Guild chat is completely white and refuses to load at all for me.
I am on PC, in chrome.
- sweetlou likes this
Posted by Mzzery on 05 May 2021 - 20:29
Lots of people ask in global chat how to change their names in the app, and I have had my account since 2008 AND I don't use the app, so I am just not sure how to answer this in an exact way.
What would be the correct step by step way to do this for the new players?
Posted by Mzzery on 03 April 2021 - 12:57
I love that there's new composing levels. I had been level 60 since feb/march 2015, and now I am flying upwards again. It's the first time ever I got to test the double composing xp... that was introduced a while after I hit 60.
The new code not getting along with the old code is a common thing in many games when upgraded partially. I hope it will get solved asap, and that the events will be extended. Especially the global that ends on the 6th, since a lot of players haven't been able to get any kills without lagging out.
As for the rest of this thread... I'll stay out off those discussions. I hope the cows will be fair and open minded, and also avoid overpowering the game, to the benefit of some and detriment of others. I've noted a few changes that I haven't seen anyone else even mention yet. Will be fun to see how the community will react when they notice those.
Posted by Mzzery on 29 March 2021 - 13:56
I find this limit extremely annoying as well. For me, any game is a LOT about communication, and there's just no way to really explain things, or discuss any topic, or have any sort of decent interaction when there's such a short limit
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(This is where I would have to hit send, the message was 236 at that point. I wouldn't even have managed to fit a dot to the end of that).
The change drives people out off the game for the communication-reasons, since chat programs don't tend to have such harsh limits... and for those of us that log in daily mostly to communicate with friends, it then becomes a bit pointless to log in. It's easier to just hang out in the chat program we chose then.
This limit makes no sense, and on top of that, there's no way to see you got messages unless you open that menu, it takes 15 seconds to just open the messages (yes, 15 SECONDS), and when you send a reply, there's no sent TO (name). just the name... so it is impossible to see which was yours and which was theirs.
Oh and the little read-icons. I don't read all messages at once all the time, when I open the menu, but it tells people that I have read theirs and they then think I am real rude because they THINK I seen it, even if I just went in to find a specific message and had to be fast with that 15 second lag and all the type-send-type-send-type-send lag to the person whose message I was actually looking for, since I for the most part can't fit replies into just one message without sounding real harsh and rude, and for sure, unable to discuss any guild related issues or whatever, with my guild mates. I like being able to handle guild business the way my guild expects of me. This makes that much harder to do ingame.
Just get rid of these limits cows... please. It's a real game-killer for me.
Posted by Mzzery on 23 March 2021 - 20:38
I honestly think we went from the 21st century back to the 19th... like, why move messages away from the logs? it's really not helpful in any way, and just another annoying step to try to do what we need to in FS. For me, it feels like sending snailmail, and most don't even know how to find the messages yet. Why this change? What's the logic behind ripping parts of the logs away from the rest of them?
If I sound grumpy, it's just because I am... I don't like changes that seem to be backwards and not steps towards new nicer stuff, like this one change... I really dislike it! I'll start ranting soon.. lol
Posted by Mzzery on 27 December 2020 - 04:51
I don't have the time to read the entire thread, but I've read some, and I just want to say this:
I am a gamer. I have a TON of games, thousands of them, most of the latest big ones etc... many many of them are MMORPGs, and have a ton of things to do and many levels in them to obtain. That being said...
I don't understand how something that is not attainable for all at level 1 is a bad thing?
I do not play games where a goal is attainable at low levels on week one. Why would I? I love having stuff to strive for. An achievement in a game is no bigger than the struggle to achieve it. Why would I feel any kind of satisfaction about an "achievement" that took no work? This is a bit harder than the "guild achievements" in FS, with the "kill 50,000 with a group" etc... we were first to get that one, but others have too, since. SMALL guilds, NOT at EOC... it's attainable... just takes team work.
This suggestion by Mary is no different.
And as for not everyone getting in to TED: Why, sure, we could do that.. we have a limit though, 124, just like anyone else. That's up to HCS, not us. And we, just like everyone else, like to make sure we fill our ranks with people that actually want to enjoy the game together with others, and not just "use" us. Is that really all that weird? Do other guilds not feel that it is better with positive people that help each other, than people that just want to gain selfishly by being in the guild? Is TED unique in that?
Posted by Mzzery on 13 November 2020 - 21:04
I think this "update" is broken. I don't understand the logic behind it at all.
Posted by Mzzery on 08 October 2017 - 20:44
Posted by Mzzery on 17 September 2017 - 21:38
Posted by Mzzery on 13 September 2017 - 10:10
Posted by Mzzery on 11 September 2017 - 18:20
Posted by Mzzery on 23 August 2017 - 16:10
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