hi all so doing my dailys and realized what we need .. a accept & collect all button's for the dailys. so annoying to click all those dailys HCS CAN YOU MAKE THIS HAPPEN PLEASE!!
D4VYJONES
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#939328 DAILY ACCEPTED AND COLLECT ALL BUTTON
Posted by zirxa on 19 July 2015 - 19:04
#938675 Self Defense Feature
Posted by cyrus7 on 12 July 2015 - 06:51
There are many times or situations in a day when the players go afk and that situations can be immediate. Few examples :-
1. A kid players mom called for some house work
2. An adult player who is doing job is called by boss.
3. An shopkeeper player got a customer at regular intervals - its my case to be specific
1. Do your chores before playing games.
2. Don't play games at work.
3. Don't play games at work.
Problem solved!
#938485 Sirunax Void Buggy Map
Posted by ChelseaBrick on 09 July 2015 - 20:12
I've fallen into the void in Sirunax. Now you sort of see me...
Now you don't...
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#938356 Eldevin on Youtube
Posted by ernzor on 08 July 2015 - 08:55
However if they do this then I would be happy
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#901808 Remove cooldown pop up confirm for group summon
Posted by Mongo on 18 November 2014 - 12:45
It is only 10 silver, do we really need to have the annoyance of a going through the confirm and cooldown screen just to do this?
Make it so we just get charged 10 silver every time we use group summon.
Can make it an option in settings if you feel it still needs a confirm for lower levels?
#936966 One or two more rows of abilities ?
Posted by davidutz on 22 June 2015 - 08:04
One or two more rows of abilities ?
i got skills , mounts , emots that i need to open the book to cast
how about 2 more rows that we can hide if we want ?
probably been suggested many times but i cat find the post so i started new one
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#935477 mages teleport ignores spires
Posted by ComradeLewis on 13 June 2015 - 08:31
actually you can. your stun jolt and snare is 6s total(max amount before they get CC immune). which is more than enough to kill anyone. unless they have redemption talented and use it just when you started hitting.
This is incredibly OP. Basically, whoever attacks first with this wins almost every time. Unless the fight is Prophet vs Prophet, fights don't last more than 10 seconds. With 6 seconds being entirely only 1 person attacking, you can see what the issue is. I'm talking equal opponents here. People with very pathetic gems with proper rotation (and class) can easily kill players with better gear and an entirely messed up PvP class. PvP is totally messed up in this game.
#935142 great fix for TA issue
Posted by Crasken on 10 June 2015 - 03:26
While this sound really fun in paper I doubt it will be that entertaining in the long run. Player base in this game is so small and pretty much all the PvP'ers are pals with each other so I think it quickly becomes PvP'ers vs other players -activity. And while PvP'ers have big advantage over others ( customized builds, PvP experience etc. ) there's high chance this kind of activity only becomes a farm for PvP'ers to gain "practically free" high tier loot every now and then.
At least this is my point of view. I think this only widens the gap between PvP and PvE folks. If something like this gets introduced in the game I might take part of it a few times for pure excitement but I doubt lonely nubs like myself have any chance teaming up with anyone for activity like this.
If the game lacks rewards for PvP -activities ( There are some discussions about this ) wouldn't it be better just improve valor gain from battlegrounds and add new rewards purchasable by valor points?
#933515 PvP Mega Thread
Posted by ComradeLewis on 25 May 2015 - 15:29
Oh, I realized that they did make a change for PvP in the last year. They nerfed Holy Vengeance so that when a Prophet is attacked by someone that is not an assassin, they can't run away anymore. Good job HC. I admit that the skill made winning CTF pretty easy, but they could have just disabled it when you had the flag.
I really can't see how anyone can say that assassins are balanced at all. A 3 second stun followed by silence and snare means 1/2 of your HP is gone before you even start fighting. Effectively, your starting each fight with 1/2 your HP against a full HP player, every time if you don't have your own teleport and stun skill.
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