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It's about time to balance out those overpowered pots in PvP.


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#181 tharzill

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Posted 12 April 2017 - 12:14

Seems tome that the biggest complaint has to do with PvP. The easiest solution I see is to make PvP so that ONLY castable buffs level 175 - 192 can be used. Biggest problem solved! Although, I have known to be wrong a time or two. It would make for not needing to change buffs/potions or nerf them in any way. It may bring some challenge back to PvP. As I do not PvP maybe a PvP player could tell me if this would work.



#182 wil72

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Posted 12 April 2017 - 19:00

I would be very careful how you approach this "so called" problem HCS otherwise buff pots may not be the only thing that will show diminishing returns.

 

And donation pots canny be touched........there is little incentive to get these as it is! And how, for that matter, can you alter buff pots that have been long established in the game and have allowed everyone in this thread and beyond to benefit from their potency.

 

"Hi new player I see you have used the Potion of Truth. That used to give the buff Enchant Weapon lvl 1000. Shame it only gives it at level 400 now".

 

New player replies: "I like the challenge". Aye, right!! The more likely scenario, in my opinion, is a non returning player.

 

Just love these FS players who think they know what is best for the game.

 

If some of these changes do go through though I wonder what the next "win button" complaint will be. Anyone care to guess?

 

Cheers.

 

wil72



#183 yotwehc

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Posted 12 April 2017 - 19:07

Aye we would change the buffs, not target a specific part of the game such as Composing. I suggested before that once the buff goes over a certain level the modifiers per point could change. This would also open up the possibility of higher skill levels being available within the skill tree as well (maybe it would require more skill points per level to raise them higher though).

I'll be reviewing this with the team within the next few weeks - most likely after the next update to the Fallen Sword App :)

Again, please learn from past mistakes. Listening to the vocal few have resulted in HCS investing a lot of development time only to roll it back a few days later. Most hemming and hawing in the forums are the most unsatisfied with the game complaining about everything while the general population play the game and get surprised by some of the changes (usually negatively)

Making things harder for those not yet at eoc sounds like a very bad strategy. Just make things harder going forward. Don't make it harder for those that follow. Keep the stats. Change the mobs at eoc going forward. Level 186 had a huge jump making hunting harder. Do the same here. All mobs going forward with wyld Titan stats or harder.

#184 Pardoux

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Posted 12 April 2017 - 19:30


New player replies: "I like the challenge". Aye, right!! The more likely scenario, in my opinion, is a non returning player.

 

Just love these FS players who think they know what is best for the game.

 

You amongst them then ?

 

You're saying don't change 'em 'cos you believe it's best for the game ;)

 

We all have opinions about what's right and what's wrong in the game - but, at the end of the day, it's the cows that have to make the decision. Well, let me rephrase that, the COW that has to make the decision ..


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#185 wil72

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Posted 12 April 2017 - 19:50

You amongst them then ?

 

You're saying don't change 'em 'cos you believe it's best for the game ;)

 

We all have opinions about what's right and what's wrong in the game - but, at the end of the day, it's the cows that have to make the decision. Well, let me rephrase that, the COW that has to make the decision ..

 

It would help if you quoted the entire post mate as then readers of  the thread would see that just prior to the fictitious conversation I gave reason as to why I thought "certain" buff pots shouldn't be touched. And the conversation piece was merely used to enforce the argument. Would never claim to know what is best for the game, that would be pretentious in the extreme ;)

 

Cheers.

 

wil72



#186 dobroeutro

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Posted 12 April 2017 - 20:20

Wyld Titan. If you can 1 hit it without luck buffs kicking in, you are amazing.

 

 

 

ykbbXgC.png

"a picture says more than a thousand words"

 

*had to unblock shortly to reply*

 

 

Necrosis is a chance, "Luck" buff...  :D



#187 Hoofmaster

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Posted 12 April 2017 - 23:06

Making things harder for those not yet at eoc sounds like a very bad strategy. Just make things harder going forward. Don't make it harder for those that follow. Keep the stats. Change the mobs at eoc going forward. Level 186 had a huge jump making hunting harder. Do the same here. All mobs going forward with wyld Titan stats or harder.

I tend to agree with this and maybe we review the creature stats in future content (different topic tho!). I don't think changing the buffs for PvE would be good for the game in general.

However, from reading the thread and I correct in thinking that the main issue is the PvP Ladder in that the high level stat changing buffs take the fun out of it basically? Would making modifications to those buffs solely for the PvP Ladder (like my previous suggestion of diminishing returns) be a workable solution to this? Or do you think applying a skill cap for the PvP Ladder would make more sense?

#188 Calista

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Posted 12 April 2017 - 23:10

It effects more than the ladder. Bounty board, gvg, straight pvp, smashing, etc.

 


#189 Hoofmaster

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Posted 12 April 2017 - 23:13

It effects more than the ladder. Bounty board, gvg, straight pvp, smashing, etc.

Would setting a max skill cap across PvP in general be a better idea? Or apply some form of diminishing return like I suggested before when high levels of the skills are used in PvP?

I prefer the latter but I'm open to ideas on it :)

#190 EpicPiety

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Posted 12 April 2017 - 23:23

I'd recommend capping at varying levels depending on skill but more or so yes that should work.



#191 Hoofmaster

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Posted 12 April 2017 - 23:25

I'd recommend capping at varying levels depending on skill but more or so yes that should work.

Aye that would be another option :)

I was just thinking that with the diminishing returns the skills would still give some benefit in PvP at higher levels.

#192 Pythia

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Posted 12 April 2017 - 23:35

I wonder if capping would prevent lower levels from attacking higher levels yet allow those same higher levels to pound the lower level offenders when on the bounty board.

