New NPC’s:
- Brother Khan, the Connector: Fuses the Fallen Sword Cubes
(Lore) Brother Khan is a very interesting individual. He keeps himself alive by using a few of his magic tricks. He creates some resourceful things, but his magic has a few catches: He can only craft things once a day. Such is the expense of his marvelous magic.
Location: Cathedral Catacombs (1,1)*
- Brother Illiad, the Veteran Hunter: Task assigner for main quests
(Lore) A former hunter himself, Brother Illiad was a graced bounty hunter. Arrogant as he was in his day, he was an efficient assassin. One day, he suddenly stopped hunting, for reasons that nobody knows.
Location: Cathedral Catacombs (7,7)*
“Epic” Daily Quest Line - “The Cube”
First Questline: The Fallen Sword Cube (Required Level: 50)
Part I
Brother Khan starts off by telling you that he needs you to bring him a few things first:
1. Fallen Sword Cube Part 1
2. Fallen Sword Cube Part 2
3. Fallen Sword Cube Part 3
4. Fallen Sword Cube Part 4
If you are to bring him these items, he can fuse them and craft the Powerful Fallen Sword Cube, which can be used to create powerful items. He himself does not know where to find them, so he tells you to go see Brother Illiad instead.**
Part II
You go to Brother Illiad, and you tell him that Brother Khan sent you his way. He needs to craft a Fallen Sword Cube and that he may know where to find the pieces needed. He seems bothered by your presence, but chooses to cooperate. He tells you that he will give you the pieces himself, but that you have to prove yourself worthy first… which means killing stuff and coming back to him.
Part III
Reward: Fallen Sword Cube Part 1 x 1. Quest Item. Bound (Non-Tradable)
- Task
The way I see the tasks they could follow the same type as the regular Daily Quests.
1. Defeat X of X type of creatures
2. Defeat X amount of players in combat (GvG/PvP/Bounty)
3. Break down X amount of items
4. Join X Arenas
5. Travel X tiles
6. Kill X Super Elites
I feel that the quests should be GREATLY reduced in the number requirement to keep them attainable and not too much time consuming. I also feel that the quests should be a choice of the player, but they cannot replay the same quest. Once you do one for any given part, you cannot do that specific type again until the Quest resets (Daily).
But SS, how does that work
If you decide to do #5, travel X tiles, for Part III, then your options for Part IV are: 1 2 3 4 and 6. By the time you’re done, there should be 2 types that you did not do.
Part IV
Reward: Fallen Sword Cube Part 2 x 1. Quest Item. Bound (Non-Tradable)
Task: Choice of Task
Part V
Reward: Fallen Sword Cube Part 3 x 1. Quest Item. Bound (Non-Tradable)
Task: Choice of Task
Part VI
Reward: Fallen Sword Cube Part 4 x 1. Quest Item. Bound (Non-Tradable)
Task: Choice of Task
Brother Illiad tells you that your job is done and to go meet Brother Khan again.
Part VII
Reward: Fallen Sword Cube (Hollow) x 1. Quest Item. Bound (Non-Tradable)
You meet Brother Khan. He is very happy that you brought all the pieces, and he trades you them for a Fallen Sword Cube (Hollow). He tells you that all that is needed is for me to add a special Core added inside before he can activate the cube. He tells you that a renowned jeweler may have it in stock (Sister Andreas Jeweler in Cathedral of Ways 2,3).
***For this part, you would need to buy a Powerless Fallen Sword Cube Recipe from Bother Giles Curious (Cathedral of Ways 1,4). The Recipe requires a Fallen Sword Cube (Hollow) x 1 and a Fallen Sword Cube Core x 1, which would be bought at a gold price from Sister Andreas Jeweler. Combine both to obtain a Powerless Fallen Sword Cube x 1 (Quest Item)(Bound)(Non-Tradable).
Part IX
Reward: Powerful Fallen Sword Cube x 1 (Tradable)
You bring the Powerless Fallen Sword Cube to Brother Khan, he does his magic and tada, you have yourself a Powerful Fallen Sword Cube.
This quest can be repeated every day. Should progress count towards Daily medal?
Powerful Fallen Sword Cube
I am thinking of it being a tradable Quest Item used in Recipes. The recipes could create potions with (new?) buffs, or just make existing buffs at a higher level than standard (175).
