Haha many many many years. I only check back every couple months. How will the paid aspect of it be? Just a special currency?Only a few months some of us have been waiting a few years
* MOD EDIT: Split this off in to its own thread for discussion.
Posted 23 September 2012 - 16:47
Haha many many many years. I only check back every couple months. How will the paid aspect of it be? Just a special currency?Only a few months some of us have been waiting a few years
Posted 23 September 2012 - 20:43
Haha many many many years. I only check back every couple months. How will the paid aspect of it be? Just a special currency?
~ Chief Technical Officer
Wayne 'Zorg' Robinson
Posted 23 September 2012 - 23:36
Posted 24 September 2012 - 17:12
Posted 24 September 2012 - 20:10
In life the things aren't white or black, the certain is that they are composed of a beautiful variety of grey tones.
Posted 25 September 2012 - 00:33
So no Pay-to-Win systems. Cause they make games awful. Just pay for Cosmetics n stuff?
Posted 25 September 2012 - 09:42
So no Pay-to-Win systems. Cause they make games awful. Just pay for Cosmetics n stuff?
Here are my two cents; not sure if I'll be able to do it neat, but I'll try
And now try to understand what I mean
- 2 different coins: ingame gold:droped by mobs, reward for quest, etc... (since now gold), and one coin you can buy to HuntedCow for real money (since now cashgold).
- An ingame Auction House, where players can exchange items and also gold and cashgold.
- All the items of the cashshop are bought ingame, and in order to get them you have to pay gold AND cashgold; doing so I think that the exchange market for gold/cashgold would be more active.
- The Auction House would determin the exchange value of gold/chasgold ( 1cashgold= X gold)
- The price of one cash shop item would be ( Y)cashgold AND (Y )* Xgold. (where (Y) is the amount of cashgold you have to pay for the item.
- There would be freedom in order to buy cashgold from time to time, not buy cashgold at all and get it via the auction house, or buy certain packs (subscriptions for certain amount of time), if you buy this packs you would be given the equivalent of the spent money in cashgold and an extra percent based in the pack you have purchased and also certain perks ( I know that a lot about this perks can be argued).
Posted 26 September 2012 - 20:05
In life the things aren't white or black, the certain is that they are composed of a beautiful variety of grey tones.
Posted 03 October 2012 - 07:48
I'm hopefully waiting to see if they learned from their other games. I'll not be donating to this game until i see it is set up in a way that doesn't give players with a big checkbook an advantage over another. But for some reason i have hope, i dont know why. LOLSo no Pay-to-Win systems. Cause they make games awful. Just pay for Cosmetics n stuff?
Posted 15 October 2012 - 23:45
So no Pay-to-Win systems. Cause they make games awful. Just pay for Cosmetics n stuff?
Posted 16 October 2012 - 16:49
Posted 17 October 2012 - 10:00
Posted 22 October 2012 - 13:26
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene
Posted 22 October 2012 - 15:56
Posted 22 October 2012 - 20:28
I think the general feeling within the studio is to avoid Pay to Win and focus more on cosmetics. Perhaps unlockable features that are very handy, but not necessarily essential.
Guild Founder of The Golden Horde
Zshmaendal - Level 45 Prophet | Superfluous - Level 35 Warrior | Ulysses - Level 13 Ranger
Louis - Level 8 Warrior | Ephemeral - Level 12 Assassin | Connotation - Level 8 Mage
Crystal Cutting - 9 | Fishing - 10 | Forestry - 10 | Skinning - 8 | Farming - 19 | Foraging - 28 | Prospecting - 16
Alchemy - 36 | Cooking - 11 | Leatherworking - 4 | Weaponsmithing - 5 | Armorsmithing - 7 | Jewelry - 6 | Tailoring - 16