 

What about a straight up PvP attack on a leveler if the potions are capped for PvP and would that slam dance the leveling hunter during their hunt?

 

Most GvG attacks on me have been while I have been offline. That seems to be the way  they work now.  :/



#193 yotwehc

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Posted 12 April 2017 - 23:57

Would setting a max skill cap across PvP in general be a better idea? Or apply some form of diminishing return like I suggested before when high levels of the skills are used in PvP?

I prefer the latter but I'm open to ideas on it :)

I don't like the idea of capping pvp either. Making the change isn't suddenly going to make pvp wildly popular. Quite the opposite. The higher level pots give lower levels a chance to beat up on the high levels. I'm a prime example. I get beat up all the time by players way below.

The question should be, will this dev change improve pvp and increase participation. If it does, go for it otherwise a waste of precious development resources for the small voacal few to be able to retain their dominance while offline. Pots encourage online play and I think that is the point?

#194 sweetlou

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Posted 13 April 2017 - 04:01

I tend to agree with this and maybe we review the creature stats in future content (different topic tho!). I don't think changing the buffs for PvE would be good for the game in general.

However, from reading the thread and I correct in thinking that the main issue is the PvP Ladder in that the high level stat changing buffs take the fun out of it basically? Would making modifications to those buffs solely for the PvP Ladder (like my previous suggestion of diminishing returns) be a workable solution to this? Or do you think applying a skill cap for the PvP Ladder would make more sense?

What about GvG? Pot up and there's your win button in only 24 hrs. I think you've given up Hoof. There's virtually not an aspect not negatively effected, besides Arena. The winding up of skill levels contrasts to the attitude you took so many years ago about 175 skill levels being the max. It's been incompetent development. Sorry, that's how I see it! Now that the drug infused Super pots have infected the game, It's become potion management for idiots. Good luck resurrecting from this goof!


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#195 Hoofmaster

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Posted 13 April 2017 - 08:09

What about GvG? Pot up and there's your win button in only 24 hrs. I think you've given up Hoof. There's virtually not an aspect not negatively effected, besides Arena. The winding up of skill levels contrasts to the attitude you took so many years ago about 175 skill levels being the max. It's been incompetent development. Sorry, that's how I see it! Now that the drug infused Super pots have infected the game, It's become potion management for idiots. Good luck resurrecting from this goof!

 

See my reply to Calista after the post you quoted. I was suggesting that we could look at applying a max skill cap across PvP (including Guild Conflicts) or apply some form of diminishing return like I suggested before when high levels of the skills are used in PvP aspects of the game. It would need some thought and discussion as to what would work best for this though.



#196 CharleyHorse

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Posted 13 April 2017 - 12:26

Well for lower level Players like myself the Big pots can help us out in PvP.. So not sure just what can be done.... Though from my time on the Ladder good level 175 buffs and I am hard to beat...  I would much rather see buffs for ladder use taken out of the Picture completely... Make PvP just that Player VS Player not Player VS who has the most money to spend on Buffs....



#197 sweetlou

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Posted 13 April 2017 - 13:06

See my reply to Calista after the post you quoted. I was suggesting that we could look at applying a max skill cap across PvP (including Guild Conflicts) or apply some form of diminishing return like I suggested before when high levels of the skills are used in PvP aspects of the game. It would need some thought and discussion as to what would work best for this though.

It's not only PvP! What about leveling? Do you really think it beneficial Smashing Hammer 480 or 625 does any good? It's akin to players utilizing Hoof gear. These Super pots frankly are so over powered they have taken the challenge and disappointed many of us players. Sure, there will always be a group who will use the "cheat codes" but making them readily available to some greatly skews the balance of the game. I hope you have started to see that. Tweeking the pots is desperately needed as well as some diminishing returns. My fear is the problem seen in Arena in diminishing returns where it ends unresolved basically.

 

PS Dispel Curse, for example, is a luck buff with levels being raised with impunity. At 0.2% the kick rate is way out of the norm from the other luck buffs with 0.05%. Dispel Curse 500 is a joke! That's 100% activation.There's a perfect example of constant unresolved combats. The newer set of skills with 100s of skill points, or double and triple above personal skills really needs to be looked at. These Super pot skill levels have gotten out of hand!

 

PSS And to drive the point home in leveling just look at https://forums.hunte...e=8#entry979256in this thread. 2m damage while leveling is obscene! The damage levels allowed through Super pots makes gear indiscriminate!!


Edited by sweetlou, 13 April 2017 - 13:37.

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#198 Mister Doom

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Posted 13 April 2017 - 13:59

Hoof you need to apply your 'diminishig returns' idea for all stat affecting buffs, everywhere. The super potions have ruined everything, not just pvp...


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#199 Hoofmaster

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Posted 13 April 2017 - 14:09

It's not only PvP! What about leveling?

 

Hoof you need to apply your 'diminishig returns' idea for all stat affecting buffs, everywhere. The super potions have ruined everything, not just pvp...

 

Appreciate the feedback thanks! I'll take a look with the team over the next couple of weeks and look to put up some suggestions to discuss. In the meantime, it would be great to hear your thoughts on what diminishing returns could be implemented into the skills and at what level they should take effect.



#200 Josh1404

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Posted 13 April 2017 - 14:47

 I'll take a look with the team over the next couple of weeks and look to put up some suggestions to discuss.

Just please remember no matter what direction the discussion takes on the forum put this to a game wide poll before making changes to something lots of people have invested heavily in. A really small percentage of players ever read anything here. An even smaller percentage post anything.

 

You need to hear everyone's opinion. Not that of 10  - 20 people only. This includes myself also. You need all people to have their say before making changes like this. I'd bet a great deal you will see an overall disapproval.


Edited by Josh1404, 13 April 2017 - 14:50.



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