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Ideas and Suggestions for Changes you would like to see in the Game.


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#1 Dradin

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Posted 01 August 2013 - 00:07

As a founder I know that the game has lost tons of players over time, and that new players are even hard to find at times. When they join small guilds who are recruitng; they often times quite the game as they are not getting the "guild activity or support", that they need.  Not saying it is a small guilds fault, just stating some of the reasons why they leave; as i chat with lots of players.

 

If there was a way were two guilds could merge together, with the founders still being in Founder positions.

But allow the 2nd founder of the guild merging into the larger or main guild  to retain ownership rights of that guilds gear. No one has to give up rights/ or ownership of gear they spent cash on. ( IE...  Guild Founder of Main Guild has rights to his guilds gear, and any future guild gear, Founder who merged his guild to the other guild has owner ship of his old guilds gear, but the whole guild can use any guild gear). I feel this would help the game in several ways.  

 

1. This would Foster more guilds to consider merger's.  The end result is there would be more guild activity.   Which leads to more players sticking to the game.

2. Better equiped guilds which will benefit the players more. 

3. No one has to give up rights/ or ownership of gear they spent cash on.

4. Would be less Guilds in the server to maintain stats for, thus streamlining the servers.

5. Less Guilds to select from when Joining for new players so they might be in a better environemnt when they do join a guild.

6. Stronger guilds equals more players in the game.

 

I am sure there are more benefits to this if allowed.

 

2nd topic   How can we stream line things to speed things up and help the game move faster.

 

Why can we not move dead guilds to a holding server?   If no active players then move then.  If one comes online move it back to active.    As well, Guilds that are Dead should be removed from the Rankings.

 

This could even be done with players who have went inactive.  It would give a more realistic view of were players/ and Guilds are ranked who are active.

 

3rd Topic  It would be nice if there were more chest.  With smaller "items Found",  such as maybe a potion that has several levels,  lvl 25, lvl 50, lvl 100, lvl 200    ( what ever level is found gives that many hit points to your stam. Only back up to your Max stam allowed.

 

4th Topic  GVG changes.    I think guilds that have 4 or 5 member teams  that do nothing but gvg have huge advantages over Guilds that Level.  I believe their are or can be changes made to level the playing field so to speak.  Maybe make it were small guilds can only fight gvg versus a small guild. Or set a required number of active players in order to a certain number in order to fight guilds of certain sizes.

 

 

I know that all of these will not be looked at in the same light, and this is fine.  Not looking for perfection, only ideas that we can discuss in order to help try to make the game better for everyone. 

 

I shall do my thing and you can do yours. As I am not here to live up to your expectations, and you are not here to live up to mine. As we would both fall short.

Thanks  Dradin



#2 gomezkilla

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Posted 01 August 2013 - 00:15

Your whole guild merging idea is just way too complicated, much easier to just do a regular merger that guilds do nowadays.

 

I do want the Cows to go back and delete or as Evilbry put it, change the name to "AA_[Guild Name]" so that it can be chosen from by some new players.

 

Chests are rare, but its doable to get the medal. I would rather see more Global Quests seeing how it will take a decade or two to get the Diamond medal for that one.

 

GvG, I have a mostly leveling guild and I see a few GvGs every week, doesn't stop us from hitting back! I don't really see a need for change here.



#3 yotwehc

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Posted 01 August 2013 - 00:20

Your ideas are interesting but I'm getting a real anti-small guild vibe. Some people prefer smaller guilds. I think moreso then guild merger enhancements, guild to guild chat would be a better and simpler improvement (If we can't have global chat). As far as dead guilds, yeah, they should be archived or something.

#4 j3k

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Posted 01 August 2013 - 01:54

Interesting topic in which cows should look into   ;)


fallen-sword-logo.jpg

 

I am a merchant. If I'm not ripping you off, then I'm not doing my job! ~Gomezkilla


#5 Dradin

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Posted 01 August 2013 - 02:10

Your ideas are interesting but I'm getting a real anti-small guild vibe. Some people prefer smaller guilds. I think moreso then guild merger enhancements, guild to guild chat would be a better and simpler improvement (If we can't have global chat). As far as dead guilds, yeah, they should be archived or something.

Not anti small guild in any way,   will use an example of what i am talking of,   a 4 player GVG guild, with 2 players lvl 45, and the other 2 are lvl 135.    If you recruit any new players,,  then they are pawned for the gvg atk's.   I just wish there were more members in order to attack larger guilds.    Say 7 or 10 player guilds.  Not sure what the fix is, thats why i brought the subject up, as i know We are not the only guild that has this issue,  thanks



#6 yotwehc

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Posted 01 August 2013 - 15:42

We have the same problem. But as long as the small gvg guilds aren't multi's, let them have their fun. Sure they have an advantage but I think the disadvantage is much more significant. The other issue is taking advantage of noobs. I believe there was another topic on increasing the gvg participation level or apply a 2 week protection, either of which I am in favor of.

The reason your posts seems anti small guild is your first suggestion and 4th suggestion. Both are against small guilds.

