.. is only 200 levels away now.
So, here's a thought - how about a really involved quest line, something akin to Karthak, or Dreadlord - something that makes the player both WORK and THINK to progress.
Quests have become stale and boring - for a major milestone like L5000, please consider changing that.
Heck, if ya did, ya may find you LIKE doing involved storyline quests again - 'tis something I think most players like ..
Level 5000
#1
Posted 28 May 2021 - 21:38
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#2
Posted 28 May 2021 - 22:58
Yes, also how about we crank up the leveling formula to match the power creep of all the potions/buffs added. So 10-25 levels of content doesn't cost 13k or 6.5k in a 2x to level through. Maybe power up all the creatures too, make all the mobs as strong as elites and scale everything else up.
Edited by EpicPiety, 28 May 2021 - 22:59.
#3
Posted 29 May 2021 - 05:55
.. is only 200 levels away now.
So, here's a thought - how about a really involved quest line, something akin to Karthak, or Dreadlord - something that makes the player both WORK and THINK to progress.
Quests have become stale and boring - for a major milestone like L5000, please consider changing that.
Heck, if ya did, ya may find you LIKE doing involved storyline quests again - 'tis something I think most players like ..
Penny love questing
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#4
Posted 29 May 2021 - 06:06
.. is only 200 levels away now.
So, here's a thought - how about a really involved quest line, something akin to Karthak, or Dreadlord - something that makes the player both WORK and THINK to progress.
Quests have become stale and boring - for a major milestone like L5000, please consider changing that.
Heck, if ya did, ya may find you LIKE doing involved storyline quests again - 'tis something I think most players like ..
we are overdue for a Karthakesque Questline, spanning 50 levels, could ease up on expensive shop components tho, idm tho not everyone finds it so easy to spare, some extra meaty story would be amazing, maybe six Elites and hopefully a couple of SE Bosses and a LE Boss also...
#5
Posted 29 May 2021 - 11:27
A longer quest line is fine but NOT if it involves a lot of very expensive inventing. Needing to buy multiple items at 1.5 million gold each only to have the invent fail and items lost is not fun for anyone. Purchased items shouldn't be super expensive, should be bound and shouldn't be lost on an invent fail (or just make it 100% invent rate). Dropped items can be difficult to obtain, don't need to be bound and can be lost on failed invents. Just keep in mind the difficulty in obtaining the item when setting the invent rate.
- EpicPiety likes this
Screenshot everything!
#6
Posted 29 May 2021 - 15:24
While at it new buffs or a buff rework very tired of leveling up and having 650 skill points with nothing to use it on its like the game is lieing to me saying i have that many points available but can't put them anywhere >.>
#7
Posted 30 May 2021 - 03:52
A long long time ago I made some suggestions about quest storylines driving content AND having implications for difficulty. I think it would be great to have a Shadowlord related storyline where we pass through lands he has prepared to test us, ("veils of shadow" or some such) with a major servant of his acting as the muscular, or more interestingly thematic, roadblock. I think I once envisaged "Shadow realms" of inverted existing content where some rules of the game do not apply - think a reverse Xinderoth where you work your way from the library down to the city (what cool storylines could be used there!), and have game areas where some buffs have been inactivated by the Shadowlord's power. I suggested the reverse realms when content drought was a big deal.
But imagine a crazed Shadow servant of negation, a Xinderoth that passd through a fractured mirror to escape our approach and went insane, but gained the power to negate magic. (This also allows there to be multiple Xinderoths, LOL) To get to him we would have to negotiate areas where Smashing Hammer is negated, areas where Keen edge or dark curse cannot work etc. We have dark realms - why not other realms where the Shadowlord or his minions block our acess to specific magics? More than warriors, the PCs are now all insanely powerful wizards (with 1000s of unused skill points) with access to potions and enhancements that crush standard opposition. Having areas that remove the buff based crutches we have leaned on for years would reintroduce real challenge, perhaps stop the automatic 1 hit approach, and have a storyline where we REALLY want to get to the bam that has caused us all this trouble and wring their neck.
For me this is the easiest way to generate a special in game experience - a good story tied to, (and that explains) changes in game mechanics that makes things genuinely challenging for EOC players for the duration of that specific storyline. Once introduced, those kinds of areas could later be replicated as part of future quests or special events. Yes, this might be a coding hassle, but as the team is overhauling the game for the app, it might be a good idea to build in the capacity to alter world areas and disable some buffs in some areas now, so it isn't a PITA later.
My 2 pence and 2 cents.
Edited by Belaric, 30 May 2021 - 04:00.
Good-bye and hello, as always.
#8
Posted 30 May 2021 - 04:30
A long long time ago I made some suggestions about quest storylines driving content AND having implications for difficulty. I think it would be great to have a Shadowlord related storyline where we pass through lands he has prepared to test us, ("veils of shadow" or some such) with a major servant of his acting as the muscular, or more interestingly thematic, roadblock. I think I once envisaged "Shadow realms" of inverted existing content where some rules of the game do not apply - think a reverse Xinderoth where you work your way from the library down to the city (what cool storylines could be used there!), and have game areas where some buffs have been inactivated by the Shadowlord's power. I suggested the reverse realms when content drought was a big deal.
But imagine a crazed Shadow servant of negation, a Xinderoth that passd through a fractured mirror to escape our approach and went insane, but gained the power to negate magic. (This also allows there to be multiple Xinderoths, LOL) To get to him we would have to negotiate areas where Smashing Hammer is negated, areas where Keen edge or dark curse cannot work etc. We have dark realms - why not other realms where the Shadowlord or his minions block our acess to specific magics? More than warriors, the PCs are now all insanely powerful wizards (with 1000s of unused skill points) with access to potions and enhancements that crush standard opposition. Having areas that remove the buff based crutches we have leaned on for years would reintroduce real challenge, perhaps stop the automatic 1 hit approach, and have a storyline where we REALLY want to get to the bam that has caused us all this trouble and wring their neck.
For me this is the easiest way to generate a special in game experience - a good story tied to, (and that explains) changes in game mechanics that makes things genuinely challenging for EOC players for the duration of that specific storyline. Once introduced, those kinds of areas could later be replicated as part of future quests or special events. Yes, this might be a coding hassle, but as the team is overhauling the game for the app, it might be a good idea to build in the capacity to alter world areas and disable some buffs in some areas now, so it isn't a PITA later.
My 2 pence and 2 cents.
i dont mind it, not like it would be for more than 50 levels of some negations, spice things up, ironically its things like this that stand out that are more remembered, i doubt i remember much of the last 3k levels of content, kinda sad, so common ;o
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