Before I begin:
Yes Eldevin is an MMO and that implies group play.
I am in no way debating this and if this is going to be your response, please don't continue reading as you wont agree with anything from here on
I have hit a patch where work is pretty demanding and I don't currently have the spare time I would like to to log in and play - it will probably be like this for the next 2-3 months but hopefully wont last that long.
However this raises the point that in order to progress my char to be ready for the level 50 content whenever it arrives I need to log in and grind some ancient cores and some remnants as well as obtain rare gathering items and possibly grab some infernal flakes and shadow cores also.
Ancient cores: Grind mobs / weekly quests (ToC/PVP/Arena)
Shadow Cores: Grind mobs / weekly quests (ToC/PVP/Arena)
Ancient Remnants: CC bosses / weekly dungeons / daily ToM / Benevolent Dungeoneer
Rares: Grind gathering
Infernal Flakes: Dailies for AP, Treya
My underlying point here is that the only "single player" aspect to these are the creature grinds or gathering , or if you are in the mood, low level arena runs.
Personally, with my limited log in time for the indefinite future, non of these feel particularly rewarding for my 15-30min limited log in.
Sure I could grind dailies and stock pile some AP and use this to trade with others but honestly that doesnt feel like I am playing eldevin.
What I think needs to happen is a total revamp of the "story mode" dungeons to allow for the introduction of story mode ICC or even a story CC boss instance. For example, I want to grind some ancient remnants but I am only online for the said 30min, and no one is currently running CC - I set up a group but am waiting on *insert group member* to finish something, and then when all is said and done, 25 min after I log in the group continues without me as I had to go - so I didnt get a run in.
The above story is applicable to any dungeon aspect of the game for end of content players, you either need to group up, or you need to grind professions - grinding mobs for cores is fine as this also allows for fp farming but is grinding mobs really all EoC has to offer for single player amusement?
I have raised something similar before here:
https://forums.hunte...cc/#entry932367
I would like to append to this a little bit.
Proposed idea:
Single player ICC or CC boss instances:
Single players ICC would reward the player with infernal shards for beating treya as well as the possibility of a gem (glim or defined - not sure which is more appropriate)
Single player CC boss instance - would reward player with ancient shards per kill + chance of random gem (glim or defined - not sure which is more appropriate)
Ancient shards can be fused into ancient remnants for a cost in gold: should require 10+ shards to make 1 relic - number required should be appropriate to difficulty of the single player instance and add in an appropriate gold sink to "fuse".
Infernal shards can be fused into infernal flakes for a cost in gold: should require min 20+ shards to fuse a flake based on their current rarity.
Additionally infernal shards should be fusable into fabled relics, again 20+ shards ~ 1 relic.
The aim here is NOT to introduce a new version of story mode where people can find a loophole to the original intention and farm said exploit (I am looking at you 5 man story BT runs ).
I am simply looking for an option where I can log in and run 1-2 single player instances if I cant find anyone to group with and then log out 20-30min later feeling that I did something other that ask and fail in chat for a group. Sometimes I log in and want to gather/craft, sometimes group up for dungeons runs, sometimes farm mobs - however there is no option to "progress" my character in a single player capacity. Killing mobs to farm cores/FP is not and should not be what eldevin sells as its EoC individual aspect to the game.
And just to repeat, anyone raising a pitchfork and shouting MMO - re-read my intro