Possible Potions:
1. Potion of the Cursed Wielder (Bound)
Needs: Powerful Fallen Sword Cube x 3 , Potion Bottle (Globe) x 1
Creates: Potion of the Cursed Wielder (Potion) (150 minutes) x 1
Grants: (NEW) Cursed Weapon (Buff)
Level: 250
Description: 0.2% per point stat bonus to your equipped Weapon. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
2. Potion of the Cursed Mind (Bound)
Needs: Powerful Fallen Sword Cube x 3 , Potion Bottle (Vial) x 1
Creates: Potion of the Cursed Mind (Potion) (150 minutes) x 1
Grants: (NEW) Cursed Helmet (Buff)
Level: 250
Description: 0.2% per point stat bonus to your equipped Helmet. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
3. Potion of the Corrupted Grasp (Bound)
Needs: Powerful Fallen Sword Cube x 3 , Potion Bottle (Elegant) x 1
Creates: Potion of the Corrupted Grasp (Potion) (150 minutes) x 1
Grants: (NEW) Cursed Gloves (Buff)
Level: 250
Description: 0.2% per point stat bonus to your equipped Gloves. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
4. Extended Cast Potion (Bound)
Needs: Powerful Fallen Sword Cube x 3, Potion Bottle (Round) x 1
Creates: Extended Cast Potion (Potion) (90 Minutes) x 1
Grants: Extend (Buff)
Level: 200
5. Potion of the Necromancer (Bound)
Needs: Powerful Fallen Sword Cube x 5, Potion Bottle (Hexagon) x 1
Creates: Potion of the Necromancer (Potion) (150 minutes)
Grants: (1) Poison (Buff), (2) Ignite (Buff), (3) Blood Thirst
Level: (1) 250, (2) 250, (3) 250
6. Potion of the Avid Lancer (Bound)
Needs: Powerful Fallen Sword Cube x 5, Potion Bottle (Collared Globe) x 1
Creates: Potion of the Avid Lancer (Potion) (150 minutes)
Grants: (1) Riposte (Buff), (2) Sharpen (Buff), (3) Undermine (Buff), (4) Side Step (Buff), (5) Critical Hit (Buff)
Level: (1) 250, (2) 250, (3) 250, (4) 250, (5) 250
7. Potion of the Juggernaut (Bound)
Needs: Powerful Fallen Sword Cube x 5, Potion Bottle (Inscribed) x 1
Creates: Potion of the Juggernaut (Potion) (150 minutes)
Grants: (1) Retaliate (Buff), (2) Degrade (Buff), (3) Bastion (Buff), (4) Absorb (Buff), (5) Unbreakable (Buff)
Level: (1) 250, (2) 250, (3) 250, 4 (250), 5 (200)
8. Potion of the Prize Hunter (Bound)
Needs: Powerful Fallen Sword Cube x 3, Potion Bottle (Round)
Creates: Potion of the Prize Hunter (Potion) (150 minutes) x 1
Grants: Titan Doubler (Buff)
Level: 200
9. Potion of the Fierce Challenger(Super Elite)(Bound)
Needs: Powerful Fallen Sword Cube x 10, Potion Bottle (Elegant) x 1
Creates: Potion of the Fierce Challenger (Potion) (300 minutes) x 1
Grants: (1) Fumble (Buff), (2) Hardened (Buff), (3) Dispel Curse (Buff), (4) (NEW) Intimidate (Buff)
Level: (1) 250, (2) 250, (3) 200, (4) 250
Description: (4) +0.1% per skill level reduction to attackers’ damage when defending a PvP attack. (Excludes relic combat).