#7 yodamus

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Posted 01 August 2013 - 17:52

if the small guilds are using level 45 players to attack noobs..something should be done..those guilds and any guild for that matter that attacks noobs are not acting in the best interest of the game..i have a small guild and as soon as we accept a noob..they get attacked  and within days quit..this is not helping the game...shame on any level 45 player gvgers that attacks noobs...you are hurting the game..yet, for some reason the cows still allow this to happen...still have not figured out why...why would you wish to have noobs quit for a reason that could be simple to fix..no gvg attacks on anyone less than level 50...easy and simple (i thought i saw once in a thread where the cows realize this..yet still no changes many months later.)..topic3- yes a few more chests are needed...not many..unless you pay for chest locations...any medal past silver is not possible in a lifetime of playing..



#8 Pardoux

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Posted 01 August 2013 - 19:55

This is / was on the radar for fixing - a big hike in the player level before GvG could be initiated ... but seems to have been forgotten :(


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#9 gomezkilla

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Posted 01 August 2013 - 20:39

This is / was on the radar for fixing - a big hike in the player level before GvG could be initiated ... but seems to have been forgotten :(

Its supposed to be hiked up to 50, right?



#10 Pardoux

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Posted 01 August 2013 - 20:45

Its supposed to be hiked up to 50, right?

 

Not sure - I think the actual level was still being discussed.

 

My take on it was that new players should "road-map" their early days, progression opening up new game aspects.

 

MY take on PvP / GvG is that the new players should be shielded from them until at least level 100 - after all, a player can get there now in less than a week with the booster pack ..


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#11 gomezkilla

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Posted 01 August 2013 - 21:02

Not sure - I think the actual level was still being discussed.

 

My take on it was that new players should "road-map" their early days, progression opening up new game aspects.

 

MY take on PvP / GvG is that the new players should be shielded from them until at least level 100 - after all, a player can get there now in less than a week with the booster pack ..

There will be one problem with it if its raised to level 50 or 100 or any level because players are going to want to hit below their level when they can't since there will be a minimum level to GvG.. That's one complaint that I see coming up if that min level is introduced.



#12 yodamus

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Posted 01 August 2013 - 21:26

for those that complain, toooo bad...for the betterment of the game it is best to leave the noobs alone...gvging should not be an easy win...it should be a challenge..go up against players that know what is going on..guilds that can defend the attack..easy wins against noobs is disgusting... level 50 is good enough time for them and gear good enough to make it not be an easy win...3 years of playing i have been waiting for this change...still has not happened..for the life of me..i dont understand why..why chase your potential $$$$ away ?



#13 Pardoux

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Posted 01 August 2013 - 21:29

There will be one problem with it if its raised to level 50 or 100 or any level because players are going to want to hit below their level when they can't since there will be a minimum level to GvG.. That's one complaint that I see coming up if that min level is introduced.

 

N they can, in a nutshell, suck it up ... Player retention is the most important thing for the game right now - and driving players away by being pummelled almost as soon as they start playing is not exactly conducive to that ;)

 

Raise minimum level for GvG / PvP to 100 :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#14 gilby90813

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Posted 01 August 2013 - 23:02

Raise minimum level for GvG / PvP to 100 :)

 

+1 i completely agree with this

  I cant understand how i player cant go past the first 100 lvl without a problem anyone below lvl 100 pvping or gvging for years is kind of suspicious to me no offense



#15 wil72

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Posted 01 August 2013 - 23:06

 

  I cant understand how i player cant go past the first 100 lvl without a problem

 

Exactly, so need for a cap :P

 

Cheers.

 

wil72



#16 duktayp

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Posted 01 August 2013 - 23:31

 ...I cant understand how i player cant go past the first 100 lvl without a problem...

 

some/many new players are not hooked in the first few weeks of game play - casual players or "tourists"

 

even if they join a guild (creating a guild is free now...many noob guilds out there, destined to fail) they may log on, hunt a hundred stam, and log off - not yet intensely enthusiastic about the game as are many of us

 

constantly hammering on someone during this "undecided" phase is a poor way of welcoming a potential regular player...or donator 



#17 wil72

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Posted 01 August 2013 - 23:54

some/many new players are not hooked in the first few weeks of game play - casual players or "tourists"

 

even if they join a guild (creating a guild is free now...many noob guilds out there, destined to fail) they may log on, hunt a hundred stam, and log off - not yet intensely enthusiastic about the game as are many of us

 

constantly hammering on someone during this "undecided" phase is a poor way of welcoming a potential regular player...or donator 

 

A 2 week exemption period for new players from GvG would be the way to go then?

 

Cheers.

 

wil72



#18 Pardoux

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Posted 02 August 2013 - 00:08

A 2 week exemption period for new players from GvG would be the way to go then?

 

Cheers.

 

wil72

 

L100 is better.. 


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#19 gilby90813

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Posted 02 August 2013 - 00:27

im still for L 100



#20 dowuones

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Posted 02 August 2013 - 00:52

Im afraid Guild Merging would result in less and bigger guilds in game, with big guilds "absorbing" small ones easily.

Guilds are already oversized, something like guild merging would probably make disappear more smaller guilds, and less guilds in game means less competition (and less interest).

I appreciate OP effort, but id prefer ideas on how to support small guild and make them grow and "survive".




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