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Economic Stimulus Program


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#1 zargon

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Posted 26 March 2014 - 19:40

I stated this in a response to another thread discussing EP and Sack values versus gold value. Basically, when I started playing a few months ago, you could gather 1k crafting mats and get a sack with the gold  earned. Now you would have to gather almost twice that to buy a sack. This is a bit discouraging for lower levels and creates less incentive for them to gather and sell to the higher levels. They are better off just leveling and making gold naturally at a higher level.

 

As more and more people level, the gold price for EP increases, which makes sense. This is perfectly fine as long as we come up with a way to increase the value of gathered items by adding elements to the game to make it needed more. The Daily quests are just not doing it. Keep in mind that the price for sack vs EP will not change. It's a business and they are making their r/l money.

 

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Idea #1)

Maybe have payments within the instances that require a certain numbers of resources per checkpoint per player (more for higher level instances). The type of resource needed is random (which means you better have a stockpile of each). This would create a greater need for resources and more high level needing it means higher profits for gatherers so they can purchase sacks and EP easier.

 
Example: (progressive amount needed per checkpoint listed as xx:xx:xx) for instance levels below

level 5:  Tier 1 resources needed. 1:2:3

level 10: Tier 1 resources needed. 1:2:3

level 15: Tier 1 resources needed. 2:4:8

level 20: Tier 1 resources needed. 1:2:3 and Tier 2 resources needed. 1:2:3

level 25: Tier 1 resources needed. 2:4:8 and Tier 2 resources needed. 1:2:3

level 30: Tier 1 resources needed. 2:4:8 and Tier 2 resources needed. 2:4:8

level 35 Tier 1 resources needed. 2:4:8 and Tier 2 resources needed. 2:4:8 Tier 3 resources needed. 1:2:3

level 40: Tier 1 resources needed. 2:4:8 and Tier 2 resources needed. 2:4:8 Tier 3 resources needed. 2:4:8

 
Once you out level an instance, it costs you nothing. (example: if you are level 35, then all instances below 35 are free) This will help keep higher levels helping lower levels in instances,

This also could be worked out before you enter the instance. Either way, this would help increase the value of gathered items to stimulate the economy and give lower levels more of a reason to gather. Otherwise, nobody will gather and all the high levels will have to do it themselves. lol ;)

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Idea #2)

Have an auction house. This  will help a lot in moving the these materials faster and getting the best price for them.

 

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Idea #3)

We could have craftable reputation turn-in items as well. This would be in addition to the daily Turn-ins. Similar to lotro where you would be guilded to ONLY one profession and you can craft 3 different size rep items for turn-in. Each having a cool down depending on size of rep item crafted. (small = 1 day, medium = 3 day and large being 7 days). You can crafted for each reputation as well. each rep having a different color and same cooldowns apply to each.

 

The Rep symbols can be also used to craft special items for that profession.

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Idea #4)

Add new craft and add housing into the game

 

Furnisher (craft) - ability to make items to decorate housing, when they put this into the game

Utilizes all gathering professions:

Fishing (wall mounted rare fish)

Forestry  (no need to explain the need for wood)

Crystal Cutting (jewelry boxes and enhanced home decor)

Skinning (Bear Rugs, stuffed animals - taxidermy)

Gathering and Farming - (make colored paints)

Mining  (bars to make yard Statues)

 

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Maybe not all perfect ideas. Just looking for ways to help the economy.

 

 

If anyone has suggestions to help stabilize the economy, please feel free to chime in.


Edited by zargon, 26 March 2014 - 21:20.


#2 Dasan

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Posted 26 March 2014 - 20:32

nope



#3 zargon

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Posted 26 March 2014 - 21:41

nope

If you think the game is fine the way it is, then I understand. If you have other ideas or do not care much for mine, then please add some ideas of your own here to help. "nope" is not very helpful.


Edited by zargon, 26 March 2014 - 21:44.


#4 Susej

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Posted 27 March 2014 - 12:12

nope


 

Perfect response.

 

though its true sacks were 20g when i started playing now go up to 100g.

 

Economy is crashing slowly and there are a 100 posts about this just read them HCS should be doing something about this have faith in them

 

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#5 D4VYJONES

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Posted 27 March 2014 - 15:06

but botter will become rich ...


Edited by D4VYJONES, 27 March 2014 - 15:06.


#6 Dasan

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Posted 27 March 2014 - 15:37

Perfect response.

 

though its true sacks were 20g when i started playing now go up to 100g.

 

 

Its called inflation, we dont have enough gold sink so thats why prices on Ep(real money) going up. Adding thing like this doesnt help. It will be just annoying for people who doesnt like to gather resources and can make botter more active. So this idea imo is rly bad. All what we need to make economy alive and stop inflation are new players, or more gold sink options like house system, mounts etc. But that was suggested hundreds times. People u need to understand that HCS is small team we can't have all in same time, be more patient. Cheers :)


Edited by Dasan, 27 March 2014 - 15:38.


#7 zargon

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Posted 27 March 2014 - 17:08

Ok, these are not suggestions. It's easy to say something is bad without offering a solution. Many changes have been made by way of suggestion. Only explaining why things will not work is simply a defeatist attitude. Offering a solution, means you are interested in helping to resolve a problem. Everyone can sit there and blow holes in every suggestion. I am fine with this. But offer something constructive and you voice may be heard. We are the ones that can help make the game better instead of bitching about how things are bad.


Edited by zargon, 27 March 2014 - 17:13.


#8 Samppa

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Posted 29 March 2014 - 06:30

Its called inflation, we dont have enough gold sink so thats why prices on Ep(real money) going up. Adding thing like this doesnt help. It will be just annoying for people who doesnt like to gather resources and can make botter more active. So this idea imo is rly bad. All what we need to make economy alive and stop inflation are new players, or more gold sink options like house system, mounts etc. But that was suggested hundreds times. People u need to understand that HCS is small team we can't have all in same time, be more patient. Cheers :)

*Cough* *Cough* P2W. Just add sacks available for gold and set EP unavailable for trade. Thats all it takes to make this game more appealing and the economy to be more "healthy" and "fair".


Supporter of more F2P Eldevin

* Make EP points bound!

* Improved Basket
* Removal of Gold Selling in Shop!

* More reasonable skill prices!

* Unembed Gems cost gold instead

 

Copy & Paste this to your signature if you agree with me. Topic: http://forums.hunted...646#entry846502


#9 EJK

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Posted 29 March 2014 - 09:41

 

Idea #4)

Add new craft and add housing into the game

 

Furnisher (craft) - ability to make items to decorate housing, when they put this into the game

Utilizes all gathering professions:

Fishing (wall mounted rare fish)

Forestry  (no need to explain the need for wood)

Crystal Cutting (jewelry boxes and enhanced home decor)

Skinning (Bear Rugs, stuffed animals - taxidermy)

Gathering and Farming - (make colored paints)

Mining  (bars to make yard Statues)

Housing has been suggested in closed Beta and HCS knows people want houses.

Also you have written exactly same on a different thread... 


IGN: Player. I usually think in longevity point of view.

 



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