josh1404

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Posted 21 September 2018 - 16:23

No!

 

This game is in its twilight. Btw, where's news of the mobile app HCS has been teasing us with for many years already. ;) Splitting up the remaining players' gaming time would be fatal to the game. Horrible idea!

Agreed. Awful suggestion.

 

This will 100% kill the game. 



#27 leefylee

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Posted 21 September 2018 - 17:07

Also, I got this awful name when I was like 11/12 yo and I thought the ingame name was a username so got stuck with it lol 11/12 years later and a part of me dies every time I see it so would love a new name on a new server lol. irrelevant but makes me laugh

dont shout too loud about being 11 or 12 when creating account, you need to be min of 13 to use hcs sites.. :P



#28 badboyjack

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Posted 21 September 2018 - 19:11

Its a funny debate on whether it would be good or not, but to me, no one is right until proven wrong. There's no way to test and find out so sadly we'll never know.  And eventually, the funding will stop completely. As i bet many others haven't made any donations in a while either. Enjoy what you got left really. Pointless carrying on this discussion as its going to get shot down by alot of the players who still play but i bet out of the other 500,000-1,000,000+ or so people who dont play anymore, you could atleast get 10%+ back.



#29 duktayp

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Posted 21 September 2018 - 20:17

i'm so glad i didn't go with my first FS name when i was about 10 yrs old - Hansonbro



#30 Helo

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Posted 21 September 2018 - 21:42

Why not make the new server to keep incoming players, letting them know that it is a new game; and not be scared off by all the dead accounts and really high level players. Let them feel that it is an even playing field and that they can be the best and be able to rise up to that with a lot of determination and not be boged down that some are already 3,000+ level and can't compete with that. Incoming players that want to have the best of the best guilds will have no fighting chance to get there with the highly structured and high Exp. guilds that we currently have because of all the time the current guilds have been alive for. They will see those few guilds with so much experience and way too structured to be out of reach to compete with and might scare players away or will lessen their interest to continue to play the game because humans are competitive creatures

#31 Helo

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Posted 21 September 2018 - 21:47

So, make the new server for the influx of incoming players,(Run lots of ads and get the game out there to the eyes of lots of people and atract them with promotions ect.), And then as time goes by and that new server is in playing fields with the old one, then merge the two servers

#32 BadPenny

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Posted 21 September 2018 - 22:35

Why not make the new server to keep incoming players, letting them know that it is a new game; and not be scared off by all the dead accounts and really high level players. Let them feel that it is an even playing field and that they can be the best and be able to rise up to that with a lot of determination and not be boged down that some are already 3,000+ level and can't compete with that. Incoming players that want to have the best of the best guilds will have no fighting chance to get there with the highly structured and high Exp. guilds that we currently have because of all the time the current guilds have been alive for. They will see those few guilds with so much experience and way too structured to be out of reach to compete with and might scare players away or will lessen their interest to continue to play the game because humans are competitive creatures

The thing is, that your level has nothing to do with your character in relation to other players.  FS has always had the kind of community where new players are welcomed like family.  We support each other, and for the most part help each other out,  regardless of levels or time spent in the game. 

 

I realize this may be daunting at first, but many of the more established guilds welcome new players with open arms, and with the guild tagging system, more often than not have any gear a new player will need to level, eliminating the need to buy gear for that new player.  Unlike a lot of games, where your level determines your pecking order and so-called social standing, the only limitations you might have are where you can go on the map, what buffs you have available to cast, and what equipment you can wear.  PvP is limited by level ranges (with the exception of those placed on the bounty board) so nobody has to worry about being plagued by somebody several levels above them....    

 

I understand that you would perceive that a lower level player would have less standing than those at lvl 3K+, but this isn't so in this game.  This is not the kind of game where a credit card warrior would prosper, because it's just not effective to buy your way to the top.  There are even players that have played 11-12 years and still haven't broken lvl 500, not because of any deficiencies on their part, but because that's their style of play.  

 

This is why I truly believe that adding separate servers would not be the way to go for FS.  We need to be united, not divided, for this game and all of its player base to prosper.


Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#33 duktayp

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Posted 21 September 2018 - 22:59

the wolfpack must remain united



#34 badboyjack

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Posted 22 September 2018 - 12:08

Sa

 

  I understand that you would perceive that a lower level player would have less standing than those at lvl 3K+, but this isn't so in this game.  This is not the kind of game where a credit card warrior would prosper, because it's just not effective to buy your way to the top.  There are even players that have played 11-12 years and still haven't broken lvl 500, not because of any deficiencies on their part, but because that's their style of play.  

 

This is why I truly believe that adding separate servers would not be the way to go for FS.  We need to be united, not divided, for this game and all of its player base to prosper.

You guys will always be united but good luck getting a new starter to stay. And if you do well that's like 1/1000 who do. Enjoy your little community but this game is now tailored to you guys. There's nothing to keep the new starter enticed. Yes they can play the game and also get whatever they want to progress. but who wants to have no competition, no challenge and no chance of ever reaching the lvl other players are at in the time. Just not worth the time investment.

 

The point is, is you guys keep your old server to enjoy for all the high levels. And the new starters can actually enjoy the game, stay and progress, just like everyone else did at the start. Also, it would be the old fallen sword again. I don't see how this effect any of you because you can all enjoy what you're already doing. Yes it separates us, but no one would stay anyway. 



#35 BadPenny

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Posted 22 September 2018 - 15:04

I give up.... it's all opinion at this point.  I have mine, you have yours and everybody else has theirs.  There really isn't a right or wrong in this instance, and I doubt we'll have a meeting of the mind.... I'm sorry if I offended you, it was never my intention

 

 

~Penny out


Edited by BadPenny, 22 September 2018 - 15:10.

Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#36 badboyjack

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Posted 22 September 2018 - 20:09

Enjoy this great game guys. No hard feeling or anything either. We're all sort of right. It is what it is and nothing's going to change.



#37 duktayp

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Posted 22 September 2018 - 20:40

group hug

giphy.gif



#38 badboyjack

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Posted 22 September 2018 - 23:19

https://imgur.com/gallery/MsxsV29


Edited by badboyjack, 22 September 2018 - 23:26.


#39 atta222

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Posted 24 September 2018 - 07:14

bro. you barely have player base on this server. starting a new server will kill this one. i paid for upgrades and bought gear and have plans to level to 999 and challenge my pvp pals. I definitely wont be happy seeing them moving to the new server. thats one point.

another point. yes there is a problem. but you didnt really touch it. a new server wont solve the problem.

the problem simply is. No new player+Old players lost interest in the game = Lack of player base.

Solutions =

return back old players by making them interested again. that will be by fixing the problems in game.

1) Epics non consistent prices needs to be solved.

2) Stam gain and Max Stam is just way too low for new players. the struggle they will be facing on upgrades is too much they need a little buff to keep them playing those few lower levels. do not rely on Epic quests...

3) A player will invite more players if he needs his friends help to make a team wise progress. Gvg is essential and the cows just threw its files in unknown drawer and probably have no intention of fetching it up for now. Ryebreds idea is quite nice. Also it kills two birds with one stone imo. please look into it.

4)content is consumed too fast for the current eoc. leaving them parking without anything on hand to do. content should be more challenging to them. those people beat the games current "hardship level" they need "Veteran level" hunting content.

5) An essential part in game. the pvp section. one thing is. Pvp is quite costly on Pvpers themselves. But pvp is the most unique aspect this game has compared to other games. the system is ingenious and will have a great impact on the mobile market. dont forget that multiplayer games are famous because they are games of players interacting together. we can add more to pvp. a custom ladder. for instance. the basic ladder as it is and there is custom ladders that give no tokens but can customised for players challenging each other. like forbidding the use of potions in between pvpers. or the use of buffs above level 175 or the use of buffs in the skill tree which is above the pvp bracket... etc..

6) Fix the bounty board please. its current system is way too bad. the more you pay the less chance the aggressor gets smashed. the less you pay the more chance to attract smasher.
bounty hunters were never meant to be scared cats. they were meant to be ferocious gold/fsps hunters. they take the risk of getting bountied back.

I have an idea kf making 2 ways of bountying. a gold bounty and a fsp bounty. if the victim offers gold on his bounty then hunters take shares of the prize according to the xp they cut from the bountied. if fsps bounty. then its timed and who ever hits the most gains the prize. but at least 10 hits. if time ends and no one was capable of making 10 successful wins. no one wins the prize and the bountied is removed from board.