10. Potion of Gracious Defeat (Bound)
Needs: Powerful Fallen Sword Cube x 5, Potion Bottle (Hexagon) x 1
Creates: Potion of Gracious Defeat (Potion) (300 minutes) x 1
Grants: (1) Fumble (Buff), (2) Honor (Buff), (3) Shame
Level: (1) 200, (2) 200, (3) 300
11. Potion of the Healthy Roots (Bound)
Needs: Powerful Fallen Sword Cube x 5, Potion Bottle (Inscribed) x 1
Creates: Potion of the Healthy Roots (Potion) (200 minutes) x 1
Grants: (1) Great Vigor (Buff), (2) Stout Hearted (Buff), (3) Chi Strike (Buff), (4) Fortitude (Buff)
Level: (1) 500, (2) 500, (3) 200, (4) 200
12. Potion of the Creator (Bound)
Needs: Powerful Fallen Sword Cube x 5, Potion Bottle (Round) x 1
Creates: Potion of the Creator (Potion) (200 minutes) x 1
Grants: (1) Inventor (Buff), (2) Extractor (Buff), (3) Extractor II (Buff), (4) Resource Finder (Buff)
Level: (1-4) 250
13. Potion of Empowerment (Bound)
Needs: Powerful Fallen Sword Cube x 3 , Potion Bottle (Pillar) x 1
Creates: Potion of Empowerment (Potion) (150 minutes) x 1
Grants: Empower (Buff)
Level: 200
14. Potion of the Challenger’s Cursed Pride (Super Elite)(Bound)
Needs: Powerful Fallen Sword Cube x 3, Potion Bottle (Globe) x 1
Creates: Potion of the Challenger’s Pride (Potion) (150 minutes) x 1
Grants: (NEW) Cursed Armor (Buff)
Level: 250
Description: 0.2% per point stat bonus to your equipped Armor. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
15. Potion of Aftermath (Bound)
Needs: Powerful Fallen Sword Cube x 5, Potion Bottle (Vial) x 1
Creates: Potion of Aftermath (Potion) (150 minutes) x 1
Grants: (1) Stun (Buff), (2) Shockwave (Buff), (3) Force Shield (Buff)
Level: (1) 200, (2) 200, (3) 200
16. Challenger’s Last Stand (Super Elite)(Bound)
Needs: Powerful Fallen Sword Cube x 25, Potion Bottle (Inscribed) x 1, 3 SE Items from the newer SEs
Creates: Challenger’s Last Stand (Potion) (500 minutes) x 1
Grants: (1) (NEW) Cursed Helmet (Buff), (2) (NEW) Cursed Weapon (Buff), (2) (NEW) Cursed Gloves (Buff), (4) (NEW) Cursed Armor (Buff), (5) (NEW) Cursed Shield (Buff), (6) (NEW) Cursed Amulet (Buff), (7) Cursed Boots (Buff), (8) Cursed Ring (Buff), (9) Cursed Rune (Buff)
Level: (1-9) 250
Description: (4) 0.2% per point stat bonus to your equipped Armor. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active. (5) 0.2% per point stat bonus to your equipped Shield. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active. (6) 0.2% per point stat bonus to your equipped Amulet. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active. (7) 0.2% per point stat bonus to your equipped Boots. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
17. Challenger’s Glorious Draft (Super Elite)(Bound)
Needs: Powerful Fallen Sword Cube x 25, Potion Bottle (Elegant) x 1, 3 SE Items from the newer SEs
Creates: Challenger’s Glorious Draft (Potion) (500 minutes) x 1
Grants: (1) Enchant Helmet (Buff), (2) Enchant Weapon (Buff), (3) Iron Fist (Buff), (4) Enchant Armor (Buff), (5) Enchant Shield(Buff), (6) Enchant Amulet (Buff), (7) Enchant Boots (Buff), (8) Enchant Ring (Buff), (9) Enchant Rune (Buff)
Level: (1-9) 250
18. Potion of the Cursed Buckler (Bound)
Needs: Powerful Fallen Sword Cube x 3 , Potion Bottle (Collared Globe) x 1
Creates: Potion of the Cursed Buckler (Potion) (150 minutes) x 1
Grants: (NEW) Cursed Shield (Buff)
Level: 250
Description: 0.2% per point stat bonus to your equipped Shield. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
19. Potion of the Cursed Pendant (Bound)
Needs: Powerful Fallen Sword Cube x 3 , Potion Bottle (Vial) x 1
Creates: Potion of the Cursed Pendant (Potion) (150 minutes) x 1
Grants: (NEW) Cursed Amulet (Buff)
Level: 250
Description: 0.2% per point stat bonus to your equipped Amulet. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
20. Potion of the Cursed Step (Bound)
Needs: Powerful Fallen Sword Cube x 3 , Potion Bottle (Elegant) x 1
Creates: Potion of the Cursed Step(Potion) (150 minutes) x 1
Grants: (NEW) Cursed Boots (Buff)
Level: 250
Description: 0.2% per point stat bonus to your equipped Boots. Excludes 'Gain' bonuses. Double chance of durability loss. Prevents Unbreakable from working while active.
21. Potion of Cursed Compromise (Bound)
Needs: Powerful Fallen Sword Cube x 3 , Potion Bottle (Pillar) x 1
Creates: Potion of Cursed Compromise (Potion) (150 minutes) x 1
Grants: Cursed Ring (Buff)
Level: 250
21. Potion of Cursed Symbols (Bound)
Needs: Powerful Fallen Sword Cube x 3 , Potion Bottle (Round) x 1
Creates: Potion of Cursed Symbols (Potion) (150 minutes) x 1
Grants: Cursed Rune (Buff)
Level: 250
All of course, an idea. Please let me know what you think
Edited by Corrupted, 11 March 2018 - 22:50.