all EOC players have Higher resources from gold to FSPs to buffs than the lower levels
This is entirely untrue. case in point:
Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)
yes its an old post, but i've still yet to see anything saying otherwise since then.
Wouldn't a present solution be to massively increase the EXP required to level after a certain point at EoC, allowing longevity of said content? So e.g for the 100 level drop that happened earlier this year for EoC. Idk current stam/level values, so lets just assume.
Pre-EoC (Was EoC before content dropped fully buffed of-course)
Stam/Level value : 1000
New content/New EoC
Stam/Level value : A lot higher than 1,000 for the current example lets say 10,000
This would increase the length at which content is consumed. So E.g, the new level 100 content would've required at-least 1,000,000 stamina to go through, which would represent nearly a year of stamina generation. Or possibly higher. This gives EoC players something to -hunt for-persay, while also decreasing the speed at which content is consumed.
Now this, im actually quite fond of maybe not on such a massive scale, but a large scale maybe im only 1099 right now, but i can power my way through a good number of levels when i do hunt both because i use higher level event pots and and my larger pool of stamina. Sure, i'd be disappointed at first if it would take me longer to level, but in the long run i think i'd enjoy that
- atta222 likes this