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goolsby7

Member Since 24 Apr 2013
Offline Last Active Aug 04 2019 17:14

#993457 EOC Bottle-neck

Posted by goolsby7 on 13 August 2018 - 18:55

all EOC players have Higher resources from gold to FSPs to buffs than the lower levels 

This is entirely untrue. case in point:

 

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 

yes its an old post, but i've still yet to see anything saying otherwise since then.

 

 

Wouldn't a present solution be to massively increase the EXP required to level after a certain point at EoC, allowing longevity of said content? So e.g for the 100 level drop that happened earlier this year for EoC. Idk current stam/level values, so lets just assume.

Pre-EoC (Was EoC before content dropped fully buffed of-course)
Stam/Level value : 1000 

New content/New EoC
Stam/Level value : A lot higher than 1,000 for the current example lets say 10,000


This would increase the length at which content is consumed. So E.g, the new level 100 content would've required at-least 1,000,000 stamina to go through, which would represent nearly a year of stamina generation. Or possibly higher. This gives EoC players something to -hunt for-persay, while also decreasing the speed at which content is consumed.

 

Now this, im actually quite fond of :o maybe not on such a massive scale, but a large scale maybe :D im only 1099 right now, but i can power my way through a good number of levels when i do hunt both because i use higher level event pots and and my larger pool of stamina. Sure, i'd be disappointed at first if it would take me longer to level, but in the long run i think i'd enjoy that :D




#993447 Level Reset Option (prestige)

Posted by goolsby7 on 12 August 2018 - 23:06

~A couple of things~

 

First: The OP idea of loosing EVERY upgrade imaginable is the most ridiculous thing I've ever heard. It has already been said by a few, but why would anyone want to essentially waist their upgrades like that?

 



BadPenny you would keep your upgrades since you are above level 999.

 

This actually made me laugh a bit. Sure your suggestion lets people of higher level keep their upgrades, but some people have stayed under LV1K for years because that's where they are comfortable. Its about Time Invested. It took me almost 5 years to hit 15k stamina because (A) I was younger, ( B) I did not have income due to that fact, and © I wanted to Earn my way to the higher amounts of stamina. I spent hours and days farming resources for people, making potions myself to sell, and hunting to make the funds i needed for my upgrades. There is no way in heck i would willingly negate all that work. I was only LV 240-something until early-mid last year.

 

That being said,

 



You will have to, regardless, give up lots of gold and likely nine pieces of good equipment.

 

Even if this did get implemented in any way (highly doubtful to be honest), I don't see the cows making you destroy gear that, again, a player has invested time/gold/real money (via purchased FSP) in obtaining. There would be no real incentive for people to prestige simply due to that one thing. 

 

Secondly:

 



Level 1-999 reset would receive the random equipment, but would lose everything else. All equipment in their backpack, allies/enemies, gold, FSP and upgrades would be lost. The cost is 1,000,000 gold.

 

Level 1,000-1,999 reset would receive the random equipment, and get to keep upgrades, but still lose all gold, FSP, allies/enemies and equipment in their backpack. The cost is 10,000,000 gold.

 

Level 2,000-2,999 reset would receive the random equipment, and a choice to A. keep their upgrades and all possessions (excluding the destroyed equipment) OR B. the ability to choose what type of equipment will be created. The cost is 100,000,000 gold.

 

Level 3,000-3,999 reset would receive the random equipment, all upgrades/possessions (excluding the destroyed equipment), and a choice between A. what type of equipment will be generated OR B. the major stat it will (less than randomly) favor. The cost is 1,000,000,000 gold.

 

Level 4,000-4,999 reset would receive the random equipment, all upgrades/possessions (excluding the destroyed equipment), and a choice between A. having control over the stats and type of the randomly generated equipment OR B. the ability to lower the items level requirement by 1,000. The cost is 10,000,000,000 gold.

 

The point of all this is to keep the level cap not so bound, and to recycle resources that are currently becoming inflated.

The gold cost in enormous because all the gold being taken out of the system will increase golds worth, and by extension the gold equivalence of FSP.

 

While I'm all for more gold sinks (helps regulate the fsp market), these are fairly ridiculous at the higher tiers. Gold gain is capped at 310 after 1500-1600 (@Badpenny, you probably know the right levels, im just trying to remember XD), and drops drastically at some point to about 50-60gp a kill later in the game. The point being, these super high costs again dont fit in well, even as a gold sink.

 

EDIT: found the post i was looking for about gold XD

 

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 

 

Thirdly, and lastly:

 



Equipment is destroyed to help remove the amount of best-used sets from the system, increasing the demand/supply.

 

This is what composing is doing, albeit not as well as it was thought probably lol. But trying to do this in general is always hard because of a few reasons. (A) The gear gets farmed so much because people want to try and profit off the items, ( B) because they are some of "the best" sets to be used, they aren't discarded/broken down lightly, and © Even with the merging idea, people would only do so with spares or less valuable gear.

 

 

All in all, the idea of some sort or prestige thing isn't a bad idea, but in my personal opinion this just wouldn't be the way to go about it. I've played other games with prestige/reincarnation aspects, but they also have a massively lower level cap which is why the mechanic works so well.

