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Emperor Sidd

Member Since 24 Nov 2016
Offline Last Active Today, 04:43

#1008092 Game Update v3.9 / App Update v1.2

Posted by Emperor Sidd on 05 August 2022 - 17:01

Completely missed the mark with the rewards, anyone who plays the game would know +10 of a stat is meaning less.
 
Base stamina gain + upgrades + epic quest rewards + guild structures = 97 Stamina per hour
 
If we ignore buffs, as every player has access to varying levels of buffs, you are asking for over 10,000 hours worth of stamina to kill a creature 1,000,000 times. For any solo or small guild, there are 8760 hours in a year.
 
To put things in perspective, I am 100 levels above the end of levelling content, so it costs me roughly 20k stamina to level with the highest buffs in the game. Even at that high of a stamina cost per level, I will be able to level up 25 times to get 50 Level Up points, which I can equally distribute to +10 on each stat sooner than spending 1,000,000 stamina on any one of these. I am an outlier, most people only need 1000 stamina roughly to level with normal buffs. How do you think this reward measures up to the stamina investment ?
 
Make it 10% of a stat



#1007807 GvG - The Rejuvenation

Posted by Emperor Sidd on 15 June 2022 - 17:22

Not what is happening in this suggestion. Just stopping Guild Hopping from happening in the same way other Guild activities have a 7 day start up wait for new members.

 

~ Grim

 

However in Titan hunting you are still allowed to hunt "personal" titans.

How would this work, are you not allowed to GvG at all ? are you a target for guilds to attack while you cannot attack back?

 

I can see guilds having their members leave every 6 days to keep them un-targetable during GvGs which ruins the competitive integrity of a guild vs guild.




#1007803 GvG - The Rejuvenation

Posted by Emperor Sidd on 15 June 2022 - 04:12

 

2- Prevent any recruitment during a GVG (use your members to defend yourself)

 

Disagree with preventing new members from GvGing - It sounds like you don't want all of your members to defend themselves.

A new guild member can only attack the targets in your guild who "should be be prepared" for GvGs.

 

Instead of restricting gameplay for players, you should focus on improving your GvG strategy and planning skills :) 




#1007787 GvG - The Rejuvenation

Posted by Emperor Sidd on 13 June 2022 - 10:40

Like all the ideas, if I had to pick one-  Definitely the ladder system integrated to GvG. Reset every couple months with rewards to maintain activity and competition.




#1007546 Game Update v3.8.2 / App Update v1.1.1

Posted by Emperor Sidd on 22 April 2022 - 00:25

That's really odd. Only Stalwart is "Raged" for me. But Conix has confirmed he sees the same as you. So why is it displaying differently for different players... And yeah, same for us. Displaying correctly on Profile but no the map.

 

It's not browser based, nor is it Tampermonkey/FSHelper. Changing theme didn't alter the results for Conix either. This is really weird.

 

~ Grim

 

Love to see you guys testing and providing feedback to the community! Thanks BG.




#1007301 Important News regarding the Update

Posted by Emperor Sidd on 01 April 2022 - 01:35

Thanks for the update Arioche
 
 
Would you consider changing Avenger to increase armor instead of damage and stack up to 20?
 
 
This would help make armor a viable option in PVP combat where the meta is to use defense 90% of the time.
 
Currently, if someone does have enough armor to cover the opponent's damage it's not "safe" because there is a 20% chance a piercing strike will occur reducing armor by 50%. So essentially versus an armor defender, the player will eventually land a hit with a piercing strike and do more than 1 damage. If Avenger was to boost armor, players can still get lucky but that luck needs to be within the first 5-10 hits instead of piercing strike to eventually happen at any point in the combat.



#1007054 Thieves in the Night items

Posted by Emperor Sidd on 02 March 2022 - 05:19

Its not a choice, its random.




#1006983 Arena Rules

Posted by Emperor Sidd on 21 February 2022 - 04:14

You forgot to mention it's easier and quicker to chat/communicate with guild members in guild chat, which would make abusing arena much faster than communicating and coordinating with people via emails/personal messages in game/discord.

 

You are clearly making assumptions about things you don't use, please do your research.

The ability to communicate with people on discord is 100x better and faster than the text dump called "guild chat".




#1006947 App Update v.1.0.11!

Posted by Emperor Sidd on 18 February 2022 - 17:09

100% agree with EpicPiety,

 

If I may be blunt, you guys don't play FallenSword to understand what the players want, and nor do you survey/focus group your ideas. The world map is not the "center" of Fallensword. So much of the game is just waiting for stamina, even the new players get 2k-3k stamina from doing the early quests which means waiting for 24 hrs before you "hunt", there is so much to the game but you have nested it all under unlabeled icons. If you want to improve retention, show players there is more to do in the game than just waiting for stamina.




#1006862 App Update v.1.0.11!

Posted by Emperor Sidd on 10 February 2022 - 15:36

Amazing improvement on login/loading time!

 

Looking forward to the day the HUD Sync system is removed, which I believe kami confirmed on discord so I can drop a 5 star rating.

 

Great work team!




#1006641 Epics: Not Looking so Epic

Posted by Emperor Sidd on 08 January 2022 - 20:02

@Hoof and Arioche
 
Making epics viable in areas such as PvP and Arenas will also increase demand for invented Epics which require Guild RP.
While it doesn't substitute reworking GvG Conflicts, it will certainly increase activity and contribute to the economy in Fallensword affording you more time to work on or postpone a GvG rework.



#1006637 Remind who has already reached the top of mountain

Posted by Emperor Sidd on 08 January 2022 - 04:53

As the new king of the hill

 

cover1.jpg




#1006515 Epics: Not Looking so Epic

Posted by Emperor Sidd on 22 December 2021 - 00:07

I think many people have thought about fixing issues caused by epics to PvP with solutions such as dedicated epic slots or gemstone system or something else where your stats aren't tied to stam gain items but all of them were major projects.
 
 
Updating the formula for allocating stats on Epics to be similar to the lower levels such as 5 stats per level of the item would bring positive effect for everyone in the game in my opinion



#1006459 Fallen Sword App release!

Posted by Emperor Sidd on 14 December 2021 - 22:44

A Suggestion

 

The web version of FS will automatically log you out when you log in on another device or browser.  If the same held true when logging into the app, (i.e. logging into the app would log out the account on another device or browser and vice versa) I believe the sync error could be eliminated, and also the incidence of a new account being created by installing or opening the app could probably be minimized as well if we had to go ahead and log in each time the app is opened as well... 

 

By no means do I know if this would work or is viable, but my old lady logic feels that it's worth mentioning...  

 

As a young man who has been using the internet for entertainment since the year 1999, this is not the solution. Please do not create artificial restrictions that hurt the app's UX instead of actually making switching between browser and app "seamless".

 

I already have to deal with logining in a few times a day as I switch between my computer and laptop which is annoying, atleast for me. This is the last thing I would consider "seamless" or improvement to the UX of the app.




#1006434 Fallen Sword App release!

Posted by Emperor Sidd on 14 December 2021 - 12:31

Thank you for all your hard work!

 

However I cannot recommend the app to anyone until you remove the forced restart the app due to HUD Sync errors. Please figure out another way to retrieve/update info without forcing a restart.

 

May not seem like a big issue but your app takes atleast 20 second before you see the world map.

 

If I had to guess the world chat is what needs to update constantly ? Please give us an option to remove it like on the browser version.






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