7) Add new game aspects. like for instance the example of a familiar you can level which will help you in your battles latter on. maybe current eoc will need to relay on it in the future to level their main characters too.

Maybe familiars are different with different base stats and their base stats grow differently like a familiar that grows defense the most while another that grows attack the most. that will open the gate for familiar related buffs. can be invented or composed.

also it can open the game for monster tamers. people who breed familiars and grow em up then sell them.

familiars will need to be fed regularly that might need us to invent certain food for it.

they might be guild tagged and the guild must work togather to upkeep them , feed them , level them up...

food maker/inventors get to sell familiar food in AH.

they can be different. dragons, cats, dogs, zombies, snakes, "groot" , etc..


maybe we can make familiars only included in Gvg battles only. They will need to be sustained and leveled by guild members. members need to invent their food and pile them in the guild stockpile.

each familiar eats something different from the other. which needs different ingredients. guild founders can pay those lower levels to farm the ingredients for them and then invent the food and put it in the stockpile to feed it to the familiar/s.

they can bought and sold but they only join Gvg battles or during hunts. well , they ll need a well rounded system for how they function. bright idea nevertheless.


*****BUT please fix us the current problems before adding new stuff. I am 100% sure , current problems if fixed will make a root change to the game. I am even ready to support the game either financially or adv. wise through my twitter and other social acc.s

The CORE problem ofc. is the lack of New player base. we assume thats going to be fixed with the mobile app and a little advertisement. thats for sure but a half backed mobile app will do more harm than gold. please take current players opinions seriousely and do not publish the app before solving those problems we have.

Ofc. we would appreciate it if the HCS buffs the devs. of the app with the Highest Epic doubler possible because it took em too much already. our buffs will run out before the app is done...

jeez. now people gave up on this server and asking for a new one...

Edited by atta222, 24 September 2018 - 07:47.


#40 goolsby7

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Posted 25 September 2018 - 01:55

(A) You guys will always be united but good luck getting a new starter to stay (....) (B ) Enjoy your little community but this game is now tailored to you guys. There's nothing to keep the new starter enticed (....) © Just not worth the time investment.

(...) (D) Also, it would be the old fallen sword again. I don't see how this effect any of you because you can all enjoy what you're already doing. Yes it separates us, but no one would stay anyway.

So, you went from trying to help save the game, to condeming it to inevitable death?

So a few things if like to say, and each will be marked according to said marked sections above.

(A)
Your right about this. We will always be United, and it is difficult to keep new players.

However.

Being United as a community and as family's (as I feel my guild is and I'm sure others may as well), is one of the things that kept me invested over the years. All it takes is a new player meeting some players, starting to build friendships, and then finding what they like most about the game. Be it hunting, pvp, merhanting, inventing, or whatever else.

(B )
The game isn't necessarily "tailored" to anyone. If it was, a lot of us would have not stayed as long I'm sure. It's fairly balanced in all directions. How it's "tailored" to anyone remains a mystery to me.
As for keeping newbloods enticed, see section A.

©
Whether it's worth time and investment is purely (imo) a case by case situation, as that comes down to whether or not a person finds the game to be something they enjoy in any aspect. To some people, even though it's a massively popular game, WoW isn't worth the time and investment. And not because of the subscription aspect.

(D)
If, and that's most likely a no lol, this did happen, it most certainly would not be the old fallensword. Everything would be as it is now, except everyone would be at square one, but with all the knowledge of not only will happen at later levels, but the game as a whole. Nothing would change except for a loss of progress when comparing to the old character, which clearly people have shown they don't want to do lol. As far as "no one would stay anyway" obviously a lot of us old gezers are proving you wrong because we are here advocating against the second server idea.

While admittedly my first thought about a second server was "this may be kinda neat", I agree with the others that it's an unnecessary drain on resources as well as unfruitful endevor.

(TL:DR)
Try to find new players and actually help them want to stay instead of trying to split the players, or more accurately shove new players into a different server as it seems like that's what would happen.

Edited by goolsby7, 25 September 2018 - 01:55.

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 



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