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 



#993355 New Global Frag Event

Posted by goolsby7 on 06 August 2018 - 17:10

I like the idea of the required weapon similar in style to say, the spook smasher. Perhaps it could be a set of items such as [cursed muramasa] (weapon), [Wicker of inight] (helm), [Ronins Garb] (armor), but rather then be purchased, you'd have to get the recipes from the brothers and hunt some [cursed scouts] or the like to get a few bits and bobs to make the gear since they would be crystaline themselves (albiet undreakdownable).

 

It would draw out the event a bit and add a bit of an anoying step sure, but i think it would liven things up as well rather then be a "go kill tons of stuff" or "here, buy this and go kill tons of stuff" lol. not that im saying the current globals are bad, just saying that a slightly newer goal would be cool to see :D

 

edit: also, he bits and bobs should be bound o3o everyone should earn their reward lol




#987523 Rebuilding the Wiki

Posted by goolsby7 on 23 November 2017 - 20:19

So, as im not doing anything for thanksgiving, anyone have a page or section in particular they want to see fixed up first?




#987323 Rebuilding the Wiki

Posted by goolsby7 on 15 November 2017 - 00:48

Heyo everyone!

 

So I've been trying to figure out what to do on my days off since I've been rather lacking in things to do. So I've decided to invest my time back into the wiki :D

 

SO! First things first, we need a sort of checklist of sorts. something we can look at and say "hey, that needs some work, let me work on that!"

 

  1. Images - The image base seems to be one of the missing things. That or i cant seem to find it myself. It has been a couple of years lol. https://wiki.fallens...9&action=submit Found it, but almost all the images are broken. Found a few that still have images.
  2. Maps - Not something I've worked on myself, so definitely something id need help with at the very least if someone else doesn't take on the task.
  3. Creature updates - new creatures, stats, drops, etc. as a whole i think everything needs to be checked at the very least. This would probably be the easiest, as the official guide would help a good bit. I've updated the Rat so far XD
  4. Item updates - Pretty much the same as the creature updates, but i think the images will be the biggest part here in my opinion. again, maybe i just cant find the images XD
  5. Page by Page checks - Probably the most tedious part of this entire thing, going page by page to make sure everything is in order. Probably what ill start off with once i find or get access to the image list.

 

Im sure I've missed some things, but these were just some off the top of my head. Please feel free to suggest things to add on to the list and if you feel like joining in on this venture!

 

Hopefully we can all work together on this, but at the least ill have something to do lol.

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#937986 Gool's Garden (for ingame bio redirect)

Posted by goolsby7 on 03 July 2015 - 17:59

~~~~~~~~~~~~~~GOOLS' GARDEN~~~~~~~~~~~~~~

~~~~potion maker as well~~~~

~~PLANTS (40-1)~~

bloodbloom
jademare
ruby thistle
cerulean rose
dark shade
amethyst weed
deathbloom
viridian vine

~~Game~~
goober 8-1
othnielia 8-1
shattered crystal 6-1
Toads 6-1
Coleoptera Body 6-1
Deer Carcass 6-1

~~CAVES/FRAGS~~
ask, i may be willing to go get cave/frag stuff :o

~~ZONE DEALS~~
(each plant on a gain-by-drop basis adds up for total plants)
45/1fsp, 10k per plant under 45

bloods/shades
bloods/Cerulean
shades/jades
vines/roses/deathbloom

[BOTTLES, TRINETTLE, AMBER and HEFFLE WART]
exact price in shop, plus 5k travel expenses.

THANKS for your BUSINESS!!! ^_^




#898455 wiki login?

Posted by goolsby7 on 06 November 2014 - 15:36

thanks, did not know of this :o




#841480 Game Update v2.39

Posted by goolsby7 on 16 January 2014 - 20:05

Let's imagine a situation.

I saw a player I don't like selling buffs/packages for gold.
I use 50FSPs to buy that a LOT of times when the player is offline, he get a LOT of gold on hand, I do a 100 Stamin hit on him and ask for my guildmates do the same, I get my gold back, erase his stamina and still get buffed. All that with the player offline.

The only way to Auto-buff work is if the gold go diretcly to the player bank, and that should not be allowed.

IF the system is kept in place, why not make upgrades that cap out at 25% of buff sale goes to bank. like 5% per upgrade.

 

The future is to have the buffs automaticaly casted. Theres no other way you can talk about a buff market without implementing such thing.

 

The dailly limit is a valid option to limit abuses, altough will also sacrifice players who are really active.

 

Consider making a better search tool for buffs and that will surely benefit online players, who will be able to adjust their offers to the market demand.

the best way to do this in my opinion is more or less like FSH, however, you would have to manually toggle yourself as "actively buffing" to appear online in the search que. have it un-toggle after 5 mins of inactivity?

 

Yep, I honestly have to say that EVERY time I was in a situation where I was waiting for buffs, it was my fault for NOT PLANNING AHEAD.  Yes it is frustrating but gets you to form connections with other players (good and bad) and brings a nice aspect of community to the game.

i agree. i tend to have sudden hunting sprees in the middle of the night for me, which is when a lot of people are off lol. so if i would have to wait and make plans with others for when i would hunt.

"Then, the Friendships were born! using there ultra awesome powers, talking, chating, learning about eachother..."

if anyone catches that kudos XD

 

Darn thing ate my quarters! Where's my chips?!?

 

But seriously, I have to agree - completely removes almost 100% of the interaction from the Buffing System.

aparently you cant quote something quoted XD but i agree with